Ticket #1842: crashlog.txt

File crashlog.txt, 6.3 KB (added by Dan Newman, 11 years ago)
Line 
1Much to our regret we must report the program has encountered an error.
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5Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
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9Details: unhandled exception (Access violation writing 0x00000004)
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13Location: unknown:0 (?)
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17Call stack:
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217C81776F
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27errno = 12 (Not enough memory)
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29OS error = 2 (The system cannot find the file specified.)
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34====================================
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36SVN Revision: 12990
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38System info:
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40(generated 2013-02-20 23:04:49 UTC)
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44OS : WinXP SP 3 (5.1.2600)
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46CPU : x86, Intel Pentium 4 2.80GHz (1x1x2), 2.79 GHz
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48Memory : 2048 MiB; 1549 MiB free
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50Graphics Card : ATI Radeon HD 5450;
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52OpenGL Drivers : 4.1.11005 Compatibility Profile Context; atioglxx.dll (6.14.10.11005), iglicd32.dll (6.14.10.4396)
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54Video Mode : 1280x1024:32
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56Sound Card : ATI Function Driver for High Definition Audio - ATI AA01; Logitech Microphone (Web); SoundMAX Integrated Digital Audio;
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58Sound Drivers :
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60
61
62OpenGL Extensions:
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64GL_AMDX_debug_output
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66GL_AMDX_vertex_shader_tessellator
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68GL_AMD_conservative_depth
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70GL_AMD_debug_output
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72GL_AMD_depth_clamp_separate
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74GL_AMD_draw_buffers_blend
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76GL_AMD_multi_draw_indirect
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78GL_AMD_name_gen_delete
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80GL_AMD_performance_monitor
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82GL_AMD_pinned_memory
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84GL_AMD_sample_positions
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86GL_AMD_seamless_cubemap_per_texture
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88GL_AMD_shader_stencil_export
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90GL_AMD_shader_trace
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92GL_AMD_texture_cube_map_array
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94GL_AMD_texture_texture4
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96GL_AMD_transform_feedback3_lines_triangles
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98GL_AMD_vertex_shader_tessellator
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100GL_ARB_ES2_compatibility
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102GL_ARB_blend_func_extended
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104GL_ARB_color_buffer_float
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106GL_ARB_copy_buffer
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108GL_ARB_depth_buffer_float
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110GL_ARB_depth_clamp
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112GL_ARB_depth_texture
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114GL_ARB_draw_buffers
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116GL_ARB_draw_buffers_blend
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118GL_ARB_draw_elements_base_vertex
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120GL_ARB_draw_indirect
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122GL_ARB_draw_instanced
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124GL_ARB_explicit_attrib_location
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126GL_ARB_fragment_coord_conventions
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128GL_ARB_fragment_program
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130GL_ARB_fragment_program_shadow
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132GL_ARB_fragment_shader
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134GL_ARB_framebuffer_object
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136GL_ARB_framebuffer_sRGB
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138GL_ARB_geometry_shader4
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140GL_ARB_get_program_binary
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142GL_ARB_gpu_shader5
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144GL_ARB_gpu_shader_fp64
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146GL_ARB_half_float_pixel
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148GL_ARB_half_float_vertex
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150GL_ARB_imaging
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152GL_ARB_instanced_arrays
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154GL_ARB_map_buffer_range
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156GL_ARB_multisample
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158GL_ARB_multitexture
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160GL_ARB_occlusion_query
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162GL_ARB_occlusion_query2
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164GL_ARB_pixel_buffer_object
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166GL_ARB_point_parameters
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168GL_ARB_point_sprite
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170GL_ARB_provoking_vertex
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172GL_ARB_sample_shading
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174GL_ARB_sampler_objects
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176GL_ARB_seamless_cube_map
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178GL_ARB_separate_shader_objects
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180GL_ARB_shader_bit_encoding
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182GL_ARB_shader_objects
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184GL_ARB_shader_precision
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186GL_ARB_shader_stencil_export
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188GL_ARB_shader_subroutine
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190GL_ARB_shader_texture_lod
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192GL_ARB_shading_language_100
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194GL_ARB_shadow
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196GL_ARB_shadow_ambient
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198GL_ARB_sync
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200GL_ARB_tessellation_shader
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202GL_ARB_texture_border_clamp
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204GL_ARB_texture_buffer_object
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206GL_ARB_texture_buffer_object_rgb32
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208GL_ARB_texture_compression
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210GL_ARB_texture_compression_bptc
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212GL_ARB_texture_compression_rgtc
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214GL_ARB_texture_cube_map
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216GL_ARB_texture_cube_map_array
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218GL_ARB_texture_env_add
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220GL_ARB_texture_env_combine
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222GL_ARB_texture_env_crossbar
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224GL_ARB_texture_env_dot3
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226GL_ARB_texture_float
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228GL_ARB_texture_gather
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230GL_ARB_texture_mirrored_repeat
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232GL_ARB_texture_multisample
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234GL_ARB_texture_non_power_of_two
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236GL_ARB_texture_query_lod
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238GL_ARB_texture_rectangle
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240GL_ARB_texture_rg
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242GL_ARB_texture_rgb10_a2ui
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244GL_ARB_texture_snorm
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246GL_ARB_timer_query
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248GL_ARB_transform_feedback2
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250GL_ARB_transform_feedback3
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252GL_ARB_transpose_matrix
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254GL_ARB_uniform_buffer_object
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256GL_ARB_vertex_array_bgra
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258GL_ARB_vertex_array_object
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260GL_ARB_vertex_attrib_64bit
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262GL_ARB_vertex_buffer_object
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264GL_ARB_vertex_program
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266GL_ARB_vertex_shader
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268GL_ARB_vertex_type_2_10_10_10_rev
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270GL_ARB_viewport_array
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272GL_ARB_window_pos
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274GL_ATI_draw_buffers
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276GL_ATI_envmap_bumpmap
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278GL_ATI_fragment_shader
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280GL_ATI_meminfo
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282GL_ATI_separate_stencil
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284GL_ATI_texture_compression_3dc
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286GL_ATI_texture_env_combine3
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288GL_ATI_texture_float
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290GL_ATI_texture_mirror_once
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292GL_EXT_abgr
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294GL_EXT_bgra
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296GL_EXT_bindable_uniform
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298GL_EXT_blend_color
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300GL_EXT_blend_equation_separate
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302GL_EXT_blend_func_separate
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304GL_EXT_blend_minmax
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306GL_EXT_blend_subtract
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308GL_EXT_compiled_vertex_array
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310GL_EXT_copy_buffer
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312GL_EXT_copy_texture
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314GL_EXT_direct_state_access
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316GL_EXT_draw_buffers2
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318GL_EXT_draw_instanced
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320GL_EXT_draw_range_elements
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322GL_EXT_fog_coord
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324GL_EXT_framebuffer_blit
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326GL_EXT_framebuffer_multisample
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328GL_EXT_framebuffer_object
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330GL_EXT_framebuffer_sRGB
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332GL_EXT_geometry_shader4
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334GL_EXT_gpu_program_parameters
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336GL_EXT_gpu_shader4
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338GL_EXT_histogram
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340GL_EXT_multi_draw_arrays
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342GL_EXT_packed_depth_stencil
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344GL_EXT_packed_float
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346GL_EXT_packed_pixels
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348GL_EXT_pixel_buffer_object
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350GL_EXT_point_parameters
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352GL_EXT_provoking_vertex
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354GL_EXT_rescale_normal
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356GL_EXT_secondary_color
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358GL_EXT_separate_specular_color
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360GL_EXT_shader_image_load_store
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362GL_EXT_shadow_funcs
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364GL_EXT_stencil_wrap
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366GL_EXT_subtexture
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368GL_EXT_texgen_reflection
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370GL_EXT_texture3D
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372GL_EXT_texture_array
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374GL_EXT_texture_buffer_object
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376GL_EXT_texture_compression_bptc
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378GL_EXT_texture_compression_latc
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380GL_EXT_texture_compression_rgtc
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382GL_EXT_texture_compression_s3tc
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384GL_EXT_texture_cube_map
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386GL_EXT_texture_edge_clamp
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388GL_EXT_texture_env_add
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390GL_EXT_texture_env_combine
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392GL_EXT_texture_env_dot3
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394GL_EXT_texture_filter_anisotropic
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396GL_EXT_texture_integer
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398GL_EXT_texture_lod
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400GL_EXT_texture_lod_bias
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402GL_EXT_texture_mirror_clamp
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404GL_EXT_texture_object
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406GL_EXT_texture_rectangle
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408GL_EXT_texture_sRGB
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410GL_EXT_texture_shared_exponent
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412GL_EXT_texture_snorm
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414GL_EXT_texture_swizzle
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416GL_EXT_timer_query
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418GL_EXT_transform_feedback
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420GL_EXT_vertex_array
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422GL_EXT_vertex_array_bgra
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424GL_EXT_vertex_attrib_64bit
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426GL_IBM_texture_mirrored_repeat
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428GL_KTX_buffer_region
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430GL_NV_blend_square
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432GL_NV_conditional_render
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434GL_NV_copy_depth_to_color
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436GL_NV_explicit_multisample
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438GL_NV_float_buffer
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440GL_NV_half_float
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442GL_NV_primitive_restart
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444GL_NV_texgen_reflection
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446GL_NV_texture_barrier
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448GL_SGIS_generate_mipmap
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450GL_SGIS_texture_edge_clamp
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452GL_SGIS_texture_lod
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454GL_SUN_multi_draw_arrays
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456GL_WIN_swap_hint
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460
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462SMBIOS:
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468====================================
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470Main log:
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472(unavailable)
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474====================================
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