Ticket #1686: cavalry_javelinist_b_r.xml

File cavalry_javelinist_b_r.xml, 2.1 KB (added by michael, 12 years ago)
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<actor version="1">
3 <castshadow/>
4 <group>
5 <variant frequency="100" name="Base">
6 <animations>
7 <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
8 <animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
9 <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
10 <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
11 <animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Slaughter" speed="300"/>
12 <animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
13 <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
14 </animations>
15 <mesh>skeletal/m_tunic_a.pmd</mesh>
16 <props>
17 <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
18 <prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
19 <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
20 <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
21 <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
22 <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
23 </props>
24 <textures>
25 <texture file="skeletal/hele_cjv_b_1.dds" name="baseTex"/>
26 </textures>
27 </variant>
28 </group>
29 <group>
30 <variant frequency="100" name="Idle"/>
31 <variant name="slaughter">
32 <props>
33 <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
34 </props>
35 </variant>
36 <variant name="gather_meat">
37 <props>
38 <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
39 </props>
40 </variant>
41 <variant name="carry_meat">
42 <props>
43 <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
44 <prop attachpoint="l_hand"/>
45 <prop attachpoint="shield"/>
46 </props>
47 </variant>
48 </group>
49 <material>player_trans.xml</material>
50</actor>