Ticket #3600: mult_operations_v1.patch
File mult_operations_v1.patch, 71.2 KB (added by , 8 years ago) |
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ps/trunk/binaries/data/mods/public/globalscripts/Technologies.js
39 39 40 40 // Nothing is cumulative so that ordering doesn't matter as much as possible 41 41 if (modification.multiply) 42 retValue += (modification.multiply - 1) * propertyValue; 42 retValue *= modification.multiply; 43 else if (modification.bmultiply) 44 retValue += (modification.bmultiply - 1) * propertyValue; 45 else if (modification.smultiply) 46 retValue *= 1/modification.smultiply; 43 47 else if (modification.add) 44 48 retValue += modification.add; 45 49 else if (modification.replace !== undefined) // This will depend on ordering because there is no choice -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
1 1 { 2 2 "autoResearch": true, 3 3 "modifications": [ 4 {"value": "Health/Max", " multiply": 1.2 },4 {"value": "Health/Max", "bmultiply": 1.2 }, 5 5 {"value": "Armour/Hack", "add": 1 }, 6 6 {"value": "Armour/Pierce", "add": 1 }, 7 7 {"value": "Armour/Crush", "add": 1 }, … … 9 9 {"value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry"}, 10 10 {"value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, 11 11 {"value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, 12 {"value": "Attack/Ranged/Spread", " multiply": 0.95,"affects": "Ranged" },13 {"value": "Attack/Melee/Hack", " multiply": 1.2, "affects": "Melee" },14 {"value": "Attack/Melee/Pierce", " multiply": 1.2, "affects": "Melee" },12 {"value": "Attack/Ranged/Spread", "bmultiply": 0.95,"affects": "Ranged" }, 13 {"value": "Attack/Melee/Hack", "bmultiply": 1.2, "affects": "Melee" }, 14 {"value": "Attack/Melee/Pierce", "bmultiply": 1.2, "affects": "Melee" }, 15 15 {"value": "Heal/Range", "add": 4, "affects": "Healer" }, 16 16 {"value": "Heal/HP", "add": 5, "affects": "Healer" } 17 17 ], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json
15 15 "icon": "horse_trainer.png", 16 16 "researchTime": 40, 17 17 "tooltip": "+20% melee cavalry attack.", 18 "modifications": [{"value": "Attack/Melee/Hack", " multiply": 1.2},19 {"value": "Attack/Melee/Pierce", " multiply": 1.2},20 {"value": "Attack/Melee/Crush", " multiply": 1.2}],18 "modifications": [{"value": "Attack/Melee/Hack", "bmultiply": 1.2}, 19 {"value": "Attack/Melee/Pierce", "bmultiply": 1.2}, 20 {"value": "Attack/Melee/Crush", "bmultiply": 1.2}], 21 21 "affects": ["Cavalry Melee"], 22 22 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 23 23 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json
16 16 "icon": "spear_cavalry.png", 17 17 "researchTime": 40, 18 18 "tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.", 19 "modifications": [{"value": "Attack/Melee/Hack", " multiply": 1.2},20 {"value": "Attack/Melee/Pierce", " multiply": 1.2},21 {"value": "Attack/Melee/Crush", " multiply": 1.2}],19 "modifications": [{"value": "Attack/Melee/Hack", "bmultiply": 1.2}, 20 {"value": "Attack/Melee/Pierce", "bmultiply": 1.2}, 21 {"value": "Attack/Melee/Crush", "bmultiply": 1.2}], 22 22 "affects": ["Cavalry Melee"], 23 23 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 24 24 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json
15 15 "icon": "horse_rider.png", 16 16 "researchTime": 40, 17 17 "tooltip": "+20% ranged cavalry attack.", 18 "modifications": [{"value": "Attack/Ranged/Hack", " multiply": 1.2},19 {"value": "Attack/Ranged/Pierce", " multiply": 1.2},20 {"value": "Attack/Ranged/Crush", " multiply": 1.2}],18 "modifications": [{"value": "Attack/Ranged/Hack", "bmultiply": 1.2}, 19 {"value": "Attack/Ranged/Pierce", "bmultiply": 1.2}, 20 {"value": "Attack/Ranged/Crush", "bmultiply": 1.2}], 21 21 "affects": ["Cavalry Ranged"], 22 22 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 23 23 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json
16 16 "icon": "horse_rider.png", 17 17 "researchTime": 40, 18 18 "tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.", 19 "modifications": [{"value": "Attack/Ranged/Hack", " multiply": 1.2},20 {"value": "Attack/Ranged/Pierce", " multiply": 1.2},21 {"value": "Attack/Ranged/Crush", " multiply": 1.2}],19 "modifications": [{"value": "Attack/Ranged/Hack", "bmultiply": 1.2}, 20 {"value": "Attack/Ranged/Pierce", "bmultiply": 1.2}, 21 {"value": "Attack/Ranged/Crush", "bmultiply": 1.2}], 22 22 "affects": ["Cavalry Ranged"], 23 23 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 24 24 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json
15 15 "icon": "sword.png", 16 16 "researchTime": 40, 17 17 "tooltip": "+20% melee infantry attack.", 18 "modifications": [{"value": "Attack/Melee/Hack", " multiply": 1.2},19 {"value": "Attack/Melee/Pierce", " multiply": 1.2},20 {"value": "Attack/Melee/Crush", " multiply": 1.2}],18 "modifications": [{"value": "Attack/Melee/Hack", "bmultiply": 1.2}, 19 {"value": "Attack/Melee/Pierce", "bmultiply": 1.2}, 20 {"value": "Attack/Melee/Crush", "bmultiply": 1.2}], 21 21 "affects": ["Infantry Melee"], 22 22 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 23 23 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json
8 8 "icon": "sword_cross.png", 9 9 "researchTime": 40, 10 10 "tooltip": "+20% melee infantry attack.", 11 "modifications": [{"value": "Attack/Melee/Hack", " multiply": 1.2},12 {"value": "Attack/Melee/Pierce", " multiply": 1.2},13 {"value": "Attack/Melee/Crush", " multiply": 1.2}],11 "modifications": [{"value": "Attack/Melee/Hack", "bmultiply": 1.2}, 12 {"value": "Attack/Melee/Pierce", "bmultiply": 1.2}, 13 {"value": "Attack/Melee/Crush", "bmultiply": 1.2}], 14 14 "affects": ["Infantry Melee"], 15 15 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 16 16 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json
14 14 "icon": "arrow.png", 15 15 "researchTime": 40, 16 16 "tooltip": "+20% ranged infantry attack.", 17 "modifications": [{"value": "Attack/Ranged/Hack", " multiply": 1.2},18 {"value": "Attack/Ranged/Pierce", " multiply": 1.2},19 {"value": "Attack/Ranged/Crush", " multiply": 1.2}],17 "modifications": [{"value": "Attack/Ranged/Hack", "bmultiply": 1.2}, 18 {"value": "Attack/Ranged/Pierce", "bmultiply": 1.2}, 19 {"value": "Attack/Ranged/Crush", "bmultiply": 1.2}], 20 20 "affects": ["Infantry Ranged"], 21 21 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 22 22 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
15 15 "icon": "javelin_thong.png", 16 16 "researchTime": 40, 17 17 "tooltip": "+20% ranged infantry attack.", 18 "modifications": [{"value": "Attack/Ranged/Hack", " multiply": 1.2},19 {"value": "Attack/Ranged/Pierce", " multiply": 1.2},20 {"value": "Attack/Ranged/Crush", " multiply": 1.2}],18 "modifications": [{"value": "Attack/Ranged/Hack", "bmultiply": 1.2}, 19 {"value": "Attack/Ranged/Pierce", "bmultiply": 1.2}, 20 {"value": "Attack/Ranged/Crush", "bmultiply": 1.2}], 21 21 "affects": ["Infantry Ranged"], 22 22 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 23 23 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
15 15 "researchTime": 40, 16 16 "tooltip": "Inspire your troops with higher pay. All soldiers +25% attack.", 17 17 "modifications": [ 18 {"value": "Attack/Melee/Hack", " multiply": 1.25},19 {"value": "Attack/Melee/Pierce", " multiply": 1.25},20 {"value": "Attack/Melee/Crush", " multiply": 1.25},21 {"value": "Attack/Ranged/Hack", " multiply": 1.25},22 {"value": "Attack/Ranged/Pierce", " multiply": 1.25},23 {"value": "Attack/Ranged/Crush", " multiply": 1.25}18 {"value": "Attack/Melee/Hack", "bmultiply": 1.25}, 19 {"value": "Attack/Melee/Pierce", "bmultiply": 1.25}, 20 {"value": "Attack/Melee/Crush", "bmultiply": 1.25}, 21 {"value": "Attack/Ranged/Hack", "bmultiply": 1.25}, 22 {"value": "Attack/Ranged/Pierce", "bmultiply": 1.25}, 23 {"value": "Attack/Ranged/Crush", "bmultiply": 1.25} 24 24 ], 25 25 "affects": ["CitizenSoldier", "Champion", "Hero"], 26 26 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
7 7 "icon": "crenelations.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", 10 "modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", " multiply": 1.4}],10 "modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "bmultiply": 1.4}], 11 11 "affects": ["Defensive Tower"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json
9 9 "researchTime": 40, 10 10 "tooltip": "City walls -20% build time, but -1 crush armor level.", 11 11 "modifications": [ 12 {"value": "Cost/BuildTime", " multiply": 0.8},12 {"value": "Cost/BuildTime", "bmultiply": 0.8}, 13 13 {"value": "Armour/Crush", "add": -1.0} 14 14 ], 15 15 "affects": ["StoneWall"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json
4 4 "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", 5 5 "requirements": {"civ": "cart"}, 6 6 "modifications": [ 7 {"value": "Health/Max", " multiply": 3.0},8 {"value": "Cost/BuildTime", " multiply": 2.0},9 {"value": "Cost/Resources/stone", " multiply": 2.0}7 {"value": "Health/Max", "bmultiply": 3.0}, 8 {"value": "Cost/BuildTime", "bmultiply": 2.0}, 9 {"value": "Cost/Resources/stone", "bmultiply": 2.0} 10 10 ], 11 11 "affects": ["StoneWall"] 12 12 } 13 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json
7 7 "icon": "political_face.png", 8 8 "researchTime": 60, 9 9 "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", 10 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.75}],10 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.75}], 11 11 "affects": ["Civic"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json
7 7 "icon": "armor_ship_gold.png", 8 8 "researchTime": 60, 9 9 "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", 10 "modifications": [{"value": "Vision/Range", " multiply": 1.25}],10 "modifications": [{"value": "Vision/Range", "bmultiply": 1.25}], 11 11 "affects": ["Trader", "Ship"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } 14 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs.json
8 8 "icon": "clenched_fist.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", 11 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.8}],11 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.8}], 12 12 "affects": ["Celt Mercenary"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } 15 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json
8 8 "icon": "fist_spear.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", 11 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.8}],11 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.8}], 12 12 "affects": ["Celt Mercenary"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } 15 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs.json
8 8 "icon": "clenched_fist.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", 11 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.8}],11 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.8}], 12 12 "affects": ["Iberian Mercenary"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } 15 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json
8 8 "icon": "fist_spear.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", 11 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.8}],11 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.8}], 12 12 "affects": ["Iberian Mercenary"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs.json
8 8 "icon": "clenched_fist.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", 11 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.8}],11 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.8}], 12 12 "affects": ["Italian Mercenary"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } 15 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json
8 8 "icon": "fist_spear.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", 11 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.8}],11 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.8}], 12 12 "affects": ["Italian Mercenary"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } 15 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json
4 4 "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", 5 5 "requirements": {"any": [{"civ": "brit"},{"civ": "gaul"}]}, 6 6 "modifications": [ 7 {"value": "Health/Max", " multiply": 0.8},8 {"value": "Capturable/CapturePoints", " multiply": 0.8},9 {"value": "Cost/BuildTime", " multiply": 0.8}7 {"value": "Health/Max", "bmultiply": 0.8}, 8 {"value": "Capturable/CapturePoints", "bmultiply": 0.8}, 9 {"value": "Cost/BuildTime", "bmultiply": 0.8} 10 10 ], 11 11 "affects": ["Structure"] 12 12 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
7 7 "icon": "blocks_three.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Territory decay -50% for Outposts.", 10 "modifications": [{"value": "TerritoryDecay/DecayRate", " multiply": 0.5}],10 "modifications": [{"value": "TerritoryDecay/DecayRate", "bmultiply": 0.5}], 11 11 "affects": ["Outpost"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
1 1 { 2 2 "autoResearch": true, 3 3 "modifications": [ 4 {"value": "Health/Max", " multiply": 1.2 },4 {"value": "Health/Max", "bmultiply": 1.2 }, 5 5 {"value": "Armour/Hack", "add": 1 }, 6 6 {"value": "Armour/Pierce", "add": 1 }, 7 7 {"value": "Armour/Crush", "add": 1 }, … … 9 9 {"value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry"}, 10 10 {"value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, 11 11 {"value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, 12 {"value": "Attack/Ranged/Spread", " multiply": 0.95,"affects": "Ranged" },13 {"value": "Attack/Melee/Hack", " multiply": 1.2, "affects": "Melee" },14 {"value": "Attack/Melee/Pierce", " multiply": 1.2, "affects": "Melee" },12 {"value": "Attack/Ranged/Spread", "bmultiply": 0.95,"affects": "Ranged" }, 13 {"value": "Attack/Melee/Hack", "bmultiply": 1.2, "affects": "Melee" }, 14 {"value": "Attack/Melee/Pierce", "bmultiply": 1.2, "affects": "Melee" }, 15 15 {"value": "Heal/Range", "add": 4, "affects": "Healer" }, 16 16 {"value": "Heal/HP", "add": 5, "affects": "Healer" } 17 17 ], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
6 6 "icon": "meat.png", 7 7 "researchTime": 40, 8 8 "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", 9 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.75}],9 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.75}], 10 10 "affects": ["Domestic"], 11 11 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 12 12 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
8 8 "icon": "plow.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Workers +25% farming rate.", 11 "modifications": [{"value": "ResourceGatherer/Rates/food.grain", " multiply": 1.25}],11 "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "bmultiply": 1.25}], 12 12 "affects": ["Worker"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
7 7 "icon": "plow.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Equip your workers with iron plows. +15% farming rate.", 10 "modifications": [{"value": "ResourceGatherer/Rates/food.grain", " multiply": 1.15}],10 "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "bmultiply": 1.15}], 11 11 "affects": ["Worker"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
8 8 "icon": "plow.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Workers +15% farming rate.", 11 "modifications": [{"value": "ResourceGatherer/Rates/food.grain", " multiply": 1.15}],11 "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "bmultiply": 1.15}], 12 12 "affects": ["Worker"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
7 7 "icon": "fishing_net.png", 8 8 "researchTime": 30, 9 9 "tooltip": "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish.", 10 "modifications": [{"value": "ResourceGatherer/Rates/food.fish", " multiply": 1.30}],10 "modifications": [{"value": "ResourceGatherer/Rates/food.fish", "bmultiply": 1.30}], 11 11 "affects": ["FishingBoat"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
7 7 "icon": "wood_axe.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Workers +15% lumbering rate for trees.", 10 "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", " multiply": 1.15}],10 "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "bmultiply": 1.15}], 11 11 "affects": ["Worker"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
8 8 "icon": "wood_axe.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Workers +50% lumbering rate for trees.", 11 "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", " multiply": 1.50}],11 "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "bmultiply": 1.50}], 12 12 "affects": ["Worker"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
8 8 "icon": "wood_axe.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Workers +15% lumbering rate for trees.", 11 "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", " multiply": 1.15}],11 "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "bmultiply": 1.15}], 12 12 "affects": ["Worker"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
13 13 "icon": "mining_stone.png", 14 14 "researchTime": 40, 15 15 "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.", 16 "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", " multiply": 1.15}],16 "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "bmultiply": 1.15}], 17 17 "affects": ["Worker"], 18 18 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 19 19 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
12 12 "icon": "mining_stone.png", 13 13 "researchTime": 40, 14 14 "tooltip": "+15% stone gathering rate.", 15 "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", " multiply": 1.15}],15 "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "bmultiply": 1.15}], 16 16 "affects": ["Worker"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 18 18 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json
8 8 "icon": "mining_metal.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Develop shaft mining. +15% metal gathering rate.", 11 "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", " multiply": 1.15}],11 "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "bmultiply": 1.15}], 12 12 "affects": ["Worker"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json
12 12 "icon": "mining_metal.png", 13 13 "researchTime": 40, 14 14 "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.", 15 "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", " multiply": 1.50}],15 "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "bmultiply": 1.50}], 16 16 "affects": ["Worker"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 18 18 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json
13 13 "icon": "mining_stone.png", 14 14 "researchTime": 40, 15 15 "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.", 16 "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", " multiply": 1.50}],16 "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "bmultiply": 1.50}], 17 17 "affects": ["Worker"], 18 18 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 19 19 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json
7 7 "icon": "mining_metal.png", 8 8 "researchTime": 40, 9 9 "tooltip": "+15% metal gathering rate.", 10 "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", " multiply": 1.15}],10 "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "bmultiply": 1.15}], 11 11 "affects": ["Worker"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json
6 6 "icon": "gather_basket.png", 7 7 "researchTime": 40, 8 8 "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", 9 "modifications": [{"value": "ResourceGatherer/Rates/food.fruit", " multiply": 1.5}],9 "modifications": [{"value": "ResourceGatherer/Rates/food.fruit", "bmultiply": 1.5}], 10 10 "affects": ["Worker"], 11 11 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 12 12 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json
12 12 "icon": "healing_rate.png", 13 13 "researchTime": 40, 14 14 "tooltip": "Healers +25% healing rate.", 15 "modifications": [{"value": "Heal/Rate", " multiply": 0.8}],15 "modifications": [{"value": "Heal/Rate", "bmultiply": 0.8}], 16 16 "affects": ["Healer"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 18 18 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json
13 13 "icon": "healing_rate.png", 14 14 "researchTime": 40, 15 15 "tooltip": "Healers +25% healing rate.", 16 "modifications": [{"value": "Heal/Rate", " multiply": 0.8}],16 "modifications": [{"value": "Heal/Rate", "bmultiply": 0.8}], 17 17 "affects": ["Healer"], 18 18 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 19 19 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
12 12 "icon": "cauldron.png", 13 13 "researchTime": 40, 14 14 "tooltip": "Temples +50% garrisoned healing rate.", 15 "modifications": [{"value": "GarrisonHolder/BuffHeal", " multiply": 1.5}],15 "modifications": [{"value": "GarrisonHolder/BuffHeal", "bmultiply": 1.5}], 16 16 "affects": ["Temple"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 18 18 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
7 7 "icon": "wives_festival.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Female Citizens +50% Health.", 10 "modifications": [{"value": "Health/Max", " multiply": 1.50}],10 "modifications": [{"value": "Health/Max", "bmultiply": 1.50}], 11 11 "affects": ["Female Citizen"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
9 9 "researchTime": 40, 10 10 "tooltip": "City walls +2 crush armor levels, but +10% build time.", 11 11 "modifications": [ 12 {"value": "Cost/BuildTime", " multiply": 1.1},12 {"value": "Cost/BuildTime", "bmultiply": 1.1}, 13 13 {"value": "Armour/Crush", "add": 2.0} 14 14 ], 15 15 "affects": ["StoneWall"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json
4 4 "description": "The Greeks used stone construction from early Mycenaean times.", 5 5 "requirements": {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}, 6 6 "modifications": [ 7 {"value": "Health/Max", " multiply": 1.1},8 {"value": "Capturable/CapturePoints", " multiply": 1.1},9 {"value": "Cost/BuildTime", " multiply": 1.1}7 {"value": "Health/Max", "bmultiply": 1.1}, 8 {"value": "Capturable/CapturePoints", "bmultiply": 1.1}, 9 {"value": "Cost/BuildTime", "bmultiply": 1.1} 10 10 ], 11 11 "affects": ["Structure"] 12 12 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json
3 3 "autoResearch": true, 4 4 "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", 5 5 "requirements": {"civ": "spart"}, 6 "modifications": [{"value": "Player/MaxPopulation", " multiply": 0.9}]6 "modifications": [{"value": "Player/MaxPopulation", "bmultiply": 0.9}] 7 7 } 8 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
8 8 "researchTime": 60, 9 9 "tooltip": "+25% health for spear infantry, but also +10% train time.", 10 10 "modifications": [ 11 {"value": "Health/Max", " multiply": 1.25},12 {"value": "Cost/BuildTime", " multiply": 1.1}11 {"value": "Health/Max", "bmultiply": 1.25}, 12 {"value": "Cost/BuildTime", "bmultiply": 1.1} 13 13 ], 14 14 "affects": ["Spear Infantry"], 15 15 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/teambonus_athen_delian_league.json
3 3 "autoResearch": true, 4 4 "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", 5 5 "requirements": {"civ": "athen"}, 6 "modifications": [{"value": "Cost/BuildTime", " multiply": 0.75}],6 "modifications": [{"value": "Cost/BuildTime", "bmultiply": 0.75}], 7 7 "affects": ["Warship"] 8 8 } 9 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/temp_special_hellenization.json
12 12 "icon": "political_face.png", 13 13 "researchTime": 60, 14 14 "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", 15 "modifications": [{"value": "TerritoryInfluence/Radius", " multiply": 1.20}],15 "modifications": [{"value": "TerritoryInfluence/Radius", "bmultiply": 1.20}], 16 16 "affects": ["Structure"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 18 18 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json
6 6 "autoResearch": true, 7 7 "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", 8 8 "requirements": {"civ": "maur"}, 9 "modifications": [{"value": "Player/MaxPopulation", " multiply": 1.1}]9 "modifications": [{"value": "Player/MaxPopulation", "bmultiply": 1.1}] 10 10 } 11 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
10 10 "modifications": [ 11 11 {"value": "Attack/Ranged/MaxRange", "add": 10.0}, 12 12 {"value": "Vision/Range", "add": 10.0}, 13 {"value": "Cost/BuildTime", " multiply": 0.8},14 {"value": "Health/Max", " multiply": 0.8}],13 {"value": "Cost/BuildTime", "bmultiply": 0.8}, 14 {"value": "Health/Max", "bmultiply": 0.8}], 15 15 "affects": ["Archer"], 16 16 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 17 17 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json
4 4 "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", 5 5 "requirements": {"civ": "maur"}, 6 6 "modifications": [ 7 {"value": "Health/Max", " multiply": 0.8},8 {"value": "Cost/BuildTime", " multiply": 0.8}7 {"value": "Health/Max", "bmultiply": 0.8}, 8 {"value": "Cost/BuildTime", "bmultiply": 0.8} 9 9 ], 10 10 "affects": ["StoneWall"] 11 11 } 12 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json
3 3 "autoResearch": true, 4 4 "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", 5 5 "requirements": {"civ": "pers"}, 6 "modifications": [{"value": "Player/MaxPopulation", " multiply": 1.1}]6 "modifications": [{"value": "Player/MaxPopulation", "bmultiply": 1.1}] 7 7 } 8 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json
8 8 "researchTime": 60, 9 9 "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", 10 10 "modifications": [ 11 {"value": "Cost/BuildTime", " multiply": 0.5},11 {"value": "Cost/BuildTime", "bmultiply": 0.5}, 12 12 {"value": "Health/Max", "add": -20} 13 13 ], 14 14 "affects": ["Champion Infantry"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json
7 7 "researchTime": 60, 8 8 "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", 9 9 "modifications": [ 10 {"value": "Cost/BuildTime", " multiply": 1.20},11 {"value": "Capturable/CapturePoints", " multiply": 1.25},12 {"value": "Health/Max", " multiply": 1.25}10 {"value": "Cost/BuildTime", "bmultiply": 1.20}, 11 {"value": "Capturable/CapturePoints", "bmultiply": 1.25}, 12 {"value": "Health/Max", "bmultiply": 1.25} 13 13 ], 14 14 "affects": ["Structure"], 15 15 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
10 10 "modifications": [ 11 11 {"value": "Attack/Ranged/MaxRange", "add": 10.0}, 12 12 {"value": "Vision/Range", "add": 10.0}, 13 {"value": "Cost/BuildTime", " multiply": 0.8},14 {"value": "Health/Max", " multiply": 0.8}],13 {"value": "Cost/BuildTime", "bmultiply": 0.8}, 14 {"value": "Health/Max", "bmultiply": 0.8}], 15 15 "affects": ["Archer"], 16 16 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 17 17 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json
8 8 "researchTime": 40, 9 9 "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", 10 10 "modifications": [ 11 {"value": "Cost/BuildTime", " multiply": 0.8},11 {"value": "Cost/BuildTime", "bmultiply": 0.8}, 12 12 {"value": "Health/Max", "add": -10} 13 13 ], 14 14 "affects": ["Cavalry"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
8 8 "researchTime": 40, 9 9 "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", 10 10 "modifications": [ 11 {"value": "Cost/BuildTime", " multiply": 0.9},11 {"value": "Cost/BuildTime", "bmultiply": 0.9}, 12 12 {"value": "Health/Max", "add": -5} 13 13 ], 14 14 "affects": ["Infantry"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
13 13 "researchTime": 60, 14 14 "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", 15 15 "modifications": [ 16 {"value": "TerritoryInfluence/Radius", " multiply": 1.50, "affects": "CivCentre"},17 {"value": "Health/Max", " multiply": 1.2, "affects": "CitizenSoldier"},16 {"value": "TerritoryInfluence/Radius", "bmultiply": 1.50, "affects": "CivCentre"}, 17 {"value": "Health/Max", "bmultiply": 1.2, "affects": "CitizenSoldier"}, 18 18 {"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"} 19 19 ], 20 20 "soundComplete": "interface/alarm/alarm_phase.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
13 13 "researchTime": 60, 14 14 "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", 15 15 "modifications": [ 16 {"value": "ResourceGatherer/Rates/metal.ore", " multiply": 1.1, "affects": "Worker"},17 {"value": "TerritoryInfluence/Radius", " multiply": 1.50, "affects": "CivCentre"},18 {"value": "Health/Max", " multiply": 1.2, "affects": "CitizenSoldier"},16 {"value": "ResourceGatherer/Rates/metal.ore", "bmultiply": 1.1, "affects": "Worker"}, 17 {"value": "TerritoryInfluence/Radius", "bmultiply": 1.50, "affects": "CivCentre"}, 18 {"value": "Health/Max", "bmultiply": 1.2, "affects": "CitizenSoldier"}, 19 19 {"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"} 20 20 ], 21 21 "soundComplete": "interface/alarm/alarm_phase.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json
13 13 "researchTime": 30, 14 14 "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", 15 15 "modifications": [ 16 {"value": "TerritoryInfluence/Radius", " multiply": 1.30, "affects": "CivCentre"},17 {"value": "Health/Max", " multiply": 1.2, "affects": "CitizenSoldier"},16 {"value": "TerritoryInfluence/Radius", "bmultiply": 1.30, "affects": "CivCentre"}, 17 {"value": "Health/Max", "bmultiply": 1.2, "affects": "CitizenSoldier"}, 18 18 {"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"} 19 19 ], 20 20 "soundComplete": "interface/alarm/alarm_phase.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
13 13 "researchTime": 30, 14 14 "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", 15 15 "modifications": [ 16 {"value": "ResourceGatherer/Rates/metal.ore", " multiply": 1.1, "affects": "Worker"},17 {"value": "TerritoryInfluence/Radius", " multiply": 1.30, "affects": "CivCentre"},18 {"value": "Health/Max", " multiply": 1.2, "affects": "CitizenSoldier"},16 {"value": "ResourceGatherer/Rates/metal.ore", "bmultiply": 1.1, "affects": "Worker"}, 17 {"value": "TerritoryInfluence/Radius", "bmultiply": 1.30, "affects": "CivCentre"}, 18 {"value": "Health/Max", "bmultiply": 1.2, "affects": "CitizenSoldier"}, 19 19 {"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"} 20 20 ], 21 21 "soundComplete": "interface/alarm/alarm_phase.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
16 16 "icon": "population.png", 17 17 "researchTime": 40, 18 18 "tooltip": "Houses +20% population cap bonus.", 19 "modifications": [{"value": "Cost/PopulationBonus", " multiply": 1.2}],19 "modifications": [{"value": "Cost/PopulationBonus", "bmultiply": 1.2}], 20 20 "affects": ["House"], 21 21 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 22 22 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
10 10 "icon": "population.png", 11 11 "researchTime": 40, 12 12 "tooltip": "Houses +20% population cap bonus.", 13 "modifications": [{"value": "Cost/PopulationBonus", " multiply": 1.2}],13 "modifications": [{"value": "Cost/PopulationBonus", "bmultiply": 1.2}], 14 14 "affects": ["House"], 15 15 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 16 16 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json
14 14 "icon": "arrow.png", 15 15 "researchTime": 40, 16 16 "tooltip": "+20% ranged infantry attack.", 17 "modifications": [{"value": "Attack/Ranged/Hack", " multiply": 1.2},18 {"value": "Attack/Ranged/Pierce", " multiply": 1.2},19 {"value": "Attack/Ranged/Crush", " multiply": 1.2}],17 "modifications": [{"value": "Attack/Ranged/Hack", "bmultiply": 1.2}, 18 {"value": "Attack/Ranged/Pierce", "bmultiply": 1.2}, 19 {"value": "Attack/Ranged/Crush", "bmultiply": 1.2}], 20 20 "affects": ["Infantry Ranged"], 21 21 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 22 22 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/romans/decay_logistics.json
7 7 "icon": "handcart_empty.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.", 10 "modifications": [{"value": "TerritoryDecay/DecayRate", " multiply": 0.5}],10 "modifications": [{"value": "TerritoryDecay/DecayRate", "bmultiply": 0.5}], 11 11 "affects": ["ArmyCamp", "SiegeWall"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json
8 8 "icon": "sibylline_books.png", 9 9 "researchTime": 40, 10 10 "tooltip": "+25% Vision range for all units.", 11 "modifications": [{"value": "Vision/Range", " multiply": 1.25}],11 "modifications": [{"value": "Vision/Range", "bmultiply": 1.25}], 12 12 "affects": ["Unit"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
8 8 "researchTime": 40, 9 9 "tooltip": "All siege weapons +25% Crush damage.", 10 10 "modifications": [ 11 {"value": "Attack/Melee/Crush", " multiply": 1.25},12 {"value": "Attack/Ranged/Crush", " multiply": 1.25}],11 {"value": "Attack/Melee/Crush", "bmultiply": 1.25}, 12 {"value": "Attack/Ranged/Crush", "bmultiply": 1.25}], 13 13 "affects": ["Siege"], 14 14 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 15 15 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
7 7 "icon": "accuracy_bolt.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Bolt shooter accuracy increased 25%", 10 "modifications": [{"value": "Attack/Ranged/Spread", " multiply": 0.75}],10 "modifications": [{"value": "Attack/Ranged/Spread", "bmultiply": 0.75}], 11 11 "affects": ["Bolt Shooter"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json
7 7 "icon": "metalworker.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Siege weapons cost 20% less metal", 10 "modifications": [{"value": "Cost/Resources/metal", " multiply": 0.80}],10 "modifications": [{"value": "Cost/Resources/metal", "bmultiply": 0.80}], 11 11 "affects": ["Siege"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json
7 7 "icon": "anvil.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Siege weapons cost 20% less wood", 10 "modifications": [{"value": "Cost/Resources/wood", " multiply": 0.80}],10 "modifications": [{"value": "Cost/Resources/wood", "bmultiply": 0.80}], 11 11 "affects": ["Siege"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json
7 7 "icon": "military_engineers.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Immobile siege weapons pack/unpack 25% faster", 10 "modifications": [{"value": "Pack/Time", " multiply": 0.75}],10 "modifications": [{"value": "Pack/Time", "bmultiply": 0.75}], 11 11 "affects": ["Siege"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } 14 No newline at end of file -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json
7 7 "icon": "nisean_war_horses.png", 8 8 "researchTime": 40, 9 9 "tooltip": "+10% cavalry walk speed.", 10 "modifications": [{"value": "UnitMotion/WalkSpeed", " multiply": 1.1}],10 "modifications": [{"value": "UnitMotion/WalkSpeed", "bmultiply": 1.1}], 11 11 "affects": ["Cavalry"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json
8 8 "icon": "nisean_war_horses.png", 9 9 "researchTime": 40, 10 10 "tooltip": "+10% cavalry walk speed.", 11 "modifications": [{"value": "UnitMotion/WalkSpeed", " multiply": 1.1}],11 "modifications": [{"value": "UnitMotion/WalkSpeed", "bmultiply": 1.1}], 12 12 "affects": ["Cavalry"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json
8 8 "researchTime": 60, 9 9 "tooltip": "Civic centers +100% health and capture points and double default arrows.", 10 10 "modifications": [ 11 {"value": "BuildingAI/DefaultArrowCount", " multiply": 2.0},12 {"value": "Capturable/CapturePoints", " multiply": 2.0},13 {"value": "Health/Max", " multiply": 2.0}11 {"value": "BuildingAI/DefaultArrowCount", "bmultiply": 2.0}, 12 {"value": "Capturable/CapturePoints", "bmultiply": 2.0}, 13 {"value": "Health/Max", "bmultiply": 2.0} 14 14 ], 15 15 "affects": ["CivCentre"], 16 16 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
11 11 "researchTime": 60, 12 12 "tooltip": "All cavalry +20% health.", 13 13 "modifications": [ 14 {"value": "Health/Max", " multiply": 1.2}14 {"value": "Health/Max", "bmultiply": 1.2} 15 15 ], 16 16 "affects": ["Cavalry"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_speed.json
7 7 "icon": "wheel.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", 10 "modifications": [{"value": "UnitMotion/WalkSpeed", " multiply": 1.25}],10 "modifications": [{"value": "UnitMotion/WalkSpeed", "bmultiply": 1.25}], 11 11 "affects": ["Trader"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_gain_01.json
7 7 "icon": "metal_pot.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Traders +10% gain.", 10 "modifications": [{"value": "Trader/GainMultiplier", " multiply": 1.10}],10 "modifications": [{"value": "Trader/GainMultiplier", "bmultiply": 1.10}], 11 11 "affects": ["Trader"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json
8 8 "icon": "metal_pot.png", 9 9 "researchTime": 40, 10 10 "tooltip": "Traders +15% gain.", 11 "modifications": [{"value": "Trader/GainMultiplier", " multiply": 1.15}],11 "modifications": [{"value": "Trader/GainMultiplier", "bmultiply": 1.15}], 12 12 "affects": ["Trader"], 13 13 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 14 14 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json
9 9 "researchTime": 40, 10 10 "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", 11 11 "modifications": [ 12 {"value": "Cost/BuildTime", " multiply": 0.8},12 {"value": "Cost/BuildTime", "bmultiply": 0.8}, 13 13 {"value": "Health/Max", "add": -10} 14 14 ], 15 15 "affects": ["Cavalry"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json
9 9 "researchTime": 40, 10 10 "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", 11 11 "modifications": [ 12 {"value": "Cost/BuildTime", " multiply": 0.9},12 {"value": "Cost/BuildTime", "bmultiply": 0.9}, 13 13 {"value": "Health/Max", "add": -5} 14 14 ], 15 15 "affects": ["Infantry"], -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/vision_outpost.json
6 6 "icon": "pigeon.png", 7 7 "researchTime": 40, 8 8 "tooltip": "Vision Range +50% for Outposts.", 9 "modifications": [{"value": "Vision/Range", " multiply": 1.5}],9 "modifications": [{"value": "Vision/Range", "bmultiply": 1.5}], 10 10 "affects": ["Outpost"], 11 11 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 12 12 }