Ticket #3277: UnitAI_js.patch
File UnitAI_js.patch, 1.3 KB (added by , 8 years ago) |
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binaries/data/mods/public/simulation/components/UnitAI.js
2746 2746 let dropsiteTypes = cmpResourceDropsite.GetTypes(); 2747 2747 cmpResourceGatherer.CommitResources(dropsiteTypes); 2748 2748 this.SetGathererAnimationOverride(); 2749 } 2749 } 2750 2750 2751 2751 // We finished building it. 2752 2752 // Switch to the next order (if any) … … 3458 3458 var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); 3459 3459 if (this.losRangeQuery) 3460 3460 this.SetupRangeQuery(cmpRangeManager.IsActiveQueryEnabled(this.losRangeQuery)); 3461 3461 3462 3462 if (this.IsHealer() && this.losHealRangeQuery) 3463 3463 this.SetupHealRangeQuery(cmpRangeManager.IsActiveQueryEnabled(this.losHealRangeQuery)); 3464 3464 }; … … 5168 5168 return; 5169 5169 5170 5170 var cmpTrader = Engine.QueryInterface(this.entity, IID_Trader); 5171 if (cmpTrader.HasBothMarkets()) 5171 var cmpMarket = Engine.QueryInterface(target, IID_Market); 5172 5173 if (cmpMarket.SubscribeTrader(cmpTrader) && cmpTrader.HasBothMarkets()) 5172 5174 { 5173 5175 var data = { "firstMarket": cmpTrader.GetFirstMarket(), "secondMarket": cmpTrader.GetSecondMarket(), "route": route, "force": false }; 5174 5176