Ticket #2524: brokenactors.patch
File brokenactors.patch, 3.6 KB (added by , 10 years ago) |
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actors/structures/thebans/siege_fireraiser.xml
3 3 <castshadow/> 4 4 <group> 5 5 <variant frequency="100" name="boeotian fireraiser"> 6 <animations> 7 <animation event="0.5" file="" load="0.0" name="attack_ranged" speed="100"/> 8 </animations> 6 <animations/> 9 7 <mesh>structural/fireraiser.dae</mesh> 10 8 <props> 11 9 <prop actor="particle/smoke.xml" attachpoint="smoke"/> 12 <prop actor="particle/flame _med.xml" attachpoint="smoke"/>10 <prop actor="particle/flame.xml" attachpoint="smoke"/> 13 11 <prop actor="particle/flame_large.xml" attachpoint="projectile"/> 14 <prop actor="particle/smoke.xml" attachpoint="projectile"/> 12 <prop actor="units/hellenes/trader_r.xml" attachpoint="operator2"/> 13 <prop actor="" attachpoint="operator1"/> 15 14 </props> 16 15 <textures><texture file="structural/fireraiser.png" name="baseTex"/></textures> 17 16 </variant> 18 17 </group> 18 <material>player_trans.xml</material> 19 19 </actor> -
actors/temp/hele_siege_operator.xml
6 6 <group> 7 7 <variant frequency="100" name="Base"> 8 8 <animations> 9 <animation file=" biped/inf_jav_atk_a.psa" name="Idle" speed="20"/>9 <animation file="infantry/javelin/attack/ijv_off_01.psa" name="Idle" speed="20"/> 10 10 <animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="20"/> 11 11 </animations> 12 12 <mesh>skeletal/m_tunic_a.pmd</mesh> -
actors/units/hellenes/siege_fireraiser.xml
3 3 <castshadow/> 4 4 <group> 5 5 <variant frequency="100" name="boeotian fireraiser"> 6 <animations> 7 <animation event="0.5" file="" load="0.0" name="attack_ranged" speed="100"/> 8 </animations> 6 <animations/> 9 7 <mesh>structural/fireraiser.dae</mesh> 10 8 <props> 11 9 <prop actor="particle/smoke.xml" attachpoint="smoke"/> 12 <prop actor="particle/flame _med.xml" attachpoint="smoke"/>10 <prop actor="particle/flame.xml" attachpoint="smoke"/> 13 11 <prop actor="particle/flame_large.xml" attachpoint="projectile"/> 14 <prop actor="particle/smoke.xml" attachpoint="projectile"/> 12 <prop actor="units/hellenes/trader_r.xml" attachpoint="operator2"/> 13 <prop actor="" attachpoint="operator1"/> 15 14 </props> 16 15 <textures><texture file="structural/fireraiser.png" name="baseTex"/></textures> 17 16 </variant> 18 17 </group> 18 <material>player_trans.xml</material> 19 19 </actor> -
actors/units/thebans/siege_fireraiser.xml
3 3 <castshadow/> 4 4 <group> 5 5 <variant frequency="100" name="boeotian fireraiser"> 6 <animations> 7 <animation event="0.5" file="mechanical/celt_siege_ram_attack.dae" load="0.0" name="attack_ranged" speed="100"/> 8 </animations> 6 <animations/> 9 7 <mesh>structural/fireraiser.dae</mesh> 10 8 <props> 11 9 <prop actor="particle/smoke.xml" attachpoint="smoke"/>