Ticket #4001: chanakyaTechsSupport.v2.patch
File chanakyaTechsSupport.v2.patch, 2.7 KB (added by , 8 years ago) |
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binaries/data/mods/public/gui/structree/draw.js
function draw() 123 123 thisEle.hidden = false; 124 124 125 125 let p = 0; 126 for (let prod of trainer.trainer)126 for (let prodType in trainer.production) 127 127 { 128 prod = g_ParsedData.units[prod]; 129 if (!drawProdIcon(null, t, null, p, prod)) 130 break; 131 p++; 128 for (let prod of trainer.production[prodType]) 129 { 130 switch (prodType) 131 { 132 case "units": 133 prod = g_ParsedData.units[prod]; 134 break; 135 case "techs": 136 prod = g_ParsedData.techs[prod]; 137 break; 138 default: 139 continue; 140 } 141 if (!drawProdIcon(null, t, null, p, prod)) 142 break; 143 ++p; 144 } 132 145 } 133 146 hideRemaining("trainer["+t+"]_prod[", p, "]"); 134 147 -
binaries/data/mods/public/gui/structree/load.js
function loadUnit(templateName) 56 56 57 57 if (template.ProductionQueue) 58 58 { 59 unit. trainer = [];60 for (let build of template.ProductionQueue.Entities._string.split(" "))59 unit.production = {}; 60 if (template.ProductionQueue.Entities) 61 61 { 62 build = build.replace("{civ}", g_SelectedCiv); 63 unit.trainer.push(build); 64 if (g_Lists.units.indexOf(build) === -1) 65 g_Lists.units.push(build); 62 unit.production.units = []; 63 for (let build of template.ProductionQueue.Entities._string.split(" ")) 64 { 65 build = build.replace("{civ}", g_SelectedCiv); 66 unit.production.units.push(build); 67 if (g_Lists.units.indexOf(build) < 0) 68 g_Lists.units.push(build); 69 } 70 } 71 if (template.ProductionQueue.Technologies) 72 { 73 unit.production.techs = []; 74 for (let research of template.ProductionQueue.Technologies._string.split(" ")) 75 { 76 unit.production.techs.push(research); 77 if (g_Lists.techs.indexOf(research) < 0) 78 g_Lists.techs.push(research); 79 } 66 80 } 67 81 } 68 82 -
binaries/data/mods/public/gui/structree/structree.js
function selectCiv(civCode) 289 289 buildList[myPhase].push(structCode); 290 290 } 291 291 for (let unitCode of g_Lists.units) 292 if (g_ParsedData.units[unitCode] && g_ParsedData.units[unitCode]. trainer)292 if (g_ParsedData.units[unitCode] && g_ParsedData.units[unitCode].production) 293 293 trainerList.push(unitCode); 294 294 295 295 g_CivData[g_SelectedCiv].buildList = buildList;