1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <actor version="1">
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3 | <castshadow/>
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4 | <group>
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5 | <variant frequency="100" name="Base">
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6 | <animations>
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7 | <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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8 | <animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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9 | <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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10 | <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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11 | <animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Slaughter" speed="300"/>
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12 | <animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
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13 | <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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14 | </animations>
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15 | <mesh>skeletal/m_tunic_a.pmd</mesh>
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16 | <props>
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17 | <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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18 | <prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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19 | <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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20 | <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
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21 | <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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22 | <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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23 | </props>
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24 | <textures>
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25 | <texture file="skeletal/hele_cjv_b_1.dds" name="baseTex"/>
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26 | </textures>
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27 | </variant>
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28 | </group>
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29 | <group>
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30 | <variant frequency="100" name="Idle"/>
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31 | <variant name="slaughter">
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32 | <props>
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33 | <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
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34 | </props>
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35 | </variant>
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36 | <variant name="gather_meat">
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37 | <props>
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38 | <prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
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39 | </props>
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40 | </variant>
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41 | <variant name="carry_meat">
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42 | <props>
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43 | <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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44 | <prop attachpoint="l_hand"/>
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45 | <prop attachpoint="shield"/>
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46 | </props>
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47 | </variant>
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48 | </group>
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49 | <material>player_trans.xml</material>
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50 | </actor>
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