Ticket #2113: callstack.txt

File callstack.txt, 83.6 KB (added by historic_bruno, 11 years ago)
Line 
1Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0"
2Location: ShaderProgram.cpp:906 (CShaderProgram::AssertPointersBound)
3
4Call stack:
5
6CShaderProgram::AssertPointersBound (shaderprogram.cpp:906)
7 this = (unavailable)
8
9InstancingModelRenderer::PrepareModelDef (instancingmodelrenderer.cpp:353)
10 this = (unavailable)
11 shader = 0x31017B40 ->
12 px = 0x09F5E5E0 ->
13 m_IsValid = true
14 m_StreamFlags = 27 (0x0000001B)
15 m_ValidStreams = 11 (0x0000000B)
16
17 pn =
18 pi_ = 0x3105A638 ->
19 use_count_ = 2 (0x00000002)
20 weak_count_ = 3 (0x00000003)
21
22
23
24 streamflags = 27 (0x0000001B)
25 def = 0x3142E168 ->
26 m_NumVertices = 114 (0x00000072)
27 m_pVertices = 0x40C9437C ->
28 m_Coords =
29 X = -1.667128 (0xBFD56471)
30 Y = 9.567787 (0x411915A8)
31 Z = 10.825555 (0x412D3579)
32
33 m_Norm =
34 X = -0.000002 (0xB5EA7CD9)
35 Y = 0.000000 (0x00000000)
36 Z = 1.000000 (0x3F800000)
37
38 m_UVs = (unsupported vector<float >)
39 m_Blend =
40 m_Bone = [4] { [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) }, 255 (0xFF), 255 (0xFF), 255 (0xFF) }
41 m_Weight = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
42
43
44 m_NumUVsPerVertex = 1 (0x00000001)
45 m_NumFaces = 56 (0x00000038)
46 m_pFaces = 0x2C3DC630 ->
47 m_Verts = [3] { 0 (0x0000), 1 (0x0001), 2 (0x0002) }
48
49 m_NumBones = 0 (0x00000000)
50 m_Bones = 0x00000000
51 m_InverseBindBoneMatrices = 0x3734DB80 ->
52 _11 = 0.082057 (0x3DA80D58)
53 _21 = 0.000000 (0x00000006)
54 _31 = 0.000000 (0x17A5FBE9)
55 _41 = -0.000000 (0x8C00006C)
56 _12 = 0.000001 (0x3597BB60)
57 _22 = 0.000000 (0x0022002C)
58 _32 = 0.000000 (0x17A5FBEB)
59 _42 = -0.000000 (0x8C000034)
60 _13 = 0.000001 (0x3597BAC0)
61 _23 = 0.000000 (0x0022002C)
62 _33 = 0.000000 (0x17A5FBED)
63 _43 = -0.000000 (0x88000030)
64 _14 = 0.074236 (0x3D98090B)
65 _24 = 0.781274 (0x3F480193)
66 _34 = 0.000000 (0x17A5FBEF)
67 _44 = -0.000000 (0x8C00002E)
68 _data = [16]
69 0.082057 (0x3DA80D58)
70 0.000000 (0x00000006)
71 0.000000 (0x17A5FBE9)
72 -0.000000 (0x8C00006C)
73 0.000001 (0x3597BB60)
74 0.000000 (0x0022002C)
75 0.000000 (0x17A5FBEB)
76 -0.000000 (0x8C000034)
77 0.000001 (0x3597BAC0)
78 0.000000 (0x0022002C)
79 0.000000 (0x17A5FBED)
80 -0.000000 (0x88000030) ...
81 _data2d = [4]
82 [4] { 0.082057 (0x3DA80D58), 0.000000 (0x00000006), 0.000000 (0x17A5FBE9), -0.000000 (0x8C00006C) }
83 [4] { 0.000001 (0x3597BB60), 0.000000 (0x0022002C), 0.000000 (0x17A5FBEB), -0.000000 (0x8C000034) }
84 [4] { 0.000001 (0x3597BAC0), 0.000000 (0x0022002C), 0.000000 (0x17A5FBED), -0.000000 (0x88000030) }
85 [4] { 0.074236 (0x3D98090B), 0.781274 (0x3F480193), 0.000000 (0x17A5FBEF), -0.000000 (0x8C00002E) }
86
87 m_NumBlends = 0 (0x00000000)
88 m_pBlends = 0x00000000
89 m_pBlendIndices = 0x00000000
90 m_PropPoints = (unsupported vector<SPropPoint >)
91 m_Name =
92 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
93 (too much output; skipping to next top-level symbol)
94
95 m_RenderData = (unsupported map<void const *,CModelDefRPrivate * >)
96
97
98ShaderModelRenderer::Render (modelrenderer.cpp:689)
99 this = (unavailable)
100 modifier = 0x0030F6C4 ->
101 px = 0x0472EC70 -> (RenderModifier)
102 pn =
103 pi_ = 0x047A59E8 ->
104 use_count_ = 2 (0x00000002)
105 weak_count_ = 1 (0x00000001)
106
107
108
109 context = 0x0030F6EC ->
110
111 m_Items = 0x2C34A4C0 ->
112 items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
113 hash = 1081104120 (0x407056F8)
114
115
116
117 flags = 0 (0x00000000)
118 techBuckets = (unsupported vector<SMRTechBucket >)
119 sortByDistTechs = (unsupported vector<boost::shared_ptr<CShaderTechnique> >)
120 materialBuckets = (unavailable - unspecified error 0x186A2 (0))
121 sortByDistModels = (unsupported vector<CModel * >)
122 worldToCam =
123 _11 = 1.000000 (0x3F800000)
124 _21 = 0.000000 (0x00000000)
125 _31 = 0.000000 (0x00000000)
126 _41 = 0.000000 (0x00000000)
127 _12 = 0.000000 (0x00000000)
128 _22 = 0.819152 (0x3F51B3F3)
129 _32 = -0.573576 (0xBF12D5E8)
130 _42 = 0.000000 (0x00000000)
131 _13 = 0.000000 (0x00000000)
132 _23 = 0.573576 (0x3F12D5E8)
133 _33 = 0.819152 (0x3F51B3F3)
134 _43 = 0.000000 (0x00000000)
135 _14 = -793.338562 (0xC44655AB)
136 _24 = -188.931686 (0xC33CEE83)
137 _34 = -29.288811 (0xC1EA4F7C)
138 _44 = 1.000000 (0x3F800000)
139 _data = [16]
140 1.000000 (0x3F800000)
141 0.000000 (0x00000000)
142 0.000000 (0x00000000)
143 0.000000 (0x00000000)
144 0.000000 (0x00000000)
145 0.819152 (0x3F51B3F3)
146 -0.573576 (0xBF12D5E8)
147 0.000000 (0x00000000)
148 0.000000 (0x00000000)
149 0.573576 (0x3F12D5E8)
150 0.819152 (0x3F51B3F3)
151 0.000000 (0x00000000) ...
152 _data2d = [4]
153 [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
154 [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), -0.573576 (0xBF12D5E8), 0.000000 (0x00000000) }
155 [4] { 0.000000 (0x00000000), 0.573576 (0x3F12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) }
156 [4] { -793.338562 (0xC44655AB), -188.931686 (0xC33CEE83), -29.288811 (0xC1EA4F7C), 1.000000 (0x3F800000) }
157
158 sortByDistItems = (unsupported vector<SMRSortByDistItem >)
159 profile2__ =
160 m_Name = 0x00000000
161
162 i = 0 (0x00000000)
163 model = 0x3142E168 (see above)
164 condefs =
165 m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
166
167 defs =
168
169 m_Items = 0x00000003
170
171
172 key =
173 effect =
174 m = 0x3101A138 ->
175 data = (unsupported basic_string<char,char_traits<char> >)
176 hash = 2348810496 (0x8C000100)
177
178
179 defines =
180
181 m_Items = 0x3105A620 ->
182 items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
183 hash = 550388086 (0x20CE4176)
184
185
186
187
188 modelpos =
189 X = 710.000000 (0x44318000)
190 Y = -1.#QNAN0 (0xFFFFFFFF)
191 Z = -1.#QNAN0 (0xFFFFFFFF)
192
193 dist = 0.000000 (0x00000001)
194 dmax = 0.000000 (0x00000000)
195 dmin = 0.000000 (0x00000005)
196 profile2__ =
197 m_Name = 0x00CA1F80 -> "rendering bucketed submissions"
198
199 tech =
200 px = 0x2C34A320 ->
201 m_Passes = (unsupported vector<CShaderPass >)
202 m_SortByDistance = false
203
204 pn =
205 pi_ = 0x047A5F18 ->
206 use_count_ = 6815744 (0x00680000)
207 weak_count_ = 3080293 (0x002F0065)
208
209
210
211 modelpos =
212 X = 710.000000 (0x44318000)
213 Y = -1.#QNAN0 (0xFFFFFFFF)
214 Z = -1.#QNAN0 (0xFFFFFFFF)
215
216 itemWithDist = { techIdx = 1941781562 (0x73BD3C3A), model = 0x34E50E00 ->
217
218
219 m_WorldBounds =
220 m_Data = [2]
221
222 X = 0.000000 (0x10281028)
223 Y = 0.000000 (0x10281028)
224 Z = 0.000000 (0x10281028)
225
226
227 X = 0.000000 (0x107F1028)
228 Y = 0.000000 (0x107F107F)
229 Z = 0.000000 (0x107F107F)
230
231
232 m_Transform =
233 _11 = 0.000000 (0x1028107F)
234 _21 = 0.000000 (0x10281028)
235 _31 = 0.000000 (0x10281028)
236 _41 = 0.000000 (0x10281028)
237 _12 = 0.000000 (0x10281028)
238 _22 = 0.000000 (0x10281028)
239 _32 = 0.000000 (0x10281028)
240 _42 = 0.000000 (0x10281028)
241 _13 = 0.000000 (0x10281028)
242 _23 = 0.000000 (0x10281028)
243 _33 = 0.000000 (0x10281028)
244 _43 = 0.000000 (0x10281028)
245 _14 = 0.000000 (0x10281028)
246 _24 = 0.000000 (0x10281028)
247 _34 = 0.000000 (0x10281028)
248 _44 = 0.000000 (0x10281028)
249 _data = [16]
250 0.000000 (0x1028107F)
251 0.000000 (0x10281028)
252 0.000000 (0x10281028)
253 0.000000 (0x10281028)
254 0.000000 (0x10281028)
255 0.000000 (0x10281028)
256 0.000000 (0x10281028)
257 0.000000 (0x10281028)
258 0.000000 (0x10281028)
259 0.000000 (0x10281028)
260 0.000000 (0x10281028)
261 0.000000 (0x10281028) ...
262 _data2d = [4]
263 [4] { 0.000000 (0x1028107F), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) }
264 [4] { 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) }
265 [4] { 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) }
266 [4] { 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) }
267
268 m_InvTransform =
269 _11 = 0.000000 (0x10281028)
270 _21 = 0.000000 (0x10281028)
271 _31 = 0.000000 (0x10281028)
272 _41 = 0.000000 (0x10281028)
273 _12 = 0.000000 (0x10281028)
274 (too much output; skipping to next top-level symbol)
275
276 m_RenderData = 0x10281028 ->
277 m_UpdateFlags = 19804489 (0x012E3149)
278
279 m_BoundsValid = (bool)0x28
280
281 m_Parent = 0x10281028 (see above)
282 m_PositionValid = (bool)0x28
283 m_PlayerID = 271061032 (0x10281028)
284 m_ShadingColor =
285 r = 0.000000 (0x10281028)
286 g = 0.000000 (0x10281028)
287 b = 0.000000 (0x10281028)
288 a = 0.000000 (0x10281028)
289
290 m_SelectionBox =
291 m_Center =
292 X = 0.000000 (0x10281028)
293 Y = 0.000000 (0x10281028)
294 Z = 0.000000 (0x10281028)
295
296 m_HalfSizes =
297 X = 0.000000 (0x10281028)
298 Y = 0.000000 (0x10281028)
299 Z = 0.000000 (0x10281028)
300
301 m_Basis = [3]
302
303 X = 0.000000 (0x10281028)
304 Y = 0.000000 (0x10281028)
305 Z = 0.000000 (0x10281028)
306
307
308 X = 0.000000 (0x10281028)
309 Y = 0.000000 (0x10281028)
310 Z = 0.000000 (0x10281028)
311
312
313 X = 0.000000 (0x10281028)
314 Y = 0.000000 (0x10281028)
315 Z = 0.000000 (0x102B1028)
316
317
318 m_SelectionBoxValid = (bool)0x2B
319 m_CustomSelectionShape = 0x102B102B ->
320 m_Type = 112574616
321 m_Size0 = -76695491936391360000000000000000.000000 (0xF4720220)
322 m_Size1 = -2647389440.000000 (0xCF1DCBF5)
323 m_Height = -10494.867188 (0xC623FB78)
324
325
326 m_Simulation = 0x1028102A ->
327 m = 0x314971AE ->
328 m_SimContext =
329 m_ComponentManager = 0x00000000
330 m_UnitManager = 0x00000000
331 m_Terrain = 0x00000000
332
333 m_ComponentManager =
334 m_ScriptInterface =
335 m = (auto_ptr<ScriptInterface_impl>)
336
337 m_SimContext = 0x00000000
338 m_CurrentComponent = 0 (0x00000000)
339 m_CurrentlyHotloading = false
340 m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)
341 m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)
342 m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)
343 m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)
344 m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)
345 m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
346 m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
347 m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)
348 m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
349 m_DestructionQueue = (unsupported vector<size_t >)
350 m_NextScriptComponentTypeId = 1924696064 (0x72B88800)
351 m_NextEntityId = 1924673865 (0x72B83149)
352 m_NextLocalEntityId = 1924673865 (0x72B83149)
353 m_RNG =
354 lcf =
355 _x = 0 (0x0000000000000000)
356
357
358
359 m_DeltaTime = 0 (0x0000000000000000)
360 m_LastFrameOffset = 0.000000 (0x00000000)
361 m_StartupScript = (unsupported basic_string<char,char_traits<char> >)
362 m_InitAttributes =
363 m_Val =
364 px = 0x00000000
365 pn =
366 pi_ = 0x00000000
367
368
369
370 m_MapSettings =
371 m_Val =
372 px = 0x00000000
373 pn =
374 pi_ = 0x00000000
375
376
377
378 m_LoadedScripts = (unsupported set<Path >)
379 m_TurnNumber = 16842752 (0x01010000)
380 m_EnableOOSLog = false
381 m_EnableSerializationTest = false
382
383
384 m_Flags = 271061032 (0x10281028)
385 m_Material =
386 m_DiffuseTexture =
387 px = 0x10281028 (see above)
388 pn =
389 pi_ = 0x10281028 (see above)
390
391
392 m_Samplers = (vector<CMaterial::TextureSampler >)
393 m_ShaderEffect =
394 m = 0x10281028 (see above)
395
396 m_ShaderDefines =
397
398 m_Items = 0x10281028 (see above)
399
400
401 m_ConditionalDefines =
402 m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
403
404 m_StaticUniforms =
405
406 m_Items = 0x1028102A (see above)
407
408
409 m_RenderQueries =
410 m_Items = (unsupported vector<pair<int,CStrIntern> >)
411
412 m_AlphaBlending = (bool)0x28
413 m_PlayerID = 271061032 (0x10281028)
414
415 m_pModelDef =
416 px = 0x10281028 (see above)
417 pn =
418 pi_ = 0x10281028 (see above)
419
420
421 m_ObjectBounds =
422 m_Data = [2]
423
424 X = 0.000000 (0x10281028)
425 Y = 0.000000 (0x10281028)
426 Z = 0.000000 (0x10281028)
427
428
429 X = 0.000000 (0x102A1028)
430 Y = 0.000000 (0x10281028)
431 Z = 0.000000 (0x10281028)
432
433
434 m_Anim = 0x10281028 (see above)
435 m_AnimTime = 0.000000 (0x10281028)
436 m_BoneMatrices = 0x10281028 (see above)
437 m_Props = (vector<CModel::Prop >)
438 m_AmmoPropPoint = 0x10281028 (see above)
439 m_AmmoLoadedProp = 271061032 (0x10281028)
440 m_SkeletonAnimManager = 0x10281028 (see above)
441, dist = 0.003577 (0x3B6A6BE8) }
442 techBucket =
443 tech =
444 px = 0x2C34A320 (see above)
445 pn =
446 pi_ = 0x00000000
447
448
449 models = 0x00000000
450 numModels = 0 (0x00000000)
451
452 profile2__ =
453 m_Name = 0x00CA1F80 (see above)
454
455 profile2__ =
456 m_Name = 0x00CA1F80 (see above)
457
458 profile2__ =
459 m_Name = 0x00CA1F80 (see above)
460
461 techBucket =
462 tech =
463 px = 0x2C34A320 (see above)
464 pn =
465 pi_ = 0x00000000
466
467
468 models = 0x00000000
469 numModels = 0 (0x00000000)
470
471 end = 825294704 (0x3130FF70)
472 techIdx = 1 (0x00000001)
473 techBucket =
474 tech =
475 px = 0x2C34A320 (see above)
476 pn =
477 pi_ = 0x00000000
478
479
480 models = 0x00000000
481 numModels = 0 (0x00000000)
482
483 texBindingNames = (unsupported vector<CStrIntern >)
484 currentTexs = (unsupported vector<CTexture * >)
485 texBindings = (vector<CShaderProgram::Binding >)
486 profile2__ =
487 m_Name = 0x00CA1F80 (see above)
488
489 idxTechStart = 3 (0x00000003)
490 idxTechEnd = 4 (0x00000004)
491 currentTech =
492 px = 0x3101A138 (see above)
493 pn =
494 pi_ = 0x3105A620 (see above)
495
496
497 pass = 0 (0x00000000)
498 currentStaticUniforms =
499
500 m_Items = 0x0A908430 ->
501 items = (unsupported vector<pair<CStrIntern,CVector4D> >)
502 hash = 0 (0x00000000)
503
504
505
506 shader = 0x31017B40 (see above)
507 streamflags = 27 (0x0000001B)
508 currentModeldef = 0x3142E168 (see above)
509 numModels = 3 (0x00000003)
510 models = 0x35213958 -> 0x48666868 ->
511
512
513 m_WorldBounds =
514 m_Data = [2]
515
516 X = 693.903076 (0x442D79CC)
517 Y = 9.878691 (0x411E0F1E)
518 Z = 394.179749 (0x43C51702)
519
520
521 X = 726.074402 (0x443584C3)
522 Y = 26.403601 (0x41D33A93)
523 Z = 426.351135 (0x43D52CF2)
524
525
526 m_Transform =
527 _11 = 0.707112 (0x3F350546)
528 _21 = 0.000000 (0x00000000)
529 _31 = 0.707102 (0x3F3504A0)
530 _41 = 0.000000 (0x00000000)
531 _12 = 0.000000 (0x00000000)
532 _22 = 1.000000 (0x3F800000)
533 _32 = 0.000000 (0x00000000)
534 _42 = 0.000000 (0x00000000)
535 _13 = -0.707102 (0xBF3504A0)
536 _23 = 0.000000 (0x00000000)
537 _33 = 0.707112 (0x3F350546)
538 _43 = 0.000000 (0x00000000)
539 _14 = 710.000000 (0x44318000)
540 _24 = 9.993465 (0x411FE53C)
541 _34 = 410.000000 (0x43CD0000)
542 _44 = 1.000000 (0x3F800000)
543 _data = [16]
544 0.707112 (0x3F350546)
545 0.000000 (0x00000000)
546 0.707102 (0x3F3504A0)
547 0.000000 (0x00000000)
548 0.000000 (0x00000000)
549 1.000000 (0x3F800000)
550 0.000000 (0x00000000)
551 0.000000 (0x00000000)
552 -0.707102 (0xBF3504A0)
553 0.000000 (0x00000000)
554 0.707112 (0x3F350546)
555 0.000000 (0x00000000) ...
556 _data2d = [4]
557 [4] { 0.707112 (0x3F350546), 0.000000 (0x00000000), 0.707102 (0x3F3504A0), 0.000000 (0x00000000) }
558 [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
559 [4] { -0.707102 (0xBF3504A0), 0.000000 (0x00000000), 0.707112 (0x3F350546), 0.000000 (0x00000000) }
560 [4] { 710.000000 (0x44318000), 9.993465 (0x411FE53C), 410.000000 (0x43CD0000), 1.000000 (0x3F800000) }
561
562 m_InvTransform =
563 _11 = 0.707112 (0x3F350547)
564 _21 = 0.000000 (0x00000000)
565 _31 = -0.707102 (0xBF3504A1)
566 _41 = 0.000000 (0x00000000)
567 _12 = 0.000000 (0x00000000)
568 _22 = 1.000000 (0x3F800000)
569 _32 = 0.000000 (0x00000000)
570 _42 = 0.000000 (0x00000000)
571 _13 = 0.707102 (0x3F3504A1)
572 _23 = 0.000000 (0x00000000)
573 (too much output; skipping to next top-level symbol)
574
575 m_RenderData = 0x3ABC8E68 ->
576 m_UpdateFlags = 0 (0x00000000)
577
578 m_BoundsValid = true
579
580 m_Parent = 0x40681CA0 ->
581
582 m_WorldBounds =
583 m_Data = [2]
584
585 X = 693.454712 (0x442D5D1A)
586 Y = 6.132067 (0x40C439E4)
587 Z = 393.336151 (0x43C4AB07)
588
589
590 X = 726.532104 (0x4435A20E)
591 Y = 30.525095 (0x41F43365)
592 Z = 426.413574 (0x43D534F0)
593
594
595 m_Transform =
596 _11 = 0.707112 (0x3F350546)
597 _21 = 0.000000 (0x00000000)
598 _31 = 0.707102 (0x3F3504A0)
599 _41 = 0.000000 (0x00000000)
600 _12 = 0.000000 (0x00000000)
601 _22 = 1.000000 (0x3F800000)
602 _32 = 0.000000 (0x00000000)
603 _42 = 0.000000 (0x00000000)
604 _13 = -0.707102 (0xBF3504A0)
605 _23 = 0.000000 (0x00000000)
606 _33 = 0.707112 (0x3F350546)
607 _43 = 0.000000 (0x00000000)
608 _14 = 710.000000 (0x44318000)
609 _24 = 9.993465 (0x411FE53C)
610 _34 = 410.000000 (0x43CD0000)
611 _44 = 1.000000 (0x3F800000)
612 _data = [16]
613 0.707112 (0x3F350546)
614 0.000000 (0x00000000)
615 0.707102 (0x3F3504A0)
616 0.000000 (0x00000000)
617 0.000000 (0x00000000)
618 1.000000 (0x3F800000)
619 0.000000 (0x00000000)
620 0.000000 (0x00000000)
621 -0.707102 (0xBF3504A0)
622 0.000000 (0x00000000)
623 0.707112 (0x3F350546)
624 0.000000 (0x00000000) ...
625 _data2d = [4]
626 [4] { 0.707112 (0x3F350546), 0.000000 (0x00000000), 0.707102 (0x3F3504A0), 0.000000 (0x00000000) }
627 [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
628 [4] { -0.707102 (0xBF3504A0), 0.000000 (0x00000000), 0.707112 (0x3F350546), 0.000000 (0x00000000) }
629 [4] { 710.000000 (0x44318000), 9.993465 (0x411FE53C), 410.000000 (0x43CD0000), 1.000000 (0x3F800000) }
630
631 m_InvTransform =
632 _11 = 0.707112 (0x3F350547)
633 _21 = 0.000000 (0x00000000)
634 _31 = -0.707102 (0xBF3504A1)
635 _41 = 0.000000 (0x00000000)
636 _12 = 0.000000 (0x00000000)
637 _22 = 1.000000 (0x3F800000)
638 _32 = 0.000000 (0x00000000)
639 _42 = 0.000000 (0x00000000)
640 _13 = 0.707102 (0x3F3504A1)
641 _23 = 0.000000 (0x00000000)
642 _33 = 0.707112 (0x3F350547)
643 _43 = 0.000000 (0x00000000)
644 _14 = -791.961182 (0xC445FD84)
645 _24 = -9.993466 (0xC11FE53D)
646 _34 = 212.126526 (0x43542064)
647 _44 = 1.000000 (0x3F800000)
648 _data = [16]
649 0.707112 (0x3F350547)
650 0.000000 (0x00000000)
651 -0.707102 (0xBF3504A1)
652 0.000000 (0x00000000)
653 0.000000 (0x00000000)
654 1.000000 (0x3F800000)
655 0.000000 (0x00000000)
656 0.000000 (0x00000000)
657 0.707102 (0x3F3504A1)
658 0.000000 (0x00000000)
659 0.707112 (0x3F350547)
660 0.000000 (0x00000000) ...
661 _data2d = [4]
662 [4] { 0.707112 (0x3F350547), 0.000000 (0x00000000), -0.707102 (0xBF3504A1), 0.000000 (0x00000000) }
663 [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
664 [4] { 0.707102 (0x3F3504A1), 0.000000 (0x00000000), 0.707112 (0x3F350547), 0.000000 (0x00000000) }
665 [4] { -791.961182 (0xC445FD84), -9.993466 (0xC11FE53D), 212.126526 (0x43542064), 1.000000 (0x3F800000) }
666
667 m_RenderData = 0x3ABC7B18 ->
668 m_UpdateFlags = 0 (0x00000000)
669
670 m_BoundsValid = true
671
672 m_Parent = 0x00000000
673 m_PositionValid = true
674 m_PlayerID = 2 (0x00000002)
675 m_ShadingColor =
676 r = 1.000000 (0x3F800000)
677 g = 1.000000 (0x3F800000)
678 b = 1.000000 (0x3F800000)
679 a = 1.000000 (0x3F800000)
680
681 m_SelectionBox =
682 m_Center =
683 X = 0.000000 (0x00000000)
684 Y = 0.000000 (0x00000000)
685 Z = 0.000000 (0x00000000)
686
687 m_HalfSizes =
688 X = 0.000000 (0x00000000)
689 Y = 0.000000 (0x00000000)
690 Z = 0.000000 (0x00000000)
691
692 m_Basis = [3]
693
694 X = 0.000000 (0x00000000)
695 Y = 0.000000 (0x00000000)
696 Z = 0.000000 (0x00000000)
697
698
699 X = 0.000000 (0x00000000)
700 Y = 0.000000 (0x00000000)
701 Z = 0.000000 (0x00000000)
702
703
704 X = 0.000000 (0x00000000)
705 Y = 0.000000 (0x00000000)
706 Z = 0.000000 (0x00000000)
707
708
709 m_SelectionBoxValid = false
710 m_CustomSelectionShape = 0x00000000
711
712 m_PositionValid = true
713 m_PlayerID = 2 (0x00000002)
714 m_ShadingColor =
715 r = 1.000000 (0x3F800000)
716 g = 1.000000 (0x3F800000)
717 b = 1.000000 (0x3F800000)
718 a = 1.000000 (0x3F800000)
719
720 m_SelectionBox =
721 m_Center =
722 X = 0.000000 (0x00000000)
723 Y = 0.000000 (0x00000000)
724 Z = 0.000000 (0x00000000)
725
726 m_HalfSizes =
727 X = 0.000000 (0x00000000)
728 Y = 0.000000 (0x00000000)
729 Z = 0.000000 (0x00000000)
730
731 m_Basis = [3]
732
733 X = 0.000000 (0x00000000)
734 Y = 0.000000 (0x00000000)
735 Z = 0.000000 (0x00000000)
736
737
738 X = 0.000000 (0x00000000)
739 Y = 0.000000 (0x00000000)
740 Z = 0.000000 (0x00000000)
741
742
743 X = 0.000000 (0x00000000)
744 Y = 0.000000 (0x00000000)
745 Z = 0.000000 (0x00000000)
746
747
748 m_SelectionBoxValid = false
749 m_CustomSelectionShape = 0x00000000
750
751 m_Simulation = 0x30F94408 ->
752 m = 0x2B7839C0 ->
753 m_SimContext =
754 m_ComponentManager = 0x2B7839D0 ->
755 m_ScriptInterface =
756 m = (auto_ptr<ScriptInterface_impl>)
757
758 m_SimContext = 0x2B7839C0 (see above)
759 m_CurrentComponent = 0 (0x00000000)
760 m_CurrentlyHotloading = false
761 m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)
762 m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)
763 m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)
764 m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)
765 m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)
766 m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
767 m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
768 m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)
769 m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
770 m_DestructionQueue = (unsupported vector<size_t >)
771 m_NextScriptComponentTypeId = 91 (0x0000005B)
772 m_NextEntityId = 1986 (0x000007C2)
773 m_NextLocalEntityId = 536871426 (0x20000202)
774 m_RNG =
775 lcf =
776 _x = 132925519188441 (0x000078E5225A51D9)
777
778
779
780 m_UnitManager = 0x3E178E20 ->
781 m_Units = (unsupported vector<CUnit * >)
782 m_ObjectManager = 0x20990844 ->
783 m_MeshManager = 0x2099080C ->
784 m_MeshMap = (unavailable - unspecified error 0x186A2 (0))
785 m_ColladaManager = 0x20990800 ->
786 m = 0x40CD91E0 ->
787 dll =
788 m_Name = 0x00CA3970 -> "Collada"
789 m_Handle = 0x6FBC0000
790
791 set_logger = 0x6FBC5B00 -> (set_logger)
792 set_skeleton_definitions = 0x6FBC5CC0 -> (set_skeleton_definitions)
793 convert_dae_to_pmd = 0x6FBC5F30 -> (convert_dae_to_pmd)
794 convert_dae_to_psa = 0x6FBC5F50 -> (convert_dae_to_psa)
795 m_VFS =
796 px = 0x001CA050 -> (IVFS)
797 pn =
798 pi_ = 0x001CA660 ->
799 use_count_ = 6 (0x00000006)
800 weak_count_ = 1 (0x00000001)
801
802
803
804 m_skeletonHashInvalidated = false
805 m_skeletonHashes = (unsupported vector<u64 >)
806
807 m_VFS =
808 px = 0x001CA050 (see above)
809 pn =
810 pi_ = 0x001CA660 (see above)
811
812
813
814
815 m_SkeletonAnimManager = 0x20990828 ->
816 m_Animations = (unavailable - unspecified error 0x186A2 (0))
817 m_ColladaManager = 0x20990800 (see above)
818
819 m_Simulation = 0x30F94408 (see above)
820 m_Objects = (unsupported map<CObjectManager::ObjectKey,CObjectEntry * >)
821 m_ObjectBases = (unsupported map<CStrW,CObjectBase * >)
822
823
824 m_Terrain = 0x2BF7A718 ->
825 m_MapSize = 257 (0x00000101)
826 m_MapSizePatches = 16 (0x00000010)
827 m_Patches = 0x09970024 ->
828
829 m_WorldBounds =
830 m_Data = [2]
831
832 X = 0.000000 (0x00000000)
833 Y = 0.000000 (0x00000000)
834 Z = 0.000000 (0x00000000)
835
836
837 X = 64.000000 (0x42800000)
838 Y = 23.000000 (0x41B80000)
839 Z = 64.000000 (0x42800000)
840
841
842 m_Transform =
843 _11 = 1.000000 (0x3F800000)
844 _21 = 0.000000 (0x00000000)
845 _31 = 0.000000 (0x00000000)
846 _41 = 0.000000 (0x00000000)
847 _12 = 0.000000 (0x00000000)
848 _22 = 1.000000 (0x3F800000)
849 _32 = 0.000000 (0x00000000)
850 _42 = 0.000000 (0x00000000)
851 _13 = 0.000000 (0x00000000)
852 _23 = 0.000000 (0x00000000)
853 _33 = 1.000000 (0x3F800000)
854 _43 = 0.000000 (0x00000000)
855 _14 = 0.000000 (0x00000000)
856 _24 = 0.000000 (0x00000000)
857 _34 = 0.000000 (0x00000000)
858 _44 = 1.000000 (0x3F800000)
859 _data = [16]
860 1.000000 (0x3F800000)
861 0.000000 (0x00000000)
862 0.000000 (0x00000000)
863 0.000000 (0x00000000)
864 0.000000 (0x00000000)
865 1.000000 (0x3F800000)
866 0.000000 (0x00000000)
867 0.000000 (0x00000000)
868 0.000000 (0x00000000)
869 0.000000 (0x00000000)
870 1.000000 (0x3F800000)
871 0.000000 (0x00000000) ...
872 _data2d = [4]
873 [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
874 [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
875 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }
876 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
877
878 m_InvTransform =
879 _11 = 0.000000 (0x00000000)
880 _21 = 0.000000 (0x00000000)
881 _31 = 0.000000 (0x00000000)
882 _41 = 0.000000 (0x00000000)
883 _12 = 0.000000 (0x00000000)
884 _22 = 0.000000 (0x00000000)
885 _32 = 0.000000 (0x00000000)
886 _42 = 0.000000 (0x00000000)
887 _13 = 0.000000 (0x00000000)
888 _23 = 0.000000 (0x00000000)
889 _33 = 0.000000 (0x00000000)
890 _43 = 0.000000 (0x00000000)
891 _14 = 0.000000 (0x00000000)
892 _24 = 0.000000 (0x00000000)
893 _34 = 0.000000 (0x00000000)
894 _44 = 0.000000 (0x00000000)
895 _data = [16]
896 0.000000 (0x00000000)
897 0.000000 (0x00000000)
898 0.000000 (0x00000000)
899 0.000000 (0x00000000)
900 0.000000 (0x00000000)
901 0.000000 (0x00000000)
902 0.000000 (0x00000000)
903 0.000000 (0x00000000)
904 0.000000 (0x00000000)
905 0.000000 (0x00000000)
906 0.000000 (0x00000000)
907 0.000000 (0x00000000) ...
908 _data2d = [4]
909 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
910 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
911 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
912 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
913
914 m_RenderData = 0x00000000
915 m_BoundsValid = true
916
917 m_bWillBeDrawn = false
918 m_MiniPatches = [16]
919 [16]
920
921 Tex = 0x1FE91FB0 ->
922 m_Tag = { (unsupported basic_string<char,char_traits<char> >) }
923 m_pProperties =
924 px = 0x3C269E38 ->
925 m_pParent =
926 px = 0x3C27C588 ->
927 m_pParent =
928 px = 0x00000000
929 pn =
930 pi_ = 0x00000000
931
932
933 m_BaseColor = 0 (0x00000000)
934 m_HasBaseColor = false
935 m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }
936 m_TextureAngle = 0.785398 (0x3F490FDB)
937 m_TextureSize = 32.000000 (0x42000000)
938 m_Groups = (unsupported vector<CTerrainGroup * >)
939
940 pn =
941 pi_ = 0x40764A40 ->
942 use_count_ = 19 (0x00000013)
943 weak_count_ = 1 (0x00000001)
944
945
946
947 m_BaseColor = 0 (0x00000000)
948 m_HasBaseColor = false
949 m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }
950 m_TextureAngle = 0.785398 (0x3F490FDB)
951 m_TextureSize = 32.000000 (0x42000000)
952 m_Groups = (unsupported vector<CTerrainGroup * >)
953
954 pn =
955 pi_ = 0x40766A98 ->
956 use_count_ = 17 (0x00000011)
957 weak_count_ = 1 (0x00000001)
958
959
960
961 m_Material =
962 m_DiffuseTexture =
963 px = 0x208A7048 ->
964 m_Properties =
965 m_Path =
966 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
967 separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 }
968
969 m_Filter = 9987 (0x00002703)
970 m_WrapS = 10497 (0x00002901)
971 m_WrapT = 10497 (0x00002901)
972 m_Aniso = 2.000000 (0x40000000)
973
974 m_Handle = 131029532999 (0x0000001E81F80147)
975 m_BaseColour = 4293190884 (0xFFE4E4E4)
976 m_State = LOADED
977 m_TextureManager = 0x04679640 ->
978 m_VFS =
979 px = 0x001CA050 (see above)
980 pn =
981 pi_ = 0x001CA660 (see above)
982
983
984 m_CacheLoader =
985 m_VFS =
986 px = 0x001CA050 (see above)
987 pn =
988 pi_ = 0x001CA660 (see above)
989
990
991 m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
992
993 m_DisableGL = false
994 m_TextureConverter =
995 m_VFS =
996 px = 0x001CA050 (see above)
997 pn =
998 pi_ = 0x001CA660 (see above)
999
1000
1001 m_HighQuality = false
1002 m_WorkerThread = 976 (0x000003D0)
1003 m_WorkerMutex = 0x07A08F18
1004 m_WorkerSem = 0x000003CC
1005 m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)
1006 m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)
1007 m_Shutdown = false
1008
1009 m_DefaultHandle = 65537 (0x0000000000010001)
1010 m_ErrorHandle = 131074 (0x0000000000020002)
1011 m_ErrorTexture =
1012 px = 0x0267B0B0 ->
1013 m_Properties =
1014 m_Path =
1015 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1016 separator = "/t?"
1017
1018 m_Filter = 9987 (0x00002703)
1019 m_WrapS = 10497 (0x00002901)
1020 m_WrapT = 10497 (0x00002901)
1021 m_Aniso = 1.000000 (0x3F800000)
1022
1023 m_Handle = 131074 (0x0000000000020002)
1024 m_BaseColour = 0 (0x00000000)
1025 m_State = LOADED
1026 m_TextureManager = 0x04679640 (see above)
1027 m_Self =
1028 px = 0x0267B0B0 (see above)
1029 pn =
1030 pi_ = 0x0466F538 ->
1031 use_count_ = 1 (0x00000001)
1032 weak_count_ = 2 (0x00000002)
1033
1034
1035
1036
1037 pn =
1038 pi_ = 0x0466F538 (see above)
1039
1040
1041 m_TextureCache = (unavailable - unspecified error 0x186A2 (0))
1042 m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0))
1043 m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0))
1044
1045 m_Self =
1046 px = 0x208A7048 (see above)
1047 pn =
1048 pi_ = 0x0A864C88 ->
1049 use_count_ = 3 (0x00000003)
1050 weak_count_ = 8 (0x00000008)
1051
1052
1053
1054
1055 pn =
1056 pi_ = 0x0A864C88 (see above)
1057
1058
1059 m_Samplers = (vector<CMaterial::TextureSampler >)
1060 m_ShaderEffect =
1061 m = 0x206F2558 ->
1062 data = (unsupported basic_string<char,char_traits<char> >)
1063 hash = 784405102 (0x2EC1126E)
1064
1065
1066 m_ShaderDefines =
1067
1068 m_Items = 0x001C7838 ->
1069 items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
1070 hash = 0 (0x00000000)
1071
1072
1073
1074 m_ConditionalDefines =
1075 m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
1076
1077 m_StaticUniforms =
1078
1079 m_Items = 0x0A908350 ->
1080 items = (unsupported vector<pair<CStrIntern,CVector4D> >)
1081 hash = 4129808875 (0xF627E1EB)
1082
1083
1084
1085 m_RenderQueries =
1086 m_Items = (unsupported vector<pair<int,CStrIntern> >)
1087
1088 m_AlphaBlending = false
1089 m_PlayerID = 4294967295 (0xFFFFFFFF)
1090
1091 m_TextureMatrix =
1092 _11 = 0.022097 (0x3CB504F3)
1093 _21 = -0.022097 (0xBCB504F3)
1094 _31 = 0.000000 (0x00000000)
1095 _41 = 0.000000 (0x00000000)
1096 _12 = 0.000000 (0x00000000)
1097 _22 = 0.000000 (0x00000000)
1098 _32 = 0.000000 (0x00000000)
1099 _42 = 0.000000 (0x00000000)
1100 _13 = -0.022097 (0xBCB504F3)
1101 _23 = -0.022097 (0xBCB504F3)
1102 _33 = 0.000000 (0x00000000)
1103 _43 = 0.000000 (0x00000000)
1104 _14 = 0.000000 (0x00000000)
1105 _24 = 0.000000 (0x00000000)
1106 _34 = 0.000000 (0x00000000)
1107 _44 = 1.000000 (0x3F800000)
1108 _data = [16]
1109 0.022097 (0x3CB504F3)
1110 -0.022097 (0xBCB504F3)
1111 0.000000 (0x00000000)
1112 0.000000 (0x00000000)
1113 0.000000 (0x00000000)
1114 0.000000 (0x00000000)
1115 0.000000 (0x00000000)
1116 0.000000 (0x00000000)
1117 -0.022097 (0xBCB504F3)
1118 -0.022097 (0xBCB504F3)
1119 0.000000 (0x00000000)
1120 0.000000 (0x00000000) ...
1121 _data2d = [4]
1122 [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }
1123 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }
1124 [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }
1125 [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }
1126
1127 m_BaseColor = 4293190884 (0xFFE4E4E4)
1128 m_BaseColorValid = true
1129 m_Groups = (unsupported vector<CTerrainGroup * >)
1130 m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)
1131
1132 Priority = 0 (0x00000000)
1133
1134
1135 Tex = 0x1FE91FB0 (see above)
1136 Priority = 0 (0x00000000)
1137
1138
1139 Tex = 0x1FE91FB0 (see above)
1140 Priority = 0 (0x00000000)
1141
1142
1143 Tex = 0x1FE91FB0 (see above)
1144 Priority = 0 (0x00000000)
1145
1146
1147 Tex = 0x1FE91FB0 (see above)
1148 Priority = 0 (0x00000000)
1149
1150
1151 Tex = 0x1FE91FB0 (see above)
1152 Priority = 0 (0x00000000)
1153
1154
1155 Tex = 0x1FE91FB0 (see above)
1156 Priority = 0 (0x00000000)
1157
1158
1159 Tex = 0x1FE91FB0 (see above)
1160 Priority = 0 (0x00000000)
1161 ...
1162 [16]
1163
1164 Tex = 0x1FE91FB0 (see above)
1165 Priority = 0 (0x00000000)
1166
1167
1168 Tex = 0x1FE91FB0 (see above)
1169 Priority = 0 (0x00000000)
1170
1171
1172 Tex = 0x1FE91FB0 (see above)
1173 Priority = 0 (0x00000000)
1174
1175
1176 Tex = 0x1FE91FB0 (see above)
1177 Priority = 0 (0x00000000)
1178
1179
1180 Tex = 0x1FE91FB0 (see above)
1181 Priority = 0 (0x00000000)
1182
1183
1184 Tex = 0x1FE91FB0 (see above)
1185 Priority = 0 (0x00000000)
1186
1187
1188 Tex = 0x1FE91FB0 (see above)
1189 Priority = 0 (0x00000000)
1190
1191
1192 Tex = 0x1FE91FB0 (see above)
1193 Priority = 0 (0x00000000)
1194 ...
1195 [16]
1196
1197 Tex = 0x1FE91FB0 (see above)
1198 Priority = 0 (0x00000000)
1199
1200
1201 Tex = 0x1FE91FB0 (see above)
1202 Priority = 0 (0x00000000)
1203
1204
1205 Tex = 0x1FE91FB0 (see above)
1206 Priority = 0 (0x00000000)
1207
1208
1209 Tex = 0x1FE91FB0 (see above)
1210 Priority = 0 (0x00000000)
1211
1212
1213 Tex = 0x1FE91FB0 (see above)
1214 Priority = 0 (0x00000000)
1215
1216
1217 Tex = 0x1FE91FB0 (see above)
1218 Priority = 0 (0x00000000)
1219
1220
1221 Tex = 0x1FE91FB0 (see above)
1222 Priority = 0 (0x00000000)
1223
1224
1225 Tex = 0x1FE91FB0 (see above)
1226 Priority = 0 (0x00000000)
1227 ...
1228 [16]
1229
1230 Tex = 0x1FE91FB0 (see above)
1231 Priority = 0 (0x00000000)
1232
1233
1234 Tex = 0x1FE91FB0 (see above)
1235 Priority = 0 (0x00000000)
1236
1237
1238 Tex = 0x1FE91FB0 (see above)
1239 Priority = 0 (0x00000000)
1240
1241
1242 Tex = 0x1FE91FB0 (see above)
1243 Priority = 0 (0x00000000)
1244
1245
1246 Tex = 0x1FE91FB0 (see above)
1247 Priority = 0 (0x00000000)
1248
1249
1250 Tex = 0x1FE91FB0 (see above)
1251 Priority = 0 (0x00000000)
1252
1253
1254 Tex = 0x1FE91FB0 (see above)
1255 Priority = 0 (0x00000000)
1256
1257
1258 Tex = 0x1FE91FB0 (see above)
1259 Priority = 0 (0x00000000)
1260 ...
1261 [16]
1262
1263 Tex = 0x1FE91FB0 (see above)
1264 Priority = 0 (0x00000000)
1265
1266
1267 Tex = 0x1FE91FB0 (see above)
1268 Priority = 0 (0x00000000)
1269
1270
1271 Tex = 0x1FE91FB0 (see above)
1272 Priority = 0 (0x00000000)
1273
1274
1275 Tex = 0x1FE91FB0 (see above)
1276 Priority = 0 (0x00000000)
1277
1278
1279 Tex = 0x1FE91FB0 (see above)
1280 Priority = 0 (0x00000000)
1281
1282
1283 Tex = 0x1FE91FB0 (see above)
1284 Priority = 0 (0x00000000)
1285
1286
1287 Tex = 0x1FE91FB0 (see above)
1288 Priority = 0 (0x00000000)
1289
1290
1291 Tex = 0x1FE91FB0 (see above)
1292 Priority = 0 (0x00000000)
1293 ...
1294 [16]
1295
1296 Tex = 0x1FE91FB0 (see above)
1297 Priority = 0 (0x00000000)
1298
1299
1300 Tex = 0x1FE91FB0 (see above)
1301 Priority = 0 (0x00000000)
1302
1303
1304 Tex = 0x1FE91FB0 (see above)
1305 Priority = 0 (0x00000000)
1306
1307
1308 Tex = 0x1FE91FB0 (see above)
1309 Priority = 0 (0x00000000)
1310
1311
1312 Tex = 0x1FE91FB0 (see above)
1313 Priority = 0 (0x00000000)
1314
1315
1316 Tex = 0x1FE91FB0 (see above)
1317 Priority = 0 (0x00000000)
1318
1319
1320 Tex = 0x1FE91FB0 (see above)
1321 Priority = 0 (0x00000000)
1322
1323
1324 Tex = 0x1FE91FB0 (see above)
1325 Priority = 0 (0x00000000)
1326 ...
1327 [16]
1328
1329 Tex = 0x1FE91FB0 (see above)
1330 Priority = 0 (0x00000000)
1331
1332
1333 Tex = 0x1FE91FB0 (see above)
1334 Priority = 0 (0x00000000)
1335
1336
1337 Tex = 0x1FE91FB0 (see above)
1338 Priority = 0 (0x00000000)
1339
1340
1341 Tex = 0x1FE91FB0 (see above)
1342 Priority = 0 (0x00000000)
1343
1344
1345 Tex = 0x1FE91FB0 (see above)
1346 Priority = 0 (0x00000000)
1347
1348
1349 Tex = 0x1FE91FB0 (see above)
1350 Priority = 0 (0x00000000)
1351
1352
1353 Tex = 0x1FE91FB0 (see above)
1354 Priority = 0 (0x00000000)
1355
1356
1357 Tex = 0x1FE91FB0 (see above)
1358 Priority = 0 (0x00000000)
1359 ...
1360 [16]
1361
1362 Tex = 0x1FE91FB0 (see above)
1363 Priority = 0 (0x00000000)
1364
1365
1366 Tex = 0x1FE91FB0 (see above)
1367 Priority = 0 (0x00000000)
1368
1369
1370 Tex = 0x1FE91FB0 (see above)
1371 Priority = 0 (0x00000000)
1372
1373
1374 Tex = 0x1FE91FB0 (see above)
1375 Priority = 0 (0x00000000)
1376
1377
1378 Tex = 0x1FE91FB0 (see above)
1379 Priority = 0 (0x00000000)
1380
1381
1382 Tex = 0x1FE91FB0 (see above)
1383 Priority = 0 (0x00000000)
1384
1385
1386 Tex = 0x1FE91FB0 (see above)
1387 Priority = 0 (0x00000000)
1388
1389
1390 Tex = 0x1FE91FB0 (see above)
1391 Priority = 0 (0x00000000)
1392 ... ...
1393 m_X = 0 (0x00000000)
1394 m_Z = 0 (0x00000000)
1395 m_Parent = 0x2BF7A718 (see above)
1396
1397 m_Heightmap = 0x3D7603F8 -> 16836 (0x41C4)
1398 m_BaseColour =
1399 R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) }
1400 G = 255 (0xFF)
1401 B = 255 (0xFF)
1402 A = 255 (0xFF)
1403
1404 m_HeightMipmap =
1405 m_MapSize = 257 (0x00000101)
1406 m_Mipmap = (unsupported vector<SMipmap >)
1407
1408
1409
1410 m_ComponentManager =
1411 m_ScriptInterface =
1412 m = (auto_ptr<ScriptInterface_impl>)
1413
1414 m_SimContext = 0x2B7839C0 (see above)
1415 m_CurrentComponent = 0 (0x00000000)
1416 m_CurrentlyHotloading = false
1417 m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)
1418 m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)
1419 m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)
1420 m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)
1421 m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)
1422 m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
1423 m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
1424 m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)
1425 m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)
1426 m_DestructionQueue = (unsupported vector<size_t >)
1427 m_NextScriptComponentTypeId = 91 (0x0000005B)
1428 m_NextEntityId = 1986 (0x000007C2)
1429 m_NextLocalEntityId = 536871426 (0x20000202)
1430 m_RNG =
1431 lcf =
1432 _x = 132925519188441 (0x000078E5225A51D9)
1433
1434
1435
1436 m_DeltaTime = 0 (0x0000000000000000)
1437 m_LastFrameOffset = 0.060365 (0x3D774190)
1438 m_StartupScript = (unsupported basic_string<char,char_traits<char> >)
1439 m_InitAttributes =
1440 m_Val =
1441 px = 0x30F946F8 -> -281444823528600 (0xFFFF000705450B68)
1442 pn =
1443 pi_ = 0x3E179EC0 ->
1444 use_count_ = 1 (0x00000001)
1445 weak_count_ = 1 (0x00000001)
1446
1447
1448
1449
1450 m_MapSettings =
1451 m_Val =
1452 px = 0x30F94748 -> -281444823528560 (0xFFFF000705450B90)
1453 pn =
1454 pi_ = 0x3E178F00 ->
1455 use_count_ = 1 (0x00000001)
1456 weak_count_ = 1 (0x00000001)
1457
1458
1459
1460
1461 m_LoadedScripts = (unsupported set<Path >)
1462 m_TurnNumber = 8820 (0x00002274)
1463 m_EnableOOSLog = false
1464 m_EnableSerializationTest = false
1465
1466
1467 m_Flags = 11 (0x0000000B)
1468 m_Material =
1469 m_DiffuseTexture =
1470 px = 0x2B7FE5B0 ->
1471 m_Properties =
1472 m_Path =
1473 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1474 separator = "/c?"
1475
1476 m_Filter = 9987 (0x00002703)
1477 m_WrapS = 33071 (0x0000812F)
1478 m_WrapT = 33071 (0x0000812F)
1479 m_Aniso = 1.000000 (0x3F800000)
1480
1481 m_Handle = 130890727657 (0x0000001E79B200E9)
1482 m_BaseColour = 3834742387 (0xE4918673)
1483 m_State = LOADED
1484 m_TextureManager = 0x04679640 (see above)
1485 m_Self =
1486 px = 0x2B7FE5B0 (see above)
1487 pn =
1488 pi_ = 0x2BE94140 ->
1489 use_count_ = 414 (0x0000019E)
1490 weak_count_ = 8 (0x00000008)
1491
1492
1493
1494
1495 pn =
1496 pi_ = 0x2BE94140 (see above)
1497
1498
1499 m_Samplers = (vector<CMaterial::TextureSampler >)
1500 m_ShaderEffect =
1501 m = 0x20A2C5D0 ->
1502 data = (unsupported basic_string<char,char_traits<char> >)
1503 hash = 2961925722 (0xB08B665A)
1504
1505
1506 m_ShaderDefines =
1507
1508 m_Items = 0x2BD96B70 ->
1509 items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
1510 hash = 1921118986 (0x7281F30A)
1511
1512
1513
1514 m_ConditionalDefines =
1515 m_Defines = (vector<CShaderConditionalDefines::CondDefine >)
1516
1517 m_StaticUniforms =
1518
1519 m_Items = 0x2BD96B90 ->
1520 items = (unsupported vector<pair<CStrIntern,CVector4D> >)
1521 hash = 2742507776 (0xA3775900)
1522
1523
1524
1525 m_RenderQueries =
1526 m_Items = (unsupported vector<pair<int,CStrIntern> >)
1527
1528 m_AlphaBlending = false
1529 m_PlayerID = 4294967295 (0xFFFFFFFF)
1530
1531 m_pModelDef =
1532 px = 0x3142E168 (see above)
1533 pn =
1534 pi_ = 0x315A6588 ->
1535 use_count_ = 3 (0x00000003)
1536 weak_count_ = 2 (0x00000002)
1537
1538
1539
1540 m_ObjectBounds =
1541 m_Data = [2]
1542
1543 X = -10.358646 (0xC125BD04)
1544 Y = -0.114774 (0xBDEB0ECB)
1545 Z = -12.014544 (0xC1403B93)
1546
1547
1548 X = 10.718161 (0x412B7D96)
1549 Y = 16.410135 (0x418347F5)
1550 Z = 12.405850 (0x41467E5D)
1551
1552
1553 m_Anim = 0x48AB05D8 ->
1554 m_Name = { (unsupported basic_string<char,char_traits<char> >) }
1555 m_AnimDef = 0x00000000
1556 m_Speed = 0.000000 (0x00000000)
1557 m_ActionPos = 0.000000 (0x00000000)
1558 m_ActionPos2 = 0.000000 (0x00000000)
1559 m_SoundPos = 0.000000 (0x00000000)
1560 m_ObjectBounds =
1561 m_Data = [2]
1562
1563 X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF)
1564 Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF)
1565 Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF)
1566
1567
1568 X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF)
1569 Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF)
1570 Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF)
1571
1572
1573
1574 m_AnimTime = 0.000000 (0x00000000)
1575 m_BoneMatrices = 0x00000000
1576 m_Props = (vector<CModel::Prop >)
1577 m_AmmoPropPoint = 0x00000000
1578 m_AmmoLoadedProp = 0 (0x00000000)
1579 m_SkeletonAnimManager = 0x20990828 (see above)
1580
1581 i = 0 (0x00000000)
1582 model = 0x48666868 (see above)
1583 samplers = (vector<CMaterial::TextureSampler >)
1584 renderQueries =
1585 m_Items = (unsupported vector<pair<int,CStrIntern> >)
1586
1587 bind =
1588 first = 34115586 (0x02089002)
1589 second = 4294967295 (0xFFFFFFFF)
1590
1591 q = 0 (0x00000000)
1592 rq = { first = 887426560 (0x34E50E00), second =
1593 m = 0x3B6A6BE8 ->
1594 data = (unsupported basic_string<char,char_traits<char> >)
1595 hash = 7536761 (0x00730079)
1596
1597 }
1598 binding =
1599 first = 3208584 (0x0030F588)
1600 second = 1997529123 (0x770FE023)
1601
1602
1603CRendererInternals::CallModelRenderers (renderer.cpp:364)
1604 this = (unavailable)
1605 context = 0x2C34A4C0 (see above)
1606 flags = 0 (0x00000000)
1607 contextSkinned =
1608
1609 m_Items = 0x0470E480 ->
1610 items = (unsupported vector<pair<CStrIntern,CStrIntern> >)
1611 hash = 2725462898 (0xA2734372)
1612
1613
1614
1615 contextUnskinned =
1616
1617 m_Items = 0x2C34A4C0 (see above)
1618
1619
1620
1621CRenderer::RenderModels (renderer.cpp:1010)
1622 this = (unavailable)
1623 context = 0x0030F828 ->
1624
1625 m_Items = 0x0470E480 (see above)
1626
1627
1628 frustum = 0x00000000
1629 profile2__ =
1630 m_Name = 0x00C9EFE4 -> "models"
1631
1632 profile2gpu__ =
1633 m_Name = 0x00C9EFE4 (see above)
1634
1635 culler =
1636 (CModelFilter)
1637 m_Frustum = 0x00C9EFE4 (see above)
1638
1639 contextWireframe =
1640
1641 m_Items = 0x00000000
1642
1643
1644
1645CRenderer::RenderSubmissions (renderer.cpp:1543)
1646 this = (unavailable)
1647 context =
1648
1649 m_Items = 0x0470E480 (see above)
1650
1651
1652 profile2__ =
1653 m_Name = 0x00C9F110 -> "render submissions"
1654
1655 waterScissor =
1656 m_Data = [2]
1657
1658 X = 1.000000 (0x3F800000)
1659 Y = 1.000000 (0x3F800000)
1660 Z = -1.000000 (0xBF800000)
1661
1662
1663 X = -1.000000 (0xBF800000)
1664 Y = -1.000000 (0xBF800000)
1665 Z = 1.000000 (0x3F800000)
1666
1667
1668 profile2__ =
1669 m_Name = 0x00C9F0F0 -> "clear buffers"
1670
1671 profile2__ =
1672 m_Name = 0x00C9F0F0 (see above)
1673
1674 dirty =
1675 x1 = 11771661 (0x00B39F0D)
1676 y1 = 1315329925 (0x4E665785)
1677 x2 = 931894399 (0x378B947F)
1678 y2 = 13234416 (0x00C9F0F0)
1679
1680 profile2__ =
1681 m_Name = 0x00C9F0F0 (see above)
1682
1683 profile2gpu__ =
1684 m_Name = 0x40B5968B -> [8] { 64 ('@'), 197, 175, 11, 63 ('?'), 17, 136, 13 }
1685
1686 reflectionScissor =
1687 x1 = 3212836864 (0xBF800000)
1688 y1 = 3212836864 (0xBF800000)
1689 x2 = 3212836864 (0xBF800000)
1690 y2 = 1065353216 (0x3F800000)
1691
1692 refractionScissor =
1693 x1 = 73892192 (0x04678160)
1694 y1 = 1010292088 (0x3C37D578)
1695 x2 = 3209180 (0x0030F7DC)
1696 y2 = 12561754 (0x00BFAD5A)
1697
1698 refractionScissor =
1699 x1 = 3212836864 (0xBF800000)
1700 y1 = 3212836864 (0xBF800000)
1701 x2 = 3212836864 (0xBF800000)
1702 y2 = 1065353216 (0x3F800000)
1703
1704 reflectionScissor =
1705 x1 = 3212836864 (0xBF800000)
1706 y1 = 3212836864 (0xBF800000)
1707 x2 = 3212836864 (0xBF800000)
1708 y2 = 1065353216 (0x3F800000)
1709
1710
1711CRenderer::RenderScene (renderer.cpp:1782)
1712 this = (unavailable)
1713 scene = 0x30F94358 -> (Scene)
1714 frustum =
1715 m_aPlanes = [10]
1716
1717 m_Norm =
1718 X = -1.677235 (0xBFD6AFA2)
1719 Y = -0.573576 (0xBF12D5E8)
1720 Z = 0.819152 (0x3F51B3F3)
1721
1722 m_Dist = 1301.326294 (0x44A2AA71)
1723
1724
1725 m_Norm =
1726 X = 1.677235 (0x3FD6AFA2)
1727 Y = -0.573576 (0xBF12D5E8)
1728 Z = 0.819152 (0x3F51B3F3)
1729
1730 m_Dist = -1359.903931 (0xC4A9FCED)
1731
1732
1733 m_Norm =
1734 X = 0.000000 (0x00000000)
1735 Y = 1.143811 (0x3F92686A)
1736 Z = 2.021680 (0x40016335)
1737
1738 m_Dist = -425.392334 (0xC3D4B238)
1739
1740
1741 m_Norm =
1742 X = 0.000000 (0x00000000)
1743 Y = -2.290964 (0xC0129F29)
1744 Z = -0.383376 (0xBEC449DA)
1745
1746 m_Dist = 366.814697 (0x43B76848)
1747
1748
1749 m_Norm =
1750 X = 0.000000 (0x00000000)
1751 Y = 0.000560 (0x3A12E800)
1752 Z = -0.000800 (0xBA51D000)
1753
1754 m_Dist = 4.030571 (0x4080FA70)
1755
1756
1757 m_Norm =
1758 X = 0.000000 (0x00000000)
1759 Y = -1.147713 (0xBF92E845)
1760 Z = 1.639104 (0x3FD1CE2D)
1761
1762 m_Dist = -62.608192 (0xC27A6ECA)
1763
1764
1765 m_Norm =
1766 X = 0.000000 (0x00000000)
1767 Y = 0.000000 (0x00000000)
1768 Z = 0.000000 (0x00000000)
1769
1770 m_Dist = 0.000000 (0x00000000)
1771
1772
1773 m_Norm =
1774 X = 0.000000 (0x00000000)
1775 Y = 0.000000 (0x00000000)
1776 Z = 0.000000 (0x00000000)
1777
1778 m_Dist = 0.000000 (0x00000000)
1779 ...
1780 m_NumPlanes = 6 (0x00000006)
1781
1782
1783CGameView::Render (gameview.cpp:503)
1784 this = (unavailable)
1785
1786Render (gamesetup.cpp:222)
1787 profile2__ =
1788 m_Name = 0x00C96308 -> "render"
1789
1790 cursorName = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }
1791 profile2__ =
1792 m_Name = 0x40B5968A -> [8] { 40 ('('), 64 ('@'), 197, 175, 11, 63 ('?'), 17, 136 }
1793
1794 profile2gpu__ =
1795 m_Name = 0x00C96308 (see above)
1796
1797 transform =
1798 _11 = 0.000000 (0x00000000)
1799 _21 = 0.000000 (0x00000006)
1800 _31 = -1.000000 (0xBF800000)
1801 _41 = -1.000000 (0xBF800000)
1802 _12 = -1.000000 (0xBF800000)
1803 _22 = 1.000000 (0x3F800000)
1804 _32 = 1.000000 (0x3F800000)
1805 _42 = 1.000000 (0x3F800000)
1806 _13 = 512.000000 (0x44000000)
1807 _23 = 23.308731 (0x41BA7848)
1808 _33 = 512.000000 (0x44000000)
1809 _43 = 0.000000 (0x0030F96C)
1810 _14 = 70061886913453484000000.000000 (0x656D6100)
1811 _24 = 226359019781785210000000000000000000.000000 (0x7A2E6172)
1812 _34 = 0.000000 (0x2E6D6F6F)
1813 _44 = 0.000000 (0x0074756F)
1814 _data = [16]
1815 0.000000 (0x00000000)
1816 0.000000 (0x00000006)
1817 -1.000000 (0xBF800000)
1818 -1.000000 (0xBF800000)
1819 -1.000000 (0xBF800000)
1820 1.000000 (0x3F800000)
1821 1.000000 (0x3F800000)
1822 1.000000 (0x3F800000)
1823 512.000000 (0x44000000)
1824 23.308731 (0x41BA7848)
1825 512.000000 (0x44000000)
1826 0.000000 (0x0030F96C) ...
1827 _data2d = [4]
1828 [4] { 0.000000 (0x00000000), 0.000000 (0x00000006), -1.000000 (0xBF800000), -1.000000 (0xBF800000) }
1829 [4] { -1.000000 (0xBF800000), 1.000000 (0x3F800000), 1.000000 (0x3F800000), 1.000000 (0x3F800000) }
1830 [4] { 512.000000 (0x44000000), 23.308731 (0x41BA7848), 512.000000 (0x44000000), 0.000000 (0x0030F96C) }
1831 [4] { 70061886913453484000000.000000 (0x656D6100), 226359019781785210000000000000000000.000000 (0x7A2E6172), 0.000000 (0x2E6D6F6F), 0.000000 (0x0074756F) }
1832
1833 forceGL = false
1834
1835Frame (main.cpp:395)
1836 realTimeSinceLastFrame = 0.016786 (0x3C89827C)
1837 need_update = true
1838 profile2__ =
1839 m_Name = 0x00C82764 -> "frame"
1840
1841 need_render = true
1842 profile2__ =
1843 m_Name = 0x00C82764 (see above)
1844
1845 profile2__ =
1846 m_Name = 0x00C82764 (see above)
1847
1848
1849RunGameOrAtlas (main.cpp:508)
1850 argc = 1 (0x00000001)
1851 argv = 0x001C6EF8 -> 0x001C81E0 -> "D:\pyro\repo\system\pyrogenesis.exe"
1852 args =
1853 m_Args = (unsupported vector<pair<CStr8,CStr8> >)
1854 m_Arg0 =
1855 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1856 separator = 92 ('\')
1857
1858
1859 paths =
1860 m_root =
1861 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1862 separator = 4
1863
1864 m_rdata =
1865 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1866 separator = 45502
1867
1868 m_gameData =
1869 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1870 separator = 1
1871
1872 m_userData =
1873 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1874 separator = 16
1875
1876 m_config =
1877 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1878 separator = 65535
1879
1880 m_cache =
1881 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1882 separator = 64352
1883
1884 m_logs =
1885 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1886 separator = 0
1887
1888
1889 replay =
1890 m_Stream = 0x00000000
1891
1892 mod =
1893 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1894 separator = 1968
1895
1896 zip =
1897 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1898 separator = 21597
1899
1900 paths =
1901 m_root =
1902 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1903 separator = 4
1904
1905 m_rdata =
1906 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1907 separator = 45502
1908
1909 m_gameData =
1910 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1911 separator = 1
1912
1913 m_userData =
1914 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1915 separator = 16
1916
1917 m_config =
1918 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1919 separator = 65535
1920
1921 m_cache =
1922 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1923 separator = 64352
1924
1925 m_logs =
1926 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1927 separator = 0
1928
1929
1930 builder =
1931 m_VFS =
1932 px = 0x001C6F0C -> (IVFS)
1933 pn =
1934 pi_ = 0x00D007C4 ->
1935 use_count_ = 0 (0x00000000)
1936 weak_count_ = 547033016 (0x209B0FB8)
1937
1938
1939
1940 m_Files = (unsupported vector<Path >)
1941 m_TempDir =
1942 path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
1943 separator = 33040
1944
1945
1946
1947main (main.cpp:551)
1948 argc = 1 (0x00000001)
1949 argv = 0x001C6EF8 (see above)
1950
1951wmain (wseh.cpp:380)
1952 argc = 1 (0x00000001)
1953 argv = 0x02590D10 -> 0x02590D18 -> "D:\pyro\repo\system\pyrogenesis.exe"
1954 utf8_argv = (unsupported vector<char * >)
1955 ret = 0 (0x00000000)
1956 utf8 = (unsupported basic_string<char,char_traits<char> >)
1957
1958CallStartupWithinTryBlock (wseh.cpp:397)
1959 ret = 0 (0x00000000)
1960
1961RtlInitializeExceptionChain (:0)
1962
1963RtlInitializeExceptionChain (:0)
1964
1965
1966errno = 0 (No error reported here)
1967OS error = 0 (no error code was set)