Ticket #2153: intro.txt

File intro.txt, 7.8 KB (added by Loki72, 11 years ago)
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1[font="serif-bold-18"]0 A.D. in-game manual[font="serif-14"]
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3Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game.
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5[font="serif-bold-16"][color="orange"]Graphics settings[color="white"][font="serif-14"]
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7You can switch between fullscreen and windowed mode by pressing Alt+Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the configuration file: look for binaries/data/config/default.cfg in the location where the game is installed, which gives instructions for editing, and try disabling the "fancywater" and "shadows" options.
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9[font="serif-bold-16"][color="orange"]Playing the game[color="white"][font="serif-14"]
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11The controls and gameplay should be familiar to players of traditional RTS games. There are currently a lot of missing features and poorly-balanced stats – you will probably have to wait until a beta release for it to work well.
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13Basic controls:
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15• Left-click to select units.
16• Left-click-and-drag to select groups of units.
17• Right-click to order units to the target.
18• Arrow keys or WASD keys to move the camera.
19• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera.
20• Mouse wheel, or "+" and "-" keys, to zoom.
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22[font="serif-bold-16"][color="orange"]Modes[color="white"][font="serif-14"]
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24The main menu gives access to two game modes:
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26• [font="serif-bold-14"]Single-player[font="serif-14"] - play a sandbox game or against one or more AI opponents. The AI/AIs are under development and may not always be up to date on the new features, but you can test playing the game against an actual opponent if you aren't able to play with a human.
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28• [font="serif-bold-14"]Multiplayer[font="serif-14"] - play against human opponents over the internet.
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30To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc to allow this. Other players can then select "Join game" and enter the host's IP address.
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32[font="serif-bold-16"][color="orange"]Game setup[color="white"][font="serif-14"]
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34In a multiplayer game, only the host can alter the game setup options.
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36First, select whether you want to play on a random map (created automatically from a random map script) or a scenario (created by a map designer). Scenarios can be filtered to show only some maps. The default maps are shown immediately, but custom maps are often not so select "All maps" to see a list of all available maps. Then select a map to play on. The "techdemo" maps are designed for testing particular gameplay features and are probably not generally useful.
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38Finally change the settings. For random maps this includes the number of players, the size of a map, etc. For scenarios you can only select who controls which player (decides where you start on the map etc). The options are either a human player, an AI or no player at all (existing units will attack enemies that come into sight, but no new units will be created, nor will the units be sent to attack anyone).
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40When you are ready to start, click the "Start game" button.
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42[font="serif-bold-16"][color="orange"]Hotkeys:[color="white"]
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44• [font="serif-bold-14"]Always[font="serif-14"]
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46Alt+F4: Close the game, without confirmation
47Alt + Enter: Toggle between fullscreen and windowed
48~ or F9: Show/hide console
49Alt + F: Show/hide frame counter (FPS)
50F11: Enable/disable real-time profiler (toggles through the displays of information)
51Shift + F11: Save current profiler data to "logs/profile.txt"
52F2: Take screenshot (in .png format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there)
53Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there)
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55• [font="serif-bold-14"]In Game[font="serif-14"]
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57Double Left Click [on unit]: Select all of your units of the same kind and the same rank on the screen
58Triple Left Click [on unit]: Select all of your units of the same kind on the screen (even if they're different ranks)
59Alt + Double Left Click [on unit]: Select all your units of the same kind and rank on the entire map
60Alt + Triple Left Click [on unit]: Select all your units of the same kind on the entire map (even if the are different ranks)
61Shift + F5: Quicksave
62Shift + F8: Quickload
63F10: Open/close menu
64F12: Show/hide time elapsed counter
65ESC: Close all dialogs (chat, menu) or clear selected units
66Enter/return: Open/send chat
67T: Send team chat
68Pause: Pause/unpause the game
69Delete: Delete currently selected unit/units/building/buildings
70,: Select idle fighters
71.: Select idle workers (including citizen soldiers)
72H: Stop (halt) the currently selected units.
73Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the selected units/buildings
741 (and so on up to 0): Select the units/buildings in control group 1 (to 0)
75Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings
76Ctrl + F5 (and so on up to F8): Mark the current camera position, for jumping back to later.
77F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the last location if the camera is already over the marked position.
78Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd, ... unit shown to the training queue for all the selected buildings.
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80• [font="serif-bold-14"]Modify mouse action[font="serif-14"]
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82Ctrl + Right Click on building: Garrison
83Shift + Right Click: Queue the move/build/gather/etc order
84Shift + Left click when training unit/s: Add units in batches of five
85Shift + Left Click or Left Drag over unit on map: Add unit to selection
86Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection
87Alt + Left Drag over units on map: Only select military units
88Ctrl + Left Click on unit/group icon with multiple units selected: Deselect
89Right Click with a building/buildings selected: sets a rally point for units created/ungarrisoned from that building.
90Ctrl + Right Click with units selected:
91 - If the cursor is over a structure: Garrison
92 - Otherwise: Attack move
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94• [font="serif-bold-14"]Overlays[font="serif-14"]
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96Alt + G: Hide/show the GUI
97Alt + D: Show/hide developer overlay (with developer options)
98Alt + W: Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode)
99Alt + S: Toggle unit silhouettes (might give a small performance boost)
100Alt + Z: Toggle sky
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102• [font="serif-bold-14"]Camera manipulation[font="serif-14"]
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104W or [up]: Pan screen up
105S or [down]: Pan screen down
106A or [left]: Pan screen left
107D or [right]: Pan screen right
108Ctrl + W or [up]: Rotate camera to look upward
109Ctrl + S or [down]: Rotate camera to look downward
110Ctrl + A or [left]: Rotate camera clockwise around terrain
111Ctrl + D or [right]: Rotate camera anticlockwise around terrain
112Q: Rotate camera clockwise around terrain
113E: Rotate camera anticlockwise around terrain
114Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain
115Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain
116F: Follow the selected unit (move the camera to stop the camera from following the unit/s)
117R: Reset camera zoom/orientation
118+: Zoom in (keep pressed for continuous zoom)
119-: Zoom out (keep pressed for continuous zoom)
120Alt+W: Toggle through wireframe modes
121Middle Mouse Button or / (ForwardSlash): Keep pressed and move the mouse to pan
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123• [font="serif-bold-14"]During Building Placement[font="serif-14"]
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125[: Rotate building 15 degrees counter-clockwise
126]: Rotate building 15 degrees clockwise
127Left Drag: Rotate building using mouse (foundation will be placed on mouse release)
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