1 | ERROR: Failed to compile shader 'shaders/glsl/water_high.fs':
|
---|
2 | 0:260(19): error: `refColor' undeclared
|
---|
3 | 0:260(19): error: operands to arithmetic operators must be numeric
|
---|
4 | 0:260(33): error: `refColor' undeclared
|
---|
5 | 0:260(15): error: no matching function for call to `mix(error, error, float)'; candidates are:
|
---|
6 | 0:260(15): error: vec3 mix(vec3, vec3, float)
|
---|
7 | 0:260(15): error: float mix(float, float, float)
|
---|
8 | 0:260(15): error: float mix(float, float, float)
|
---|
9 | 0:260(15): error: vec2 mix(vec2, vec2, float)
|
---|
10 | 0:260(15): error: vec3 mix(vec3, vec3, float)
|
---|
11 | 0:260(15): error: vec4 mix(vec4, vec4, float)
|
---|
12 | 0:260(15): error: vec2 mix(vec2, vec2, vec2)
|
---|
13 | 0:260(15): error: vec3 mix(vec3, vec3, vec3)
|
---|
14 | 0:260(15): error: vec4 mix(vec4, vec4, vec4)
|
---|
15 | 0:331(46): error: `alphaCoeff' undeclared
|
---|
16 | 0:331(19): error: operands to arithmetic operators must be numeric
|
---|