Ticket #3600: time_rate_fix_v6.patch
File time_rate_fix_v6.patch, 8.9 KB (added by , 8 years ago) |
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ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
6 6 "requirementsTooltip": "Unlocked in Town Phase.", 7 7 "icon": "blocks_three.png", 8 8 "researchTime": 40, 9 "tooltip": "Territory decay -50% for Outposts.",9 "tooltip": "Territory decay rate -50% for outposts.", 10 10 "modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}], 11 11 "affects": ["Outpost"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json
1 1 { 2 2 "genericName": "Wooden Walls", 3 3 "autoResearch": true, 4 "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health , but build 20% faster.",4 "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health and build time.", 5 5 "requirements": {"civ": "maur"}, 6 6 "modifications": [ 7 7 {"value": "Health/Max", "multiply": 0.8}, -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json
11 11 "icon": "population.png", 12 12 "researchTime": 40, 13 13 "tooltip": "Civic Centers +5 population cap bonus.", 14 "modifications": [{"value": "Cost/PopulationBonus", "add": 5 .0}],14 "modifications": [{"value": "Cost/PopulationBonus", "add": 5}], 15 15 "affects": ["CivCentre"], 16 16 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 17 } 18 No newline at end of file 17 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json
12 12 "icon": "population.png", 13 13 "researchTime": 40, 14 14 "tooltip": "Civic Centers +5 population cap bonus.", 15 "modifications": [{"value": "Cost/PopulationBonus", "add": 5 .0}],15 "modifications": [{"value": "Cost/PopulationBonus", "add": 5}], 16 16 "affects": ["CivCentre"], 17 17 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 18 } 19 No newline at end of file 18 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
6 6 "requirementsTooltip": "Unlocked in City Phase.", 7 7 "icon": "accuracy_bolt.png", 8 8 "researchTime": 40, 9 "tooltip": " Bolt shooter accuracy increased 25%",9 "tooltip": "-25% spread for bolt shooters.", 10 10 "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}], 11 11 "affects": ["Bolt Shooter"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json
7 7 "icon": "metalworker.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Siege weapons cost 20% less metal", 10 "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8 0}],10 "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8}], 11 11 "affects": ["Siege"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json
7 7 "icon": "anvil.png", 8 8 "researchTime": 40, 9 9 "tooltip": "Siege weapons cost 20% less wood", 10 "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8 0}],10 "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8}], 11 11 "affects": ["Siege"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 13 } -
ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_packing.json
6 6 "requirementsTooltip": "Unlocked in City Phase.", 7 7 "icon": "military_engineers.png", 8 8 "researchTime": 40, 9 "tooltip": " Immobile siege weapons pack/unpack 25% faster",9 "tooltip": "-25% pack and unpack time for immobile siege weapons.", 10 10 "modifications": [{"value": "Pack/Time", "multiply": 0.75}], 11 11 "affects": ["Siege"], 12 12 "soundComplete": "interface/alarm/alarm_upgradearmory.xml" 13 } 14 No newline at end of file 13 } -
ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml
6 6 <Affects>Ship</Affects> 7 7 <AffectedPlayers>Player MutualAlly</AffectedPlayers> 8 8 <Modifications> 9 <UnitMotion.WalkSpeed> <Multiply>1. 15</Multiply> </UnitMotion.WalkSpeed>9 <UnitMotion.WalkSpeed> <Multiply>1.5</Multiply> </UnitMotion.WalkSpeed> 10 10 </Modifications> 11 11 <AuraName>Naval Commander Aura</AuraName> 12 12 <AuraDescription>When garrisoned in a ship, his ship is +50% faster.</AuraDescription> … … 18 18 <Cost.BuildTime> <Multiply>0.8</Multiply> </Cost.BuildTime> 19 19 </Modifications> 20 20 <AuraName>Naval Architect Aura</AuraName> 21 <AuraDescription> Ships are built +20% fasterduring his lifespan.</AuraDescription>21 <AuraDescription>-20% build time for ships during his lifespan.</AuraDescription> 22 22 </Aura2> 23 23 </Auras> 24 24 <Identity> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml
9 9 <Health.RegenRate> <Add>1</Add> </Health.RegenRate> 10 10 </Modifications> 11 11 <AuraName>Hero Aura</AuraName> 12 <AuraDescription> Let all units heal at 1 HP per second</AuraDescription>12 <AuraDescription>+1 HP per second healing rate for all units.</AuraDescription> 13 13 <OverlayIcon>art/textures/ui/session/auras/heal.png</OverlayIcon> 14 14 </Aura1> 15 15 </Auras> -
ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml
10 10 <Attack.Ranged.RepeatTime> <Multiply>0.8</Multiply> </Attack.Ranged.RepeatTime> 11 11 </Modifications> 12 12 <AuraName>Patriot Aura</AuraName> 13 <AuraDescription> Egyptian units fight 20% fasterin her vision range.</AuraDescription>13 <AuraDescription>-20% attack repeat time for Egyptian units in her vision range.</AuraDescription> 14 14 <OverlayIcon>art/textures/ui/session/auras/attack_bonus.png</OverlayIcon> 15 15 </unit_attack_speed_20> 16 16 </Auras>