Ticket #2614: prodQueue.diff
File prodQueue.diff, 109.7 KB (added by , 10 years ago) |
---|
-
binaries/data/mods/public/civs/athen.json
167 167 "skirmish/units/default_infantry_ranged_b": "units/athen_infantry_slinger_b", 168 168 "skirmish/structures/default_house_10": "structures/{civ}_house" 169 169 }, 170 "TrainableUnits": 171 [ 172 "units/athen_infantry_spearman_b", 173 "units/athen_infantry_slinger_b", 174 "units/athen_cavalry_javelinist_b", 175 "units/athen_infantry_javelinist_b", 176 "units/athen_cavalry_javelinist_b", 177 "units/athen_mechanical_siege_oxybeles_packed", 178 "units/athen_mechanical_siege_lithobolos_packed", 179 "units/athen_champion_infantry", 180 "units/athen_champion_ranged", 181 "units/athen_hero_themistocles", 182 "units/athen_hero_pericles", 183 "units/athen_hero_iphicrates" 184 ], 170 185 "SelectableInGameSetup": true 171 186 } -
binaries/data/mods/public/civs/brit.json
145 145 "skirmish/units/special_starting_unit": "units/brit_war_dog_b", 146 146 "skirmish/structures/default_house_5": "structures/{civ}_house" 147 147 }, 148 "TrainableUnits": 149 [ 150 "units/brit_infantry_spearman_b", 151 "units/brit_infantry_slinger_b", 152 "units/brit_cavalry_javelinist_b", 153 "units/brit_infantry_javelinist_b", 154 "units/brit_champion_infantry_barracks", 155 "units/brit_cavalry_swordsman_b", 156 "units/brit_champion_cavalry_barracks", 157 "units/brit_champion_cavalry", 158 "units/brit_champion_infantry", 159 "units/brit_hero_boudicca", 160 "units/brit_hero_caratacos", 161 "units/brit_hero_cynvelin", 162 "units/brit_mechanical_siege_ram" 163 ], 148 164 "SelectableInGameSetup": true 149 165 } -
binaries/data/mods/public/civs/cart.json
170 170 "skirmish/units/default_infantry_ranged_b": "units/cart_infantry_archer_b", 171 171 "skirmish/structures/default_house_10": "structures/{civ}_house" 172 172 }, 173 "TrainableUnits": 174 [ 175 "units/cart_infantry_spearman_b", 176 "units/cart_infantry_archer_b", 177 "units/cart_cavalry_javelinist_b", 178 "units/cart_infantry_swordsman_b", 179 "units/cart_cavalry_swordsman_2_b", 180 "units/cart_infantry_javelinist_b", 181 "units/cart_infantry_slinger_b", 182 "units/cart_cavalry_swordsman_b", 183 "units/cart_infantry_swordsman_2_b", 184 "units/cart_cavalry_spearman_b", 185 "units/cart_champion_infantry", 186 "units/cart_champion_cavalry", 187 "units/cart_hero_hamilcar", 188 "units/cart_hero_hannibal", 189 "units/cart_hero_maharbal", 190 "units/cart_mechanical_siege_ballista_packed", 191 "units/cart_mechanical_siege_oxybeles_packed", 192 "units/cart_champion_elephant" 193 ], 173 194 "SelectableInGameSetup": true 174 195 } -
binaries/data/mods/public/civs/celt.json
168 168 "skirmish/structures/default_house_5": "structures/{civ}_house", 169 169 "skirmish/structures/default_fortress": "structures/celt_fortress_g" 170 170 }, 171 "TrainableUnits": 172 [ 173 "units/celt_infantry_spearman_b", 174 "units/celt_infantry_javelinist_b", 175 "units/celt_cavalry_javelinist_b", 176 "units/celt_infantry_slinger_b", 177 "units/celt_cavalry_swordsman_b", 178 "units/celt_mechanical_siege_ram" 179 ], 171 180 "SelectableInGameSetup": false 172 181 } -
binaries/data/mods/public/civs/gaul.json
137 137 { 138 138 "skirmish/structures/default_house_5": "structures/{civ}_house" 139 139 }, 140 "TrainableUnits": 141 [ 142 "units/gaul_infantry_spearman_b", 143 "units/gaul_infantry_javelinist_b", 144 "units/gaul_cavalry_javelinist_b", 145 "units/gaul_infantry_slinger_b", 146 "units/gaul_champion_infantry_barracks", 147 "units/gaul_cavalry_swordsman_b", 148 "units/gaul_champion_cavalry_barracks", 149 "units/gaul_champion_cavalry", 150 "units/gaul_champion_infantry", 151 "units/gaul_hero_brennus", 152 "units/gaul_hero_britomartus", 153 "units/gaul_hero_vercingetorix", 154 "units/gaul_mechanical_siege_ram" 155 ], 140 156 "SelectableInGameSetup": true 141 157 } -
binaries/data/mods/public/civs/hele.json
185 185 "skirmish/units/default_cavalry": "units/hele_cavalry_swordsman_b", 186 186 "skirmish/structures/default_house_10": "structures/{civ}_house" 187 187 }, 188 "TrainableUnits": 189 [ 190 "units/hele_infantry_spearman_b", 191 "units/hele_infantry_javelinist_b", 192 "units/hele_cavalry_javelinist_b", 193 "units/hele_infantry_archer_b", 194 "units/hele_infantry_slinger_b", 195 "units/hele_cavalry_swordsman_b", 196 "units/hele_champion_cavalry_mace", 197 "units/hele_champion_infantry_mace", 198 "units/hele_champion_infantry_polis", 199 "units/hele_champion_swordsman_polis", 200 "units/hele_hero_alexander", 201 "units/hele_hero_demetrius", 202 "units/hele_hero_leonidas", 203 "units/hele_hero_philip", 204 "units/hele_hero_themistocles", 205 "units/hele_hero_xenophon", 206 "units/hele_mechanical_siege_oxybeles_packed", 207 "units/hele_mechanical_siege_lithobolos_packed", 208 "units/hele_mechanical_siege_tower" 209 ], 188 210 "SelectableInGameSetup": false 189 211 } -
binaries/data/mods/public/civs/iber.json
140 140 "skirmish/structures/iber_wall_gate": "structures/iber_wall_gate", 141 141 "skirmish/structures/iber_wall_tower": "structures/iber_wall_tower" 142 142 }, 143 "TrainableUnits": 144 [ 145 "units/iber_infantry_swordsman_b", 146 "units/iber_infantry_javelinist_b", 147 "units/iber_cavalry_javelinist_b", 148 "units/iber_infantry_spearman_b", 149 "units/iber_infantry_slinger_b", 150 "units/iber_champion_infantry_barracks", 151 "units/iber_cavalry_spearman_b", 152 "units/iber_champion_cavalry_barracks", 153 "units/iber_champion_infantry", 154 "units/iber_champion_cavalry", 155 "units/iber_hero_caros", 156 "units/iber_hero_indibil", 157 "units/iber_hero_viriato", 158 "units/iber_mechanical_siege_ram" 159 ], 143 160 "SelectableInGameSetup": true 144 161 } -
binaries/data/mods/public/civs/mace.json
170 170 { 171 171 "skirmish/structures/default_house_10": "structures/{civ}_house" 172 172 }, 173 "TrainableUnits": 174 [ 175 "units/mace_infantry_spearman_b", 176 "units/mace_infantry_javelinist_b", 177 "units/mace_cavalry_spearman_b", 178 "units/mace_infantry_archer_b", 179 "units/mace_infantry_slinger_b", 180 "units/mace_champion_infantry_a_barracks", 181 "units/mace_cavalry_javelinist_b", 182 "units/mace_champion_cavalry_barracks", 183 "units/mace_champion_infantry_a", 184 "units/mace_champion_cavalry", 185 "units/mace_hero_philip", 186 "units/mace_hero_alexander", 187 "units/mace_hero_demetrius", 188 "units/mace_mechanical_siege_oxybeles_packed", 189 "units/mace_mechanical_siege_lithobolos_packed", 190 "units/mace_mechanical_siege_ram", 191 "units/mace_mechanical_siege_tower" 192 ], 173 193 "SelectableInGameSetup": true 174 194 } -
binaries/data/mods/public/civs/maur.json
153 153 "skirmish/units/special_starting_unit": "units/maur_support_elephant", 154 154 "skirmish/structures/default_house_5": "structures/{civ}_house" 155 155 }, 156 "TrainableUnits": 157 [ 158 "units/maur_infantry_spearman_b", 159 "units/maur_infantry_archer_b", 160 "units/maur_cavalry_javelinist_b", 161 "units/maur_support_elephant", 162 "units/maur_infantry_swordsman_b", 163 "units/maur_champion_infantry_barracks", 164 "units/maur_champion_maiden_barracks", 165 "units/maur_cavalry_swordsman_b", 166 "units/maur_champion_chariot_barracks", 167 "units/maur_champion_infantry", 168 "units/maur_champion_maiden", 169 "units/maur_champion_chariot", 170 "units/maur_hero_chanakya", 171 "units/maur_hero_maurya", 172 "units/maur_hero_ashoka", 173 "units/maur_support_elephant", 174 "units/maur_elephant_archer_b", 175 "units/maur_champion_elephant" 176 ], 156 177 "SelectableInGameSetup": true 157 178 } -
binaries/data/mods/public/civs/pers.json
158 158 "skirmish/units/default_infantry_ranged_b": "units/pers_infantry_archer_b", 159 159 "skirmish/structures/default_house_10" : "structures/{civ}_house" 160 160 }, 161 "TrainableUnits": 162 [ 163 "units/pers_infantry_spearman_b", 164 "units/pers_infantry_archer_b", 165 "units/pers_cavalry_javelinist_b", 166 "units/pers_cavalry_spearman_b", 167 "units/pers_cavalry_swordsman_b", 168 "units/pers_cavalry_archer_b", 169 "units/pers_champion_infantry", 170 "units/pers_champion_cavalry", 171 "units/pers_hero_cyrus", 172 "units/pers_hero_darius", 173 "units/pers_hero_xerxes", 174 "units/pers_mechanical_siege_ram", 175 "units/pers_champion_elephant" 176 ], 161 177 "SelectableInGameSetup": true 162 178 } -
binaries/data/mods/public/civs/ptol.json
177 177 "skirmish/units/default_cavalry": "units/ptol_cavalry_archer_b", 178 178 "skirmish/structures/default_house_5": "structures/{civ}_house" 179 179 }, 180 "TrainableUnits": 181 [ 182 "units/ptol_infantry_spearman_b", 183 "units/ptol_infantry_archer_b", 184 "units/ptol_cavalry_archer_b", 185 "units/ptol_infantry_slinger_b", 186 "units/ptol_infantry_spearman_2_b", 187 "units/ptol_infantry_swordsman_b", 188 "units/ptol_cavalry_spearman_b", 189 "units/ptol_cavalry_javelinist_b", 190 "units/ptol_champion_cavalry", 191 "units/ptol_hero_ptolemy_I", 192 "units/ptol_hero_ptolemy_IV", 193 "units/ptol_hero_cleopatra", 194 "units/ptol_mechanical_siege_polybolos_packed", 195 "units/ptol_mechanical_siege_lithobolos_packed", 196 "units/ptol_mechanical_siege_tower", 197 "units/ptol_champion_elephant" 198 ], 180 199 "SelectableInGameSetup": true 181 200 } -
binaries/data/mods/public/civs/rome.json
147 147 "skirmish/units/default_infantry_melee_b": "units/rome_infantry_swordsman_b", 148 148 "skirmish/structures/default_house_10" : "structures/{civ}_house" 149 149 }, 150 "TrainableUnits": 151 [ 152 "units/rome_infantry_swordsman_b", 153 "units/rome_infantry_javelinist_b", 154 "units/rome_cavalry_spearman_b", 155 "units/rome_infantry_spearman_b", 156 "units/rome_champion_infantry_barracks", 157 "units/rome_cavalry_javelinist_b", 158 "units/rome_champion_cavalry_barracks", 159 "units/rome_champion_infantry", 160 "units/rome_champion_cavalry", 161 "units/rome_hero_marcellus", 162 "units/rome_hero_maximus", 163 "units/rome_hero_scipio", 164 "units/rome_mechanical_siege_ballista_packed", 165 "units/rome_mechanical_siege_scorpio_packed", 166 "units/rome_mechanical_siege_ram" 167 ], 150 168 "SelectableInGameSetup": true 151 169 } -
binaries/data/mods/public/civs/sele.json
184 184 "skirmish/units/default_cavalry" : "units/sele_cavalry_javelinist", 185 185 "skirmish/structures/default_house_10" : "structures/{civ}_house" 186 186 }, 187 "TrainableUnits": 188 [ 189 "units/sele_infantry_spearman_2_b", 190 "units/sele_cavalry_javelinist", 191 "units/sele_infantry_spearman_b", 192 "units/sele_infantry_javelinist_b", 193 "units/sele_cavalry_archer_b", 194 "units/sele_infantry_swordsman_b", 195 "units/sele_infantry_archer_b", 196 "units/sele_cavalry_spearman_b", 197 "units/sele_champion_infantry_pikeman", 198 "units/sele_champion_chariot", 199 "units/sele_champion_infantry_swordsman", 200 "units/sele_champion_cavalry", 201 "units/sele_hero_seleucus_victor", 202 "units/sele_hero_antiochus_great", 203 "units/sele_hero_antiochus_righteous", 204 "units/sele_mechanical_siege_lithobolos_packed", 205 "units/sele_mechanical_siege_tower", 206 "units/sele_champion_elephant" 207 ], 187 208 "SelectableInGameSetup": true 188 209 } -
binaries/data/mods/public/civs/spart.json
164 164 "skirmish/structures/default_wall_medium": "", 165 165 "skirmish/structures/default_wall_long": "" 166 166 }, 167 "TrainableUnits": 168 [ 169 "units/spart_infantry_spearman_b", 170 "units/spart_infantry_javelinist_b", 171 "units/spart_cavalry_javelinist_b", 172 "units/spart_champion_infantry_sword", 173 "units/spart_cavalry_spearman_b", 174 "units/spart_champion_infantry_spear", 175 "units/spart_hero_leonidas", 176 "units/spart_hero_brasidas", 177 "units/spart_hero_agis", 178 "units/spart_mechanical_siege_ram", 179 "units/spart_mechanical_siege_oxybeles_packed" 180 ], 167 181 "SelectableInGameSetup": true 168 182 } -
binaries/data/mods/public/simulation/components/Player.js
36 36 this.cheatsEnabled = false; 37 37 this.cheatTimeMultiplier = 1; 38 38 this.heroes = []; 39 this.trainableUnits = {}; 39 40 this.resourceNames = { 40 41 "food": markForTranslation("Food"), 41 42 "wood": markForTranslation("Wood"), … … 464 465 this.formations = formations; 465 466 }; 466 467 468 Player.prototype.GetTrainableUnits = function() 469 { 470 return this.trainableUnits; 471 }; 472 473 Player.prototype.SetTrainableUnits = function(units) 474 { 475 this.trainableUnits = units; 476 }; 477 467 478 Player.prototype.GetStartingCameraPos = function() 468 479 { 469 480 return this.startCam.position; -
binaries/data/mods/public/simulation/components/ProductionQueue.js
15 15 "<ref name='nonNegativeDecimal'/>" + 16 16 "</element>" + 17 17 "<optional>" + 18 "<element name='Entities' a:help='Space-separated list of entity template names that this building can train. The special string \"{civ}\" will be automatically replaced by the building's four-character civ code'>" + 18 "<element name='TrainFromJSON' a:help='Set to \"true\" in order to add all entities defined in the civ JSON.'>" + 19 "<text/>" + 20 "</element>" + 21 "</optional>" + 22 "<optional>" + 23 "<element name='Entities' a:help='Space-separated list of entity template names that this building can train (in addition to the training group). The special string \"{civ}\" will be automatically replaced by the building's four-character civ code'>" + 19 24 "<attribute name='datatype'>" + 20 25 "<value>tokens</value>" + 21 26 "</attribute>" + … … 23 28 "</element>" + 24 29 "</optional>" + 25 30 "<optional>" + 31 "<element name='RequiredClasses' a:help='Require certain classes from the trainable entities'>" + 32 "<attribute name='datatype'>" + 33 "<value>tokens</value>" + 34 "</attribute>" + 35 "<text/>" + 36 "</element>" + 37 "</optional>" + 38 "<optional>" + 39 "<element name='ForbiddenClasses' a:help='Forbid certain classes from the trainable entities'>" + 40 "<attribute name='datatype'>" + 41 "<value>tokens</value>" + 42 "</attribute>" + 43 "<text/>" + 44 "</element>" + 45 "</optional>" + 46 "<optional>" + 26 47 "<element name='Technologies' a:help='Space-separated list of technology names that this building can research.'>" + 27 48 "<attribute name='datatype'>" + 28 49 "<value>tokens</value>" + … … 67 88 this.spawnNotified = false; 68 89 69 90 this.alertRaiser = undefined; 91 92 // Hack for atlas, where the player settings are only set when the game starts 93 // so update the entities and technologies on the first turn 94 var cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); 95 cmpTimer.SetTimeout(this.entity, IID_ProductionQueue, "CalculateEntitiesList", 1, {}); 96 cmpTimer.SetTimeout(this.entity, IID_ProductionQueue, "CalculateTechnologiesList", 1, {}); 70 97 }; 71 98 72 99 ProductionQueue.prototype.PutUnderAlert = function(raiser) … … 90 117 ProductionQueue.prototype.CalculateEntitiesList = function() 91 118 { 92 119 this.entitiesList = []; 93 if (!this.template.Entities) 120 var cmpPlayer = QueryOwnerInterface(this.entity, IID_Player); 121 var cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity); 122 if (!cmpIdentity || !cmpPlayer || cmpPlayer.GetPlayerID() == 0) 94 123 return; 95 96 var string = this.template.Entities._string;97 if (!string)98 return;99 100 // Replace the "{civ}" codes with this entity's civ ID101 var cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);102 if (cmpIdentity)103 string = string.replace(/\{civ\}/g, cmpIdentity.GetCiv());104 105 var entitiesList = string.split(/\s+/);106 124 107 // check if some templates need to show their advanced or elite version 108 var upgradeTemplate = function(templateName) 125 // temporary variable to work with 126 var ents = []; 127 // add the entities defined in the template 128 if (this.template.Entities && this.template.Entities._string) 129 ents = ents.concat(this.template.Entities._string.split(/\s+/)); 130 131 // add the entities defined in the civ.json 132 if (this.template.TrainFromJSON && this.template.TrainFromJSON == "true") 133 ents = ents.concat(cmpPlayer.GetTrainableUnits()); 134 135 var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager); 136 var playerID = cmpPlayer.GetPlayerID(); 137 138 var requiredClasses, forbiddenClasses; 139 if (this.template.RequiredClasses) 140 requiredClasses = this.template.RequiredClasses._string; 141 if (this.template.ForbiddenClasses) 142 forbiddenClasses = this.template.ForbiddenClasses._string; 143 144 // function to check if some templates need to show their advanced or elite version 145 // Also filters the entities already in the list based on their classes 146 var upgradeAndFilterTemplate = function(templateName) 109 147 { 110 148 var template = cmpTemplateManager.GetTemplate(templateName); 111 149 while (template && template.Promotion !== undefined) … … 116 154 templateName = template.Promotion.Entity; 117 155 template = cmpTemplateManager.GetTemplate(templateName); 118 156 } 157 if (!template || !template.Identity) 158 return null; 159 var classes = GetIdentityClasses(template.Identity); 160 if (requiredClasses && !MatchesClassList(classes, requiredClasses)) 161 return null; 162 if (forbiddenClasses && MatchesClassList(classes, requiredClasses)) 163 return null; 119 164 return templateName; 120 165 }; 121 166 122 var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager); 123 var playerID = QueryOwnerInterface(this.entity, IID_Player).GetPlayerID(); 124 for each (var templateName in entitiesList) 125 this.entitiesList.push(upgradeTemplate(templateName)); 126 for each (var item in this.queue) 167 for (var i = 0; i < ents.length; i++) 127 168 { 169 var templateName = ents[i].replace(/\{civ\}/g, cmpPlayer.GetCiv()); 170 templateName = upgradeAndFilterTemplate(templateName); 171 if (templateName) 172 this.entitiesList.push(templateName); 173 } 174 // also update the queue, to produce more advanced units in case they should be upgraded now 175 for (var item of this.queue) 176 { 128 177 if (item.unitTemplate) 129 item.unitTemplate = upgradeTemplate(item.unitTemplate); 178 { 179 var templateName = upgradeAndFilterTemplate(item.unitTemplate); 180 if (templateName) 181 item.unitTemplate = templateName; 182 } 130 183 } 131 184 }; 132 185 … … 135 188 */ 136 189 ProductionQueue.prototype.GetTechnologiesList = function() 137 190 { 191 return this.technologiesList 192 }; 193 194 ProductionQueue.prototype.CalculateTechnologiesList = function() 195 { 196 this.technologiesList = []; 138 197 if (!this.template.Technologies) 139 return [];198 return; 140 199 141 200 var string = this.template.Technologies._string; 142 201 if (!string) 143 return [];202 return; 144 203 145 204 var cmpTechnologyManager = QueryOwnerInterface(this.entity, IID_TechnologyManager); 146 205 if (!cmpTechnologyManager) 147 return [];206 return; 148 207 149 208 var techs = string.split(/\s+/); 150 209 var techList = []; … … 174 233 techList[i] = tech; 175 234 } 176 235 177 var ret = []178 179 236 // This inserts the techs into the correct positions to line up the technology pairs 180 237 for (var i = 0; i < techList.length; i++) 181 238 { … … 182 239 var tech = techList[i]; 183 240 if (!tech) 184 241 { 185 ret[i] = undefined;242 this.technologiesList[i] = undefined; 186 243 continue; 187 244 } 188 245 189 246 var template = cmpTechnologyManager.GetTechnologyTemplate(tech); 190 247 if (template.top) 191 ret[i] = {"pair": true, "top": template.top, "bottom": template.bottom};248 this.technologiesList[i] = {"pair": true, "top": template.top, "bottom": template.bottom}; 192 249 else 193 ret[i] = tech;250 this.technologiesList[i] = tech; 194 251 } 195 196 return ret;197 252 }; 198 253 199 254 ProductionQueue.prototype.IsTechnologyResearchedOrInProgress = function(tech) … … 324 379 "timeTotal": time*1000, 325 380 "timeRemaining": time*1000, 326 381 }); 382 this.CalculateTechnologiesList(); 327 383 } 328 384 else 329 385 { … … 406 462 // item.player is used as this.entity's owner may be invalid (deletion, etc.) 407 463 var cmpTechnologyManager = QueryPlayerIDInterface(item.player, IID_TechnologyManager); 408 464 cmpTechnologyManager.StoppedResearch(item.technologyTemplate); 465 this.CalculateTechnologiesList(); 409 466 } 410 467 411 468 // Remove from the queue … … 474 531 cmpPlayer.UnBlockTraining(); 475 532 } 476 533 if (msg.to != -1) 534 { 477 535 this.CalculateEntitiesList(); 536 this.CalculateTechnologiesList(); 537 } 478 538 479 539 // Reset the production queue whenever the owner changes. 480 540 // (This should prevent players getting surprised when they capture … … 774 834 this.CalculateEntitiesList(); 775 835 }; 776 836 837 ProductionQueue.prototype.OnGlobalTemplateModification = function() 838 { 839 this.CalculateTechnologiesList(); 840 }; 841 777 842 Engine.RegisterComponentType(IID_ProductionQueue, "ProductionQueue", ProductionQueue); -
binaries/data/mods/public/simulation/helpers/Player.js
123 123 cmpPlayer.SetFormations(rawFormations.Formations); 124 124 } 125 125 126 var trainableUnits = getSetting(pData, pDefs, "TrainableUnits"); 127 if (trainableUnits !== undefined) 128 cmpPlayer.SetTrainableUnits(trainableUnits); 129 else 130 { 131 var data = Engine.ReadCivJSONFile(cmpPlayer.GetCiv()+".json"); 132 if (data && data.TrainableUnits) 133 cmpPlayer.SetTrainableUnits(data.TrainableUnits); 134 } 135 136 126 137 var startCam = getSetting(pData, pDefs, "StartingCamera"); 127 138 if (startCam !== undefined) 128 139 cmpPlayer.SetStartingCamera(startCam.Position, startCam.Rotation); -
binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
22 22 <Static width="20.0" depth="20.0"/> 23 23 </Obstruction> 24 24 <ProductionQueue> 25 <Entities datatype="tokens">26 units/athen_infantry_spearman_b27 units/athen_infantry_javelinist_b28 units/athen_infantry_slinger_b29 units/athen_cavalry_swordsman_b30 units/athen_cavalry_javelinist_b31 </Entities>32 25 <Technologies datatype="tokens"> 33 26 -unlock_champion_units 34 27 upgrade_rank_advanced_infantry -
binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml
9 9 <History>The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History> 10 10 </Identity> 11 11 <ProductionQueue> 12 <Entities datatype="tokens">13 units/athen_infantry_spearman_b14 units/athen_infantry_slinger_b15 units/athen_cavalry_javelinist_b16 </Entities>17 12 <Technologies datatype="tokens"> 18 13 -phase_town_generic 19 14 phase_town_athen -
binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
14 14 <Static width="24.0" depth="26.0"/> 15 15 </Obstruction> 16 16 <ProductionQueue> 17 <Entities datatype="tokens"> 18 units/athen_mechanical_siege_oxybeles_packed 19 units/athen_mechanical_siege_lithobolos_packed 20 </Entities> 17 <RequiredClasses datatype="tokens" replace=""> 18 Siege 19 </RequiredClasses> 21 20 <Technologies datatype="tokens"> 22 21 -pair_champ_02 23 22 pair_siege_attack_pack -
binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml
35 35 </Sound> 36 36 <ProductionQueue> 37 37 <BatchTimeModifier>0.7</BatchTimeModifier> 38 <Entities datatype="tokens"> 39 units/athen_champion_infantry 40 units/athen_champion_ranged 41 </Entities> 38 <TrainFromJSON>true</TrainFromJSON> 39 <RequiredClasses datatype="tokens">Champion</RequiredClasses> 42 40 <Technologies datatype="tokens"> 43 41 pair_champ_02 44 42 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
39 39 </Sound> 40 40 <ProductionQueue> 41 41 <BatchTimeModifier>0.7</BatchTimeModifier> 42 <Entities datatype="tokens"> 43 units/athen_hero_themistocles 44 units/athen_hero_pericles 45 units/athen_hero_iphicrates 46 </Entities> 42 <TrainFromJSON>true</TrainFromJSON> 43 <RequiredClasses datatype="tokens">Hero</RequiredClasses> 47 44 <Technologies datatype="tokens"> 48 45 hellenes/special_long_walls 49 46 hellenes/special_iphicratean_reforms … … 52 49 <VisualActor> 53 50 <Actor>structures/athenians/prytaneion.xml</Actor> 54 51 </VisualActor> 55 </Entity> 56 No newline at end of file 52 </Entity> -
binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
19 19 <Static width="20.0" depth="20.0"/> 20 20 </Obstruction> 21 21 <ProductionQueue> 22 <Entities datatype="tokens">23 units/brit_infantry_spearman_b24 units/brit_infantry_javelinist_b25 units/brit_infantry_slinger_b26 units/brit_champion_infantry_barracks27 units/brit_cavalry_swordsman_b28 units/brit_cavalry_javelinist_b29 units/brit_champion_cavalry_barracks30 </Entities>31 22 <Technologies datatype="tokens"> 32 23 upgrade_rank_advanced_infantry 33 24 upgrade_rank_advanced_cavalry -
binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
15 15 <Obstruction> 16 16 <Static width="25.0" depth="25.0"/> 17 17 </Obstruction> 18 <ProductionQueue>19 <Entities datatype="tokens">20 units/brit_infantry_spearman_b21 units/brit_infantry_slinger_b22 units/brit_cavalry_javelinist_b23 </Entities>24 </ProductionQueue>25 18 <VisualActor> 26 19 <Actor>structures/britons/civic_centre.xml</Actor> 27 20 <FoundationActor>structures/fndn_6x6.xml</FoundationActor> -
binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
33 33 </SoundGroups> 34 34 </Sound> 35 35 <ProductionQueue> 36 <Entities datatype="tokens">37 units/brit_hero_boudicca38 units/brit_hero_caratacos39 units/brit_hero_cynvelin40 units/brit_champion_cavalry41 units/brit_champion_infantry42 units/brit_mechanical_siege_ram43 </Entities>44 36 <Technologies datatype="tokens"> 45 37 pair_siege_attack_cost 46 38 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
23 23 <Static width="22.0" depth="23.0"/> 24 24 </Obstruction> 25 25 <ProductionQueue> 26 <Entities datatype="tokens">27 units/cart_infantry_spearman_b28 units/cart_infantry_archer_b29 units/cart_cavalry_javelinist_b30 </Entities>31 26 <Technologies datatype="tokens"> 32 27 -unlock_champion_units 33 28 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml
9 9 <SpawnEntityOnDeath>rubble/rubble_kart_cc</SpawnEntityOnDeath> 10 10 </Health> 11 11 <ProductionQueue> 12 <Entities datatype="tokens">13 units/cart_infantry_spearman_b14 units/cart_infantry_archer_b15 units/cart_cavalry_javelinist_b16 </Entities>17 12 <Technologies datatype="tokens"> 18 13 carthaginians/special_colonisation 19 14 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
14 14 <Static width="26.0" depth="28.0"/> 15 15 </Obstruction> 16 16 <ProductionQueue> 17 <Entities datatype="tokens">18 units/cart_hero_hamilcar19 units/cart_hero_hannibal20 units/cart_hero_maharbal21 units/cart_champion_elephant22 units/cart_mechanical_siege_ballista_packed23 units/cart_mechanical_siege_oxybeles_packed24 </Entities>25 17 <Technologies datatype="tokens"> 26 18 pair_siege_attack_pack 27 19 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
19 19 <Static width="20.0" depth="20.0"/> 20 20 </Obstruction> 21 21 <ProductionQueue> 22 <Entities datatype="tokens">23 units/celt_infantry_spearman_b24 units/celt_infantry_javelinist_b25 units/celt_infantry_slinger_b26 units/celt_cavalry_swordsman_b27 units/celt_cavalry_javelinist_b28 </Entities>29 22 <Technologies datatype="tokens"> 30 23 upgrade_rank_advanced_infantry 31 24 upgrade_rank_advanced_cavalry -
binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml
16 16 <Static width="25.0" depth="25.0"/> 17 17 </Obstruction> 18 18 <ProductionQueue> 19 <Entities datatype="tokens">20 units/celt_infantry_spearman_b21 units/celt_infantry_javelinist_b22 units/celt_cavalry_javelinist_b23 </Entities>24 19 <Technologies datatype="tokens"> 25 20 -phase_city_generic 26 21 phase_city_pair_celts -
binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
19 19 <Static width="20.0" depth="20.0"/> 20 20 </Obstruction> 21 21 <ProductionQueue> 22 <Entities datatype="tokens">23 units/gaul_infantry_spearman_b24 units/gaul_infantry_javelinist_b25 units/gaul_infantry_slinger_b26 units/gaul_champion_infantry_barracks27 units/gaul_cavalry_swordsman_b28 units/gaul_cavalry_javelinist_b29 units/gaul_champion_cavalry_barracks30 </Entities>31 22 <Technologies datatype="tokens"> 32 23 upgrade_rank_advanced_infantry 33 24 upgrade_rank_advanced_cavalry -
binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml
15 15 <Obstruction> 16 16 <Static width="25.0" depth="25.0"/> 17 17 </Obstruction> 18 <ProductionQueue>19 <Entities datatype="tokens">20 units/gaul_infantry_spearman_b21 units/gaul_infantry_javelinist_b22 units/gaul_cavalry_javelinist_b23 </Entities>24 </ProductionQueue>25 18 <VisualActor> 26 19 <Actor>structures/gauls/civic_centre.xml</Actor> 27 20 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
17 17 </SoundGroups> 18 18 </Sound> 19 19 <ProductionQueue> 20 <Entities datatype="tokens">21 units/gaul_hero_brennus22 units/gaul_hero_britomartus23 units/gaul_hero_vercingetorix24 units/gaul_champion_cavalry25 units/gaul_champion_infantry26 units/gaul_mechanical_siege_ram27 </Entities>28 20 <Technologies datatype="tokens"> 29 21 pair_siege_attack_cost 30 22 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
24 24 <Static width="20.0" depth="20.0"/> 25 25 </Obstruction> 26 26 <ProductionQueue> 27 <Entities datatype="tokens">28 units/hele_infantry_spearman_b29 units/hele_infantry_javelinist_b30 units/hele_infantry_archer_b31 units/hele_infantry_slinger_b32 units/hele_cavalry_swordsman_b33 units/hele_cavalry_javelinist_b34 </Entities>35 27 <Technologies datatype="tokens"> 36 28 -unlock_champion_units 37 29 upgrade_rank_advanced_infantry -
binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml
12 12 <SpecificName>Agorā́</SpecificName> 13 13 <History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History> 14 14 </Identity> 15 <ProductionQueue>16 <Entities datatype="tokens">17 units/hele_infantry_spearman_b18 units/hele_infantry_javelinist_b19 units/hele_cavalry_javelinist_b20 </Entities>21 </ProductionQueue>22 15 <VisualActor> 23 16 <Actor>structures/hellenes/civic_centre_new.xml</Actor> 24 17 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
20 20 <Static width="24.0" depth="26.0"/> 21 21 </Obstruction> 22 22 <ProductionQueue> 23 <Entities datatype="tokens"> 24 units/hele_mechanical_siege_oxybeles_packed 25 units/hele_mechanical_siege_lithobolos_packed 26 units/hele_mechanical_siege_tower 27 </Entities> 23 <RequiredClasses datatype="tokens"> 24 -Hero 25 -Champion 26 </RequiredClasses> 28 27 <Technologies datatype="tokens"> 29 28 pair_siege_attack_pack 30 29 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml
12 12 <History>The Iberians did not have standing armies in the sense that we know of them elsewhere or of today. Citizens were expected to take up arms whenever called by necessity.</History> 13 13 </Identity> 14 14 <ProductionQueue> 15 <Entities datatype="tokens">16 units/iber_infantry_spearman_b17 units/iber_infantry_swordsman_b18 units/iber_infantry_javelinist_b19 units/iber_infantry_slinger_b20 units/iber_champion_infantry_barracks21 units/iber_cavalry_spearman_b22 units/iber_cavalry_javelinist_b23 units/iber_champion_cavalry_barracks24 </Entities>25 15 <Technologies datatype="tokens"> 26 16 upgrade_rank_advanced_infantry 27 17 upgrade_rank_advanced_cavalry -
binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml
8 8 <Health> 9 9 <SpawnEntityOnDeath>rubble/rubble_iber_cc</SpawnEntityOnDeath> 10 10 </Health> 11 <ProductionQueue>12 <Entities datatype="tokens">13 units/iber_infantry_swordsman_b14 units/iber_infantry_javelinist_b15 units/iber_cavalry_javelinist_b16 </Entities>17 </ProductionQueue>18 11 <VisualActor> 19 12 <Actor>structures/iberians/civil_centre.xml</Actor> 20 13 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
20 20 <Static width="27.0" depth="27.0"/> 21 21 </Obstruction> 22 22 <ProductionQueue> 23 <Entities datatype="tokens">24 units/iber_hero_caros25 units/iber_hero_indibil26 units/iber_hero_viriato27 units/iber_champion_infantry28 units/iber_champion_cavalry29 units/iber_mechanical_siege_ram30 </Entities>31 23 <Technologies datatype="tokens"> 32 24 pair_siege_attack_cost 33 25 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
22 22 <Static width="20.0" depth="20.0"/> 23 23 </Obstruction> 24 24 <ProductionQueue> 25 <Entities datatype="tokens">26 units/mace_infantry_spearman_b27 units/mace_infantry_javelinist_b28 units/mace_infantry_archer_b29 units/mace_infantry_slinger_b30 units/mace_champion_infantry_a_barracks31 units/mace_cavalry_spearman_b32 units/mace_cavalry_javelinist_b33 units/mace_champion_cavalry_barracks34 </Entities>35 25 <Technologies datatype="tokens"> 36 26 upgrade_rank_advanced_infantry 37 27 upgrade_rank_elite_infantry -
binaries/data/mods/public/simulation/templates/structures/mace_civil_centre.xml
8 8 <SpecificName>Agorā́</SpecificName> 9 9 <History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History> 10 10 </Identity> 11 <ProductionQueue>12 <Entities datatype="tokens">13 units/mace_infantry_spearman_b14 units/mace_infantry_javelinist_b15 units/mace_cavalry_spearman_b16 </Entities>17 </ProductionQueue>18 11 <VisualActor> 19 12 <Actor>structures/macedonians/civic_centre.xml</Actor> 20 13 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
20 20 <Static width="24.0" depth="26.0"/> 21 21 </Obstruction> 22 22 <ProductionQueue> 23 <Entities datatype="tokens"> 24 units/mace_hero_philip 25 units/mace_hero_alexander 26 units/mace_hero_demetrius 27 units/mace_champion_infantry_a 28 units/mace_champion_cavalry 29 </Entities> 23 <RequiredClasses datatype="tokens"> 24 -Siege 25 </RequiredClasses> 30 26 <Technologies datatype="tokens"> 31 27 successors/upgrade_mace_silvershields 32 28 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
13 13 <Static width="20.0" depth="20.0"/> 14 14 </Obstruction> 15 15 <ProductionQueue> 16 <Entities datatype="tokens">17 units/maur_infantry_spearman_b18 units/maur_infantry_swordsman_b19 units/maur_infantry_archer_b20 units/maur_champion_infantry_barracks21 units/maur_champion_maiden_barracks22 units/maur_cavalry_swordsman_b23 units/maur_cavalry_javelinist_b24 units/maur_champion_chariot_barracks25 </Entities>26 16 <Technologies datatype="tokens"> 27 17 mauryans/special_archery_tradition 28 18 </Technologies> … … 30 20 <VisualActor> 31 21 <Actor>structures/mauryans/barracks.xml</Actor> 32 22 </VisualActor> 33 </Entity> 34 No newline at end of file 23 </Entity> -
binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml
15 15 <Obstruction> 16 16 <Static width="36.0" depth="30.0"/> 17 17 </Obstruction> 18 <ProductionQueue>19 <Entities datatype="tokens">20 units/maur_infantry_spearman_b21 units/maur_infantry_archer_b22 units/maur_cavalry_javelinist_b23 units/maur_support_elephant24 </Entities>25 </ProductionQueue>26 18 <VisualActor> 27 19 <Actor>structures/mauryans/civil_centre.xml</Actor> 28 20 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
7 7 <Tooltip>Train heroes and champion units.</Tooltip> 8 8 </Identity> 9 9 <ProductionQueue> 10 <Entities datatype="tokens"> 11 units/maur_hero_chanakya 12 units/maur_hero_maurya 13 units/maur_hero_ashoka 14 units/maur_champion_infantry 15 units/maur_champion_maiden 16 units/maur_champion_chariot 17 </Entities> 10 <ForbiddenClasses datatype="tokens"> 11 Elephant 12 </ForbiddenClasses> 18 13 <Technologies datatype="tokens"> 19 14 pair_champ_02 20 15 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
8 8 <Icon>structures/pers_barracks.png</Icon> 9 9 </Identity> 10 10 <ProductionQueue> 11 <Entities datatype="tokens"> 12 units/pers_infantry_spearman_b 13 units/pers_infantry_javelinist_b 14 units/pers_infantry_archer_b 15 </Entities> 11 <RequiredClasses datatype="tokens" replace=""> 12 CitizenSoldier+Infantry 13 Extra+Champion+Infantry 14 </RequiredClasses> 16 15 <Technologies datatype="tokens"> 17 16 persians/training_levy_infantry 18 17 persians/training_conscription_infantry -
binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml
10 10 <SpawnEntityOnDeath>rubble/rubble_pers_cc</SpawnEntityOnDeath> 11 11 </Health> 12 12 <ProductionQueue> 13 <Entities datatype="tokens">14 units/pers_infantry_spearman_b15 units/pers_infantry_archer_b16 units/pers_cavalry_javelinist_b17 </Entities>18 13 <Technologies datatype="tokens"> 19 14 persians/persian_architecture 20 15 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml
7 7 <Tooltip>Train Champion Cavalry and Construct Siege Rams.</Tooltip> 8 8 </Identity> 9 9 <ProductionQueue> 10 < Entitiesdatatype="tokens">11 units/pers_champion_cavalry12 units/pers_mechanical_siege_ram13 </ Entities>10 <RequiredClasses replace="" datatype="tokens"> 11 Champion+Cavalry 12 Siege 13 </RequiredClasses> 14 14 <Technologies datatype="tokens"> 15 15 pair_siege_attack_cost 16 16 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
29 29 <Static width="18.0" depth="16.0"/> 30 30 </Obstruction> 31 31 <ProductionQueue> 32 <Entities datatype="tokens"> 33 units/pers_cavalry_spearman_b 34 units/pers_cavalry_swordsman_b 35 units/pers_cavalry_javelinist_b 36 units/pers_cavalry_archer_b 37 </Entities> 32 <RequiredClasses datatype="tokens" replace=""> 33 CitizenSoldier+Cavalry 34 Champion+Extra+Cavalry 35 </RequiredClasses> 38 36 <Technologies datatype="tokens"> 39 37 -pair_levy_01 40 38 -training_conscription -
binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml
22 22 <Static width="20.0" depth="20.0"/> 23 23 </Obstruction> 24 24 <ProductionQueue> 25 <Entities datatype="tokens">26 units/ptol_infantry_spearman_b27 units/ptol_infantry_archer_b28 units/ptol_infantry_slinger_b29 units/ptol_cavalry_archer_b30 </Entities>31 25 <Technologies datatype="tokens"> 32 26 -unlock_champion_units 33 27 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml
15 15 <SpecificName>pr-'a</SpecificName> 16 16 <History>?</History> 17 17 </Identity> 18 <ProductionQueue>19 <Entities datatype="tokens">20 units/ptol_infantry_spearman_b21 units/ptol_infantry_archer_b22 units/ptol_cavalry_archer_b23 </Entities>24 </ProductionQueue>25 18 <VisualActor> 26 19 <Actor>structures/ptolemies/civic_centre.xml</Actor> 27 20 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml
13 13 <Static width="24.0" depth="26.0"/> 14 14 </Obstruction> 15 15 <ProductionQueue> 16 <Entities datatype="tokens">17 units/ptol_hero_ptolemy_I18 units/ptol_hero_ptolemy_IV19 units/ptol_hero_cleopatra20 units/ptol_champion_cavalry21 units/ptol_champion_elephant22 units/ptol_mechanical_siege_polybolos_packed23 units/ptol_mechanical_siege_lithobolos_packed24 units/ptol_mechanical_siege_tower25 </Entities>26 16 <Technologies datatype="tokens"> 27 17 pair_siege_attack_pack 28 18 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
22 22 <Static width="24.0" depth="24.0"/> 23 23 </Obstruction> 24 24 <ProductionQueue> 25 <Entities datatype="tokens">26 units/rome_infantry_swordsman_b27 units/rome_infantry_spearman_a28 units/rome_infantry_javelinist_b29 units/rome_champion_infantry_barracks30 units/rome_cavalry_spearman_b31 units/rome_cavalry_javelinist_b32 units/rome_champion_cavalry_barracks33 </Entities>34 25 <Technologies datatype="tokens"> 35 26 upgrade_rank_advanced_infantry 36 27 upgrade_rank_elite_infantry -
binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml
15 15 <Obstruction> 16 16 <Static width="37.0" depth="37.0"/> 17 17 </Obstruction> 18 <ProductionQueue>19 <Entities datatype="tokens">20 units/rome_infantry_swordsman_b21 units/rome_infantry_javelinist_b22 units/rome_cavalry_spearman_b23 </Entities>24 </ProductionQueue>25 18 <VisualActor> 26 19 <Actor>structures/romans/civic_centre.xml</Actor> 27 20 <FoundationActor>structures/fndn_8x8.xml</FoundationActor> -
binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
6 6 <History>Fortified auxillary camp.</History> 7 7 </Identity> 8 8 <ProductionQueue> 9 <Entities datatype="tokens">10 units/rome_hero_marcellus11 units/rome_hero_maximus12 units/rome_hero_scipio13 units/rome_champion_infantry14 units/rome_champion_cavalry15 units/rome_mechanical_siege_ballista_packed16 units/rome_mechanical_siege_scorpio_packed17 units/rome_mechanical_siege_ram18 </Entities>19 9 <Technologies datatype="tokens"> 20 10 pair_siege_attack_pack 21 11 pair_siege_cost_armor -
binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml
21 21 <Static width="20.0" depth="20.0"/> 22 22 </Obstruction> 23 23 <ProductionQueue> 24 <Entities datatype="tokens">25 units/sele_infantry_spearman_b26 units/sele_infantry_javelinist_b27 units/sele_cavalry_javelinist_b28 units/sele_cavalry_archer_b29 </Entities>30 24 <Technologies datatype="tokens"> 31 25 -unlock_champion_units 32 26 </Technologies> -
binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml
9 9 <History>The most important place in most Hellenistic cities, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History> 10 10 </Identity> 11 11 <ProductionQueue> 12 <Entities datatype="tokens"> 13 units/sele_infantry_spearman_2_b 14 units/sele_cavalry_javelinist 15 units/sele_hero_seleucus_victor 16 units/sele_hero_antiochus_great 17 units/sele_hero_antiochus_righteous 18 </Entities> 12 <RequiredClasses datatype="tokens">Hero</RequiredClasses> 19 13 </ProductionQueue> 20 14 <VisualActor> 21 15 <Actor>structures/macedonians/civic_centre.xml</Actor> -
binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml
14 14 <Static width="24.0" depth="26.0"/> 15 15 </Obstruction> 16 16 <ProductionQueue> 17 <Entities datatype="tokens"> 18 units/sele_champion_infantry_pikeman 19 units/sele_champion_chariot 20 units/sele_champion_infantry_swordsman 21 units/sele_champion_cavalry 22 units/sele_champion_elephant 23 units/sele_mechanical_siege_lithobolos_packed 24 units/sele_mechanical_siege_tower 25 </Entities> 17 <RequiredClasses datatype="tokens"> 18 -Hero 19 </RequiredClasses> 26 20 <Technologies datatype="tokens"> 27 21 successors/pair_unlock_champions 28 22 pair_siege_attack_pack -
binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml
22 22 <Static width="20.0" depth="20.0"/> 23 23 </Obstruction> 24 24 <ProductionQueue> 25 <Entities datatype="tokens">26 units/spart_infantry_spearman_b27 units/spart_champion_infantry_sword28 units/spart_infantry_javelinist_b29 units/spart_cavalry_spearman_b30 units/spart_cavalry_javelinist_b31 </Entities>32 25 <Technologies datatype="tokens"> 33 26 -unlock_champion_units 34 27 upgrade_rank_advanced_infantry -
binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml
8 8 <SpecificName>Agorā́</SpecificName> 9 9 <History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History> 10 10 </Identity> 11 <ProductionQueue>12 <Entities datatype="tokens">13 units/spart_infantry_spearman_b14 units/spart_infantry_javelinist_b15 units/spart_cavalry_javelinist_b16 </Entities>17 </ProductionQueue>18 11 <VisualActor> 19 12 <Actor>structures/spartans/civic_centre.xml</Actor> 20 13 </VisualActor> -
binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
14 14 <Static width="24.0" depth="26.0"/> 15 15 </Obstruction> 16 16 <ProductionQueue> 17 <Entities datatype="tokens"> 18 units/spart_mechanical_siege_ram 19 units/spart_mechanical_siege_oxybeles_packed 20 </Entities> 17 <RequiredClasses datatype="tokens" replace=""> 18 Siege 19 </RequiredClasses> 21 20 <Technologies datatype="tokens"> 22 21 -pair_champ_02 23 22 pair_siege_attack_cost -
binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
84 84 <Entities datatype="tokens"> 85 85 units/{civ}_support_female_citizen 86 86 </Entities> 87 <TrainFromJSON>true</TrainFromJSON> 88 <RequiredClasses datatype="tokens">Standard</RequiredClasses> 87 89 <Technologies datatype="tokens"> 88 90 phase_town_generic 89 91 phase_city_generic -
binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
47 47 </Obstruction> 48 48 <ProductionQueue> 49 49 <BatchTimeModifier>0.8</BatchTimeModifier> 50 <TrainFromJSON>true</TrainFromJSON> 51 <RequiredClasses datatype="tokens">CitizenSoldier Champion+Extra</RequiredClasses> 50 52 <Technologies datatype="tokens"> 51 53 pair_levy_01 52 54 training_conscription -
binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
80 80 </Obstruction> 81 81 <ProductionQueue> 82 82 <BatchTimeModifier>0.8</BatchTimeModifier> 83 <RequiredClasses datatype="tokens">Hero Champion Siege</RequiredClasses> 84 <ForbiddenClasses datatype="tokens">Extra</ForbiddenClasses> 83 85 <Technologies datatype="tokens"> 84 86 pair_champ_02 85 87 </Technologies> -
binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
53 53 <History>Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilization. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.</History> 54 54 <Tooltip>Classes: Citizen Support Worker Female. 55 55 Gather resources, build civic structures, and inspire nearby males to work faster. Bonused at foraging and farming.</Tooltip> 56 <Classes datatype="tokens">Worker Female Citizen </Classes>56 <Classes datatype="tokens">Worker Female Citizen Standard</Classes> 57 57 <Formations disable=""/> 58 58 </Identity> 59 59 <ResourceGatherer> -
binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_b.xml
6 6 <SpecificName>Pródromos</SpecificName> 7 7 <History>Prodromoi were the light scouts of Greek armies.</History> 8 8 <Icon>units/hele_cavalry_javelinist.png</Icon> 9 <Classes datatype="tokens">Standard</Classes> 9 10 </Identity> 10 11 <Promotion> 11 12 <Entity>units/athen_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_b.xml
15 15 <SpecificName>Psilós Athēnaïkós</SpecificName> 16 16 <History></History> 17 17 <Icon>units/hele_infantry_slinger.png</Icon> 18 <Classes datatype="tokens">Standard</Classes> 18 19 </Identity> 19 20 <Promotion> 20 21 <Entity>units/athen_infantry_slinger_a</Entity> -
binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml
23 23 <SpecificName>Hoplī́tēs Athēnaïkós</SpecificName> 24 24 <History>Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.</History> 25 25 <Icon>units/athen_infantry_spearman.png</Icon> 26 <Classes datatype="tokens">Standard</Classes> 26 27 </Identity> 27 28 <Promotion> 28 29 <Entity>units/athen_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml
7 7 <GenericName>Raiding Cavalry</GenericName> 8 8 <History>The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.</History> 9 9 <Icon>units/celt_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/brit_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry_barracks.xml
2 2 <Entity parent="units/brit_champion_cavalry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/brit_champion_infantry_barracks.xml
2 2 <Entity parent="units/brit_champion_infantry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml
14 14 <SpecificName>Iaosae</SpecificName> 15 15 <History>Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.</History> 16 16 <Icon>units/celt_infantry_slinger.png</Icon> 17 <Classes datatype="tokens">Standard</Classes> 17 18 </Identity> 18 19 <Promotion> 19 20 <Entity>units/brit_infantry_slinger_a</Entity> -
binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml
17 17 <GenericName>Celtic Spearman</GenericName> 18 18 <History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History> 19 19 <Icon>units/celt_infantry_spearman.png</Icon> 20 <Classes datatype="tokens">Standard</Classes> 20 21 </Identity> 21 22 <Promotion> 22 23 <Entity>units/brit_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml
7 7 <SpecificName>Ḥayyāl Raḫūv Masili</SpecificName> 8 8 <History>The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals' necks. Used mostly for pursuing defeated opponents, the Numidians' favored weapon was a javelin that could be used for close combat if necessary.</History> 9 9 <Icon>units/cart_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/cart_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
16 16 <SpecificName>Qešet</SpecificName> 17 17 <History>A mercenary archer from North Africa.</History> 18 18 <Icon>units/cart_infantry_archer.png</Icon> 19 <Classes datatype="tokens">Standard</Classes> 19 20 </Identity> 20 21 <Promotion> 21 22 <Entity>units/cart_infantry_archer_a</Entity> -
binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_b.xml
16 16 <SpecificName>Sǝḫīr Ḥanīt</SpecificName> 17 17 <History>The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the phalanx armed with the long spear. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing.</History> 18 18 <Icon>units/cart_infantry_spearman.png</Icon> 19 <Classes datatype="tokens">Standard</Classes> 19 20 </Identity> 20 21 <Promotion> 21 22 <Entity>units/cart_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml
6 6 <SpecificName>Gaisaredos</SpecificName> 7 7 <History>The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.</History> 8 8 <Icon>units/celt_cavalry_javelinist.png</Icon> 9 <Classes datatype="tokens">Standard</Classes> 9 10 </Identity> 10 11 <Promotion> 11 12 <Entity>units/celt_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml
15 15 <SpecificName>Baguada</SpecificName> 16 16 <History>Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.</History> 17 17 <Icon>units/celt_infantry_javelinist.png</Icon> 18 <Classes datatype="tokens">Standard</Classes> 18 19 </Identity> 19 20 <Promotion> 20 21 <Entity>units/celt_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml
18 18 <SpecificName>Gaeroa</SpecificName> 19 19 <History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History> 20 20 <Icon>units/celt_infantry_spearman.png</Icon> 21 <Classes datatype="tokens">Standard</Classes> 21 22 </Identity> 22 23 <Promotion> 23 24 <Entity>units/celt_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml
6 6 <SpecificName>Gaisaredos</SpecificName> 7 7 <History>The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.</History> 8 8 <Icon>units/celt_cavalry_javelinist.png</Icon> 9 <Classes datatype="tokens">Standard</Classes> 9 10 </Identity> 10 11 <Promotion> 11 12 <Entity>units/gaul_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml
2 2 <Entity parent="units/gaul_champion_cavalry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry_barracks.xml
2 2 <Entity parent="units/gaul_champion_infantry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml
15 15 <SpecificName>Baguada</SpecificName> 16 16 <History>Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.</History> 17 17 <Icon>units/celt_infantry_javelinist.png</Icon> 18 <Classes datatype="tokens">Standard</Classes> 18 19 </Identity> 19 20 <Promotion> 20 21 <Entity>units/gaul_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml
15 15 <SpecificName>Gaeroa</SpecificName> 16 16 <History>The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.</History> 17 17 <Icon>units/celt_infantry_spearman.png</Icon> 18 <Classes datatype="tokens">Standard</Classes> 18 19 </Identity> 19 20 <Promotion> 20 21 <Entity>units/gaul_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_b.xml
7 7 <SpecificName>Pródromos</SpecificName> 8 8 <History>Prodromoi were the light scouts of Greek armies.</History> 9 9 <Icon>units/hele_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/hele_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml
24 24 <SpecificName>Peltastḗs Thrâx</SpecificName> 25 25 <History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.</History> 26 26 <Icon>units/hele_infantry_javelinist.png</Icon> 27 <Classes datatype="tokens">Standard</Classes> 27 28 </Identity> 28 29 <Promotion> 29 30 <Entity>units/hele_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml
27 27 <SpecificName>Hoplī́tēs Hellēnikós</SpecificName> 28 28 <History>Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.</History> 29 29 <Icon>units/hele_infantry_spearman.png</Icon> 30 <Classes datatype="tokens">Standard</Classes> 30 31 </Identity> 31 32 <Promotion> 32 33 <Entity>units/hele_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml
6 6 <SpecificName>Kantabriako Zaldun</SpecificName> 7 7 <History></History> 8 8 <Icon>units/iber_cavalry_javelinist.png</Icon> 9 <Classes datatype="tokens">Standard</Classes> 9 10 </Identity> 10 11 <Promotion> 11 12 <Entity>units/iber_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml
2 2 <Entity parent="units/iber_champion_cavalry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/iber_champion_infantry_barracks.xml
2 2 <Entity parent="units/iber_champion_infantry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml
11 11 <SpecificName>Lusitano Ezpatari</SpecificName> 12 12 <History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History> 13 13 <Icon>units/iber_infantry_javelinist.png</Icon> 14 <Classes datatype="tokens">Standard</Classes> 14 15 </Identity> 15 16 <Promotion> 16 17 <Entity>units/iber_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml
11 11 <SpecificName>Ezpatari</SpecificName> 12 12 <Icon>units/iber_infantry_swordsman.png</Icon> 13 13 <History>The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry.</History> 14 <Classes datatype="tokens">Standard</Classes> 14 15 </Identity> 15 16 <Promotion> 16 17 <Entity>units/iber_infantry_swordsman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_b.xml
7 7 <SpecificName>Xystophoros Thessalikos</SpecificName> 8 8 <History>The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow.</History> 9 9 <Icon>units/mace_cavalry_spearman.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/mace_cavalry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry_barracks.xml
3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 5 <SelectionGroupName>units/mace_champion_cavalry</SelectionGroupName> 6 <Classes datatype="tokens">Extra</Classes> 6 7 </Identity> 7 8 </Entity> -
binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a_barracks.xml
2 2 <Entity parent="units/mace_champion_infantry_a"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
24 24 <SpecificName>Peltastes Agrianikos</SpecificName> 25 25 <History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Agrianians are a Thracian tribe who sold their services to the Macedonians as mercenaries and added a much needed ranged and skirmishing ability to Macedonian armies.</History> 26 26 <Icon>units/mace_infantry_javelinist.png</Icon> 27 <Classes datatype="tokens">Standard</Classes> 27 28 </Identity> 28 29 <Promotion> 29 30 <Entity>units/mace_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_b.xml
14 14 <SpecificName>Pezétairos</SpecificName> 15 15 <History>'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.</History> 16 16 <Icon>units/hele_champion_infantry_mace.png</Icon> 17 <Classes datatype="tokens">Standard</Classes> 17 18 </Identity> 18 19 <Promotion> 19 20 <Entity>units/mace_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml
7 7 <SpecificName>Ashwarohi</SpecificName> 8 8 <History/> 9 9 <Icon>units/maur_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/maur_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml
2 2 <Entity parent="units/maur_champion_chariot"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/maur_champion_infantry_barracks.xml
2 2 <Entity parent="units/maur_champion_infantry"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_barracks.xml
2 2 <Entity parent="units/maur_champion_maiden"> 3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 <Classes datatype="tokens">Extra</Classes> 5 6 </Identity> 6 </Entity> 7 No newline at end of file 7 </Entity> -
binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml
14 14 <SpecificName>Dhanurdhar</SpecificName> 15 15 <Icon>units/maur_infantry_archer.png</Icon> 16 16 <History>Longbowman.</History> 17 <Classes datatype="tokens">Standard</Classes> 17 18 </Identity> 18 19 <Promotion> 19 20 <Entity>units/maur_infantry_archer_a</Entity> -
binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml
24 24 <SpecificName>Kauntika</SpecificName> 25 25 <Icon>units/maur_infantry_spearman.png</Icon> 26 26 <History>Bamboo Spearman.</History> 27 <Classes datatype="tokens">Standard</Classes> 27 28 </Identity> 28 29 <Promotion> 29 30 <Entity>units/maur_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
30 30 <Icon>units/maur_support_elephant.png</Icon> 31 31 <History>Support Elephant.</History> 32 32 <Tooltip>Mobile dropsite. Can also assist in constructing buildings.</Tooltip> 33 <Classes datatype="tokens">Standard</Classes> 33 34 <Formations disable=""/> 34 35 </Identity> 35 36 <Loot> -
binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml
7 7 <SpecificName>Mada Asabara</SpecificName> 8 8 <History>Just as the archers were the rock of the Persian infantry, the Persian cavalry was formed around the light cavalryman, or Asabari. Armed with javelins for long-ranged combat or close-quarter fighting, Asabari were also equipped with swords and axes. Since they were recruited from the upper classes many wore armor and helmets and their horses could also be fitted with light armor.</History> 9 9 <Icon>units/pers_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/pers_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
14 14 <SpecificName>Sugda Vaçabara</SpecificName> 15 15 <Icon>units/pers_infantry_archer.png</Icon> 16 16 <History>Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy.</History> 17 <Classes datatype="tokens">Standard</Classes> 17 18 </Identity> 18 19 <Promotion> 19 20 <Entity>units/pers_infantry_archer_a</Entity> -
binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
20 20 <SpecificName>Sparabara</SpecificName> 21 21 <Icon>units/pers_infantry_spearman.png</Icon> 22 22 <History>Median and Persian shieldbearers comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. </History> 23 <Classes datatype="tokens">Standard</Classes> 23 24 </Identity> 24 25 <Promotion> 25 26 <Entity>units/pers_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml
2 2 <Entity parent="template_unit_cavalry_ranged_archer"> 3 3 <Identity> 4 4 <Civ>ptol</Civ> 5 <Classes datatype="tokens">Camel </Classes>5 <Classes datatype="tokens">Camel Standard</Classes> 6 6 <SelectionGroupName>units/ptol_cavalry_archer_b</SelectionGroupName> 7 7 <GenericName>Nabataean Camel Archer</GenericName> 8 8 <SpecificName>Mutsābiq Gamal Nabatu</SpecificName> -
binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
21 21 </Health> 22 22 <Identity> 23 23 <Civ>ptol</Civ> 24 <Classes datatype="tokens">Mercenary </Classes>24 <Classes datatype="tokens">Mercenary Standard</Classes> 25 25 <SelectionGroupName>units/ptol_infantry_archer_b</SelectionGroupName> 26 26 <GenericName>Nubian Mercenary Archer</GenericName> 27 27 <SpecificName>Kousít Misthophóros Toxóti̱s</SpecificName> -
binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_b.xml
16 16 <SpecificName>Makhimos Phalangites</SpecificName> 17 17 <History>When pressed hard by the fellow successor states, the Ptolemies of Egypt began to arm and train the Egyptian people in "Macedonian fashion." These levies of indigenous Egyptians were crucial in turning back the Seleucid tide at the Battle of Raphia, cementing nationalist pride and threatening the rule of the Ptolemies over their own kingdom.</History> 18 18 <Icon>units/ptol_infantry_spearman.png</Icon> 19 <Classes datatype="tokens">Standard</Classes> 19 20 </Identity> 20 21 <Promotion> 21 22 <Entity>units/ptol_infantry_spearman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_b.xml
7 7 <SpecificName>Eques Socius</SpecificName> 8 8 <History>Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans.</History> 9 9 <Icon>units/hele_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 <RequiredTechnology>phase_town</RequiredTechnology> 11 12 </Identity> 12 13 <Promotion> -
binaries/data/mods/public/simulation/templates/units/rome_champion_cavalry_barracks.xml
3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 5 <SelectionGroupName>units/rome_champion_cavalry</SelectionGroupName> 6 <Classes datatype="tokens">Extra</Classes> 6 7 </Identity> 7 </Entity> 8 No newline at end of file 8 </Entity> -
binaries/data/mods/public/simulation/templates/units/rome_champion_infantry_barracks.xml
3 3 <Identity> 4 4 <RequiredTechnology>unlock_champion_units</RequiredTechnology> 5 5 <SelectionGroupName>units/rome_champion_infantry</SelectionGroupName> 6 <Classes datatype="tokens">Extra</Classes> 6 7 </Identity> 7 </Entity> 8 No newline at end of file 8 </Entity> -
binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml
15 15 <SpecificName>Veles</SpecificName> 16 16 <Icon>units/rome_infantry_javelinist.png</Icon> 17 17 <History>The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was to harry the enemy lines before the heavy infantry engaged and to support the cavalry. </History> 18 <Classes datatype="tokens">Standard</Classes> 18 19 </Identity> 19 20 <Promotion> 20 21 <Entity>units/rome_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
28 28 <SpecificName>Hastatus</SpecificName> 29 29 <Icon>units/rome_infantry_swordsman.png</Icon> 30 30 <History>The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defense they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.</History> 31 <Classes datatype="tokens">Standard</Classes> 31 32 </Identity> 32 33 <Promotion> 33 34 <Entity>units/rome_infantry_swordsman_a</Entity> -
binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml
7 7 <SpecificName>Hippeus Medikos</SpecificName> 8 8 <History>.</History> 9 9 <Icon>units/pers_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 <RequiredTechnology>phase_village</RequiredTechnology> 11 12 </Identity> 12 13 <Promotion> -
binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_b.xml
15 15 <SpecificName>Thureophóros Politès</SpecificName> 16 16 <History>The cities at the heart of the Seleucid realm, Syria, fielded their own citizen militia infantry, usually armed as thureophoroi, or medium infantry. In 148 BC at the Battle of Azotos against the Jewish Maccabees, the Seleucid army was called the 'Power of the Cities', due to the high proportion of citizen militia mobilized from the coastal cities of Syria. The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings.</History> 17 17 <Icon>units/sele_infantry_spearman_2.png</Icon> 18 <Classes datatype="tokens">Standard</Classes> 18 19 </Identity> 19 20 <Promotion> 20 21 <Entity>units/sele_infantry_spearman_2_a</Entity> -
binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_b.xml
7 7 <SpecificName>Pródromos Perioïkós</SpecificName> 8 8 <History>Spartan scout cavalry, supplied by the Perioikoi, or middle-class of Spartan society. Good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. Spartan cavalry, though, was no to good.</History> 9 9 <Icon>units/spart_cavalry_javelinist.png</Icon> 10 <Classes datatype="tokens">Standard</Classes> 10 11 </Identity> 11 12 <Promotion> 12 13 <Entity>units/spart_cavalry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml
17 17 <SpecificName>Akontistes Heilotes</SpecificName> 18 18 <History>Helots were the subject class of Spartan society and toiled tirelessly for their full-blooded Spartan masters. In times of need, Helots were pressed into service to serve as squires and battlefield skirmishers if necessary. The loyalty and performance of these troops was often suspect, but good performance on the battlefield sometimes meant freedom could be earned for the Helot warrior and his family.</History> 19 19 <Icon>units/spart_infantry_javelinist.png</Icon> 20 <Classes datatype="tokens">Standard</Classes> 20 21 </Identity> 21 22 <Promotion> 22 23 <Entity>units/spart_infantry_javelinist_a</Entity> -
binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml
22 22 <SpecificName>Hoplī́tēs Perioïkós</SpecificName> 23 23 <History>The basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks.</History> 24 24 <Icon>units/spart_infantry_spearman.png</Icon> 25 <Classes datatype="tokens">Standard</Classes> 25 26 </Identity> 26 27 <Promotion> 27 28 <Entity>units/spart_infantry_spearman_a</Entity>