Ticket #3378: 3378_v2.patch

File 3378_v2.patch, 1.2 KB (added by s0600204, 9 years ago)

Tweaked comment

  • source/simulation2/components/CCmpTerritoryManager.cpp

     
    389389
    390390    // Reset territory counts for all players
    391391    CmpPtr<ICmpPlayerManager> cmpPlayerManager(GetSystemEntity());
    392     if (cmpPlayerManager && cmpPlayerManager->GetNumPlayers() != m_TerritoryCellCounts.size())
     392    if (cmpPlayerManager && (size_t)cmpPlayerManager->GetNumPlayers() != m_TerritoryCellCounts.size())
    393393        m_TerritoryCellCounts.resize(cmpPlayerManager->GetNumPlayers());
    394394    for (u16& count : m_TerritoryCellCounts)
    395395        count = 0;
     
    535535    if (player <= 0 && (size_t)player > m_TerritoryCellCounts.size())
    536536        return 0;
    537537
     538    // On rejoins, there's no guarantee the prerequisite CalculateTerritories has been called
     539    if (m_TerritoryTotalPassableCellCount <= 0)
     540        CalculateTerritories();
    538541    ENSURE(m_TerritoryTotalPassableCellCount > 0);
     542
    539543    u8 percentage = (m_TerritoryCellCounts[player] * 100) / m_TerritoryTotalPassableCellCount;
    540544    ENSURE(percentage <= 100);
    541545    return percentage;