| 1 | <?xml version="1.0" encoding="utf-8"?> |
| 2 | <Entity parent="template_structure_civic"> |
| 3 | <BuildRestrictions> |
| 4 | <Category>House</Category> |
| 5 | </BuildRestrictions> |
| 6 | <Capturable> |
| 7 | <CapturePoints>300</CapturePoints> |
| 8 | </Capturable> |
| 9 | <Cost> |
| 10 | <PopulationBonus>5</PopulationBonus> |
| 11 | <BuildTime>30</BuildTime> |
| 12 | <Resources> |
| 13 | <wood>75</wood> |
| 14 | </Resources> |
| 15 | </Cost> |
| 16 | <Footprint> |
| 17 | <Square width="18.0" depth="18.0"/> |
| 18 | <Height>5.0</Height> |
| 19 | </Footprint> |
| 20 | <GarrisonHolder> |
| 21 | <Max>3</Max> |
| 22 | <BuffHeal>0</BuffHeal> |
| 23 | <EjectHealth>0.1</EjectHealth> |
| 24 | <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> |
| 25 | <List datatype="tokens">Support</List> |
| 26 | <LoadingRange>1</LoadingRange> |
| 27 | </GarrisonHolder> |
| 28 | <Health> |
| 29 | <Max>800</Max> |
| 30 | <SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath> |
| 31 | </Health> |
| 32 | <Identity> |
| 33 | <GenericName>House</GenericName> |
| 34 | <Tooltip>Increase the population limit.</Tooltip> |
| 35 | <Classes datatype="tokens">-ConquestCritical</Classes> |
| 36 | <VisibleClasses datatype="tokens">Village House</VisibleClasses> |
| 37 | <Icon>structures/house.png</Icon> |
| 38 | </Identity> |
| 39 | <Loot> |
| 40 | <xp>100</xp> |
| 41 | <food>0</food> |
| 42 | <wood>10</wood> |
| 43 | <stone>10</stone> |
| 44 | <metal>0</metal> |
| 45 | </Loot> |
| 46 | <Obstruction> |
| 47 | <Static width="14.0" depth="14.0"/> |
| 48 | </Obstruction> |
| 49 | <ProductionQueue> |
| 50 | <BatchTimeModifier>1.0</BatchTimeModifier> |
| 51 | <Entities datatype="tokens"> |
| 52 | units/{civ}_support_female_citizen_house |
| 53 | </Entities> |
| 54 | <Technologies datatype="tokens"> |
| 55 | health_females_01 |
| 56 | pop_house_01 |
| 57 | unlock_females_house |
| 58 | </Technologies> |
| 59 | </ProductionQueue> |
| 60 | <Sound> |
| 61 | <SoundGroups> |
| 62 | <select>interface/select/building/sel_house.xml</select> |
| 63 | <constructed>interface/complete/building/complete_house.xml</constructed> |
| 64 | <death>attack/destruction/building_collapse_large.xml</death> |
| 65 | </SoundGroups> |
| 66 | </Sound> |
| 67 | <StatusBars> |
| 68 | <BarWidth>6.0</BarWidth> |
| 69 | <BarHeight>0.6</BarHeight> |
| 70 | <HeightOffset>8.0</HeightOffset> |
| 71 | </StatusBars> |
| 72 | <TerritoryInfluence> |
| 73 | <Root>false</Root> |
| 74 | <Radius>24</Radius> |
| 75 | <Weight>40000</Weight> |
| 76 | </TerritoryInfluence> |
| 77 | <Vision> |
| 78 | <Range>40</Range> |
| 79 | </Vision> |
| 80 | <VisualActor> |
| 81 | <FoundationActor>structures/fndn_3x3.xml</FoundationActor> |
| 82 | </VisualActor> |
| 83 | </Entity> |