Ticket #2577: 2577 - MauryanArcherBugFix.patch
File 2577 - MauryanArcherBugFix.patch, 5.6 KB (added by , 9 years ago) |
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binaries/data/mods/public/art/actors/units/mauryans/chariot_a.xml
10 10 </animations> 11 11 <mesh>structural/maur_chariot_a.dae</mesh> 12 12 <props> 13 <prop actor="units/mauryans/ infantry_archer_b.xml" attachpoint="rider1"/>14 <prop actor="units/mauryans/ infantry_archer_e.xml" attachpoint="rider2"/>13 <prop actor="units/mauryans/chariot_a_r1.xml" attachpoint="rider1"/> 14 <prop actor="units/mauryans/chariot_a_r2.xml" attachpoint="rider2"/> 15 15 <prop actor="units/persians/pers_chariot_archer_b_h1.xml" attachpoint="horse1"/> 16 16 <prop actor="units/persians/pers_chariot_archer_b_h2.xml" attachpoint="horse2"/> 17 17 </props> -
binaries/data/mods/public/art/actors/units/mauryans/chariot_a_r1.xml
1 <?xml version="1.0" encoding="utf-8"?> 2 <actor version="1"> 3 <castshadow/> 4 <group> 5 <variant frequency="100" name="Base"> 6 <animations> 7 <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/> 8 <animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/> 9 <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> 10 <animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/> 11 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> 12 <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> 13 <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> 14 <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> 15 <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> 16 </animations> 17 <mesh>skeletal/m_tunic_long.dae</mesh> 18 <props> 19 <prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/> 20 <prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/> 21 <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/> 22 <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/> 23 </props> 24 <textures> 25 <texture file="skeletal/maur_iar_a.png" name="baseTex"/> 26 </textures> 27 </variant> 28 </group> 29 <group> 30 <variant frequency="100" name="Idle"/> 31 <variant name="attack_ranged"> 32 <props> 33 <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> 34 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 35 </props> 36 </variant> 37 <variant name="death"> 38 <props> 39 <prop actor="props/units/blood_01.xml" attachpoint="root"/> 40 </props> 41 </variant> 42 </group> 43 <material>player_trans.xml</material> 44 </actor> -
binaries/data/mods/public/art/actors/units/mauryans/chariot_a_r2.xml
1 <?xml version="1.0" encoding="utf-8"?> 2 <actor version="1"> 3 <castshadow/> 4 <group> 5 <variant frequency="100" name="Base"> 6 <animations> 7 <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/> 8 <animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/> 9 <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> 10 <animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/> 11 <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> 12 <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> 13 <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> 14 <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> 15 <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> 16 </animations> 17 <mesh>skeletal/m_tunic_long.dae</mesh> 18 <props> 19 <prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/> 20 <prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/> 21 <prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/> 22 <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/> 23 </props> 24 <textures> 25 <texture file="skeletal/maur_iar_e.png" name="baseTex"/> 26 </textures> 27 </variant> 28 </group> 29 <group> 30 <variant frequency="100" name="Idle"/> 31 <variant name="attack_ranged"> 32 <props> 33 <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> 34 <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> 35 </props> 36 </variant> 37 <variant name="death"> 38 <props> 39 <prop actor="props/units/blood_01.xml" attachpoint="root"/> 40 </props> 41 </variant> 42 </group> 43 <material>player_trans.xml</material> 44 </actor>