Ticket #2524: Vercingetorix+GaulStorehouse.patch
File Vercingetorix+GaulStorehouse.patch, 1.5 KB (added by , 7 years ago) |
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binaries/data/mods/public/art/actors/structures/gauls/storehouse.xml
14 14 <texture file="structural/celt_struct.dds" name="baseTex"/> 15 15 <texture file="structural/celt_struct_norm.png" name="normTex"/> 16 16 <texture file="structural/celt_struct_spec.png" name="specTex"/> 17 <texture file="structural/ao/gaul_storehouse_ao.png" name="aoTex"/>18 17 </textures> 19 18 </variant> 20 19 </group> -
binaries/data/mods/public/art/actors/units/celts/vercingetorix.xml
5 5 <variant file="biped/base_swordsman_shield_ready.xml"> 6 6 <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh> 7 7 <props> 8 <prop actor="props/units/heads/new/head_vercinge ntorix.xml" attachpoint="head"/>8 <prop actor="props/units/heads/new/head_vercingetorix.xml" attachpoint="head"/> 9 9 <prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/> 10 10 <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/> 11 11 <prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>