Ticket #3345: 0ad-arm64.patch

File 0ad-arm64.patch, 2.9 KB (added by Martin Michlmayr, 9 years ago)
  • build/premake/premake4.lua

     
    8686            arch = "x86"
    8787        elseif string.find(machine, "arm") == 1 then
    8888            arch = "arm"
     89        elseif string.find(machine, "aarch64") == 1 then
     90            arch = "aarch64"
    8991        else
    9092            print("WARNING: Cannot determine architecture from GCC, assuming x86")
    9193        end
     
    828830        table.insert(source_dirs, "lib/sysdep/arch/x86_x64");
    829831    elseif arch == "arm" then
    830832        table.insert(source_dirs, "lib/sysdep/arch/arm");
     833    elseif arch == "aarch64" then
     834        table.insert(source_dirs, "lib/sysdep/arch/aarch64");
    831835    end
    832836
    833837    -- OS-specific
  • source/lib/byte_order.h

    Cannot display: file marked as a binary type.
    svn:mime-type = application/octet-stream
     
    3333#ifndef BYTE_ORDER
    3434# define LITTLE_ENDIAN 0x4321
    3535# define BIG_ENDIAN    0x1234
    36 # if ARCH_IA32 || ARCH_IA64 || ARCH_AMD64 || ARCH_ALPHA || ARCH_ARM || ARCH_MIPS || defined(__LITTLE_ENDIAN__)
     36# if ARCH_IA32 || ARCH_IA64 || ARCH_AMD64 || ARCH_ALPHA || ARCH_ARM || ARCH_AARCH64 || ARCH_MIPS || defined(__LITTLE_ENDIAN__)
    3737#  define BYTE_ORDER LITTLE_ENDIAN
    3838# else
    3939#  define BYTE_ORDER BIG_ENDIAN
  • source/lib/sysdep/arch.h

     
    5858#else
    5959# define ARCH_ARM 0
    6060#endif
     61// .. AArch64 (ARM64)
     62#if defined(__aarch64__)
     63# define ARCH_AARCH64 1
     64#else
     65# define ARCH_AARCH64 0
     66#endif
    6167// .. MIPS
    6268#if defined(__MIPS__) || defined(__mips__) || defined(__mips)
    6369# define ARCH_MIPS 1
     
    6672#endif
    6773
    6874// ensure exactly one architecture has been detected
    69 #if (ARCH_IA32+ARCH_IA64+ARCH_AMD64+ARCH_ALPHA+ARCH_ARM+ARCH_MIPS) != 1
     75#if (ARCH_IA32+ARCH_IA64+ARCH_AMD64+ARCH_ALPHA+ARCH_ARM+ARCH_AARCH64+ARCH_MIPS) != 1
    7076# error "architecture not correctly detected (either none or multiple ARCH_* defined)"
    7177#endif
    7278
  • source/ps/GameSetup/HWDetect.cpp

     
    223223    scriptInterface.SetProperty(settings, "arch_ia32", ARCH_IA32);
    224224    scriptInterface.SetProperty(settings, "arch_amd64", ARCH_AMD64);
    225225    scriptInterface.SetProperty(settings, "arch_arm", ARCH_ARM);
     226    scriptInterface.SetProperty(settings, "arch_aarch64", ARCH_AARCH64);
    226227
    227228#ifdef NDEBUG
    228229    scriptInterface.SetProperty(settings, "build_debug", 0);