| 1 | function Market() {} |
| 2 | |
| 3 | Market.prototype.Schema = "<a:component type='system'/><empty/>"; |
| 4 | |
| 5 | Market.prototype.Init = function() |
| 6 | { |
| 7 | this.tradeEntities = []; // List of trade entities from which this market works as a target |
| 8 | }; |
| 9 | |
| 10 | // |
| 11 | // Method designed to subscribe a new trader to this market. |
| 12 | // |
| 13 | Market.prototype.SubscribeTrader = function(trader) |
| 14 | { |
| 15 | // First check that this trader has not been already registered inside the market. |
| 16 | // If that is the case then do nothing and return true |
| 17 | if (trader in this.tradeEntities) |
| 18 | return true; |
| 19 | |
| 20 | // If the entity has not been registered for this market, |
| 21 | // add it to the list of traders |
| 22 | this.tradeEntities.push(trader); |
| 23 | |
| 24 | // If everything was correct return true |
| 25 | return true; |
| 26 | }; |
| 27 | |
| 28 | // |
| 29 | // Method designed for the management of the registered tarders when the market |
| 30 | // is destroyed |
| 31 | // |
| 32 | Market.prototype.OnDestroy = function() |
| 33 | { |
| 34 | // Find the entity inside the one of the list used in the market |
| 35 | // |
| 36 | // If the trader is found in the SourceMarket list then |
| 37 | // send him to his target market. |
| 38 | // |
| 39 | // If the trader is found in the TargetMarket list then |
| 40 | // send him to his source market |
| 41 | // |
| 42 | // If the source and target have been destroyed then stop |
| 43 | // trading |
| 44 | |
| 45 | let currentMarket = this.entity; |
| 46 | this.tradeEntities.forEach(function(trader) |
| 47 | { |
| 48 | // If there is at least a related market related with this trader |
| 49 | // then send him to it, otherwise stop trading |
| 50 | if (trader && trader.GetFirstMarket() && trader.GetFirstMarket() === currentMarket) |
| 51 | { |
| 52 | if (trader.GetSecondMarket()) |
| 53 | { |
| 54 | trader.InvalidateFirstMarket(); |
| 55 | trader.MoveToSecondMarket(); |
| 56 | } |
| 57 | else |
| 58 | trader.StopTrading(); |
| 59 | } |
| 60 | else if(trader && trader.GetSecondMarket() && trader.GetSecondMarket() === currentMarket) |
| 61 | { |
| 62 | if (trader.GetFirstMarket()) |
| 63 | { |
| 64 | trader.InvalidateSecondMarket(); |
| 65 | trader.MoveToFirstMarket(); |
| 66 | } |
| 67 | else |
| 68 | trader.StopTrading(); |
| 69 | } |
| 70 | }); |
| 71 | }; |
| 72 | |
| 73 | // |
| 74 | // Method designed for the management of the trade units when the market is captured |
| 75 | // |
| 76 | Market.prototype.OnOwnershipChanged = function(msg) |
| 77 | { |
| 78 | if (msg.to != -1 && msg.from != -1) |
| 79 | { |
| 80 | let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager); |
| 81 | let cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(msg.to), IID_Player); |
| 82 | |
| 83 | // If the new owner is an not an ally the trader should display a behavior |
| 84 | // similar when the market is destroyed. |
| 85 | |
| 86 | if(!cmpPlayer.IsAlly(msg.from)) |
| 87 | { |
| 88 | |
| 89 | // Find the entity inside the one of the list used in the market |
| 90 | // |
| 91 | // If the trader is found in the SourceMarket list then |
| 92 | // send him to his target market. |
| 93 | // |
| 94 | // If the trader is found in the TargetMarket list then |
| 95 | // send him to his source market |
| 96 | // |
| 97 | // If the source and target have been captured then stop |
| 98 | // trading |
| 99 | |
| 100 | let currentMarket = this.entity; |
| 101 | this.tradeEntities.forEach(function(trader) |
| 102 | { |
| 103 | // If there is at least a related market related with this trader |
| 104 | // then send him to it, otherwise stop trading |
| 105 | if (trader && trader.GetFirstMarket() && trader.GetFirstMarket() === currentMarket) |
| 106 | { |
| 107 | if (trader.GetSecondMarket()) |
| 108 | { |
| 109 | trader.InvalidateFirstMarket(); |
| 110 | trader.MoveToSecondMarket(); |
| 111 | } |
| 112 | else |
| 113 | trader.StopTrading(); |
| 114 | } |
| 115 | else if(trader && trader.GetSecondMarket() && trader.GetSecondMarket() === currentMarket) |
| 116 | { |
| 117 | if (trader.GetFirstMarket()) |
| 118 | { |
| 119 | trader.InvalidateSecondMarket(); |
| 120 | trader.MoveToFirstMarket(); |
| 121 | } |
| 122 | else |
| 123 | trader.StopTrading(); |
| 124 | } |
| 125 | }); |
| 126 | } |
| 127 | } |
| 128 | }; |
| 129 | |
| 130 | // |
| 131 | // Method designed to handle the ocation when a market changes diplomacy into |
| 132 | // an hostil position |
| 133 | Market.prototype.OnDiplomacyChanged = function(msg) |
| 134 | { |
| 135 | let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership); |
| 136 | let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager); |
| 137 | let cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(msg.player), IID_Player); |
| 138 | |
| 139 | // If the new diplomatic position of the player is not an ally return to |
| 140 | // respective ally markets |
| 141 | warn(JSON.stringify(cmpPlayer.IsAlly(cmpOwnership.GetOwner()))); |
| 142 | if (cmpPlayer.IsAlly(cmpOwnership.GetOwner())) |
| 143 | { |
| 144 | |
| 145 | // Find the entity inside the one of the list used in the market |
| 146 | // |
| 147 | // If the trader is found in the SourceMarket list then |
| 148 | // send him to his target market. |
| 149 | // |
| 150 | // If the trader is found in the TargetMarket list then |
| 151 | // send him to his source market |
| 152 | // |
| 153 | // If the source and target have been captured then stop |
| 154 | // trading |
| 155 | |
| 156 | let currentMarket = this.entity; |
| 157 | this.tradeEntities.forEach(function(trader) |
| 158 | { |
| 159 | // If there is at least a related market related with this trader |
| 160 | // then send him to it, otherwise stop trading |
| 161 | if (trader && trader.GetFirstMarket() && trader.GetFirstMarket() === currentMarket) |
| 162 | { |
| 163 | if (trader.GetSecondMarket()) |
| 164 | { |
| 165 | trader.InvalidateFirstMarket(); |
| 166 | trader.MoveToSecondMarket(); |
| 167 | } |
| 168 | else |
| 169 | trader.StopTrading(); |
| 170 | } |
| 171 | else if(trader && trader.GetSecondMarket() && trader.GetSecondMarket() === currentMarket) |
| 172 | { |
| 173 | if (trader.GetFirstMarket()) |
| 174 | { |
| 175 | trader.InvalidateSecondMarket(); |
| 176 | trader.MoveToFirstMarket(); |
| 177 | } |
| 178 | else |
| 179 | trader.StopTrading(); |
| 180 | } |
| 181 | }); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | Engine.RegisterComponentType(IID_Market, "Market", Market); |