1 | <!DOCTYPE html>
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2 | <meta charset="utf-8">
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3 | <title>Pyrogenesis Log</title>
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4 | <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
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5 | <h2>0 A.D. (0.0.24) Main log</h2>
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6 | <p>Loading config file "config/default.cfg"</p>
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7 | <p>Loaded config string "windowed" = "false"</p>
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8 | <p>Loaded config string "showdetailedtooltips" = "false"</p>
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9 | <p>Loaded config string "pauseonfocusloss" = "true"</p>
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10 | <p>Loaded config string "persistmatchsettings" = "true"</p>
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11 | <p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
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12 | <p>Loaded config string "xres" = "0"</p>
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13 | <p>Loaded config string "yres" = "0"</p>
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14 | <p>Loaded config string "bpp" = "0"</p>
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15 | <p>Loaded config string "display" = "0"</p>
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16 | <p>Loaded config string "macmouse" = "false"</p>
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17 | <p>Loaded config string "renderactors" = "true"</p>
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18 | <p>Loaded config string "watereffects" = "true"</p>
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19 | <p>Loaded config string "waterfancyeffects" = "false"</p>
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20 | <p>Loaded config string "waterrealdepth" = "true"</p>
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21 | <p>Loaded config string "waterrefraction" = "true"</p>
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22 | <p>Loaded config string "waterreflection" = "true"</p>
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23 | <p>Loaded config string "watershadows" = "false"</p>
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24 | <p>Loaded config string "shadows" = "true"</p>
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25 | <p>Loaded config string "shadowquality" = "0"</p>
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26 | <p>Loaded config string "shadowpcf" = "true"</p>
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27 | <p>Loaded config string "shadowsfixed" = "false"</p>
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28 | <p>Loaded config string "shadowsfixeddistance" = "300.0"</p>
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29 | <p>Loaded config string "vsync" = "false"</p>
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30 | <p>Loaded config string "particles" = "true"</p>
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31 | <p>Loaded config string "fog" = "true"</p>
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32 | <p>Loaded config string "silhouettes" = "true"</p>
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33 | <p>Loaded config string "showsky" = "true"</p>
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34 | <p>Loaded config string "novbo" = "false"</p>
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35 | <p>Loaded config string "nohwcursor" = "false"</p>
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36 | <p>Loaded config string "renderpath" = "default"</p>
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37 | <p>Loaded config string "preferglsl" = "false"</p>
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38 | <p>Loaded config string "gpuskinning" = "false"</p>
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39 | <p>Loaded config string "smoothlos" = "false"</p>
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40 | <p>Loaded config string "postproc" = "false"</p>
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41 | <p>Loaded config string "antialiasing" = "disabled"</p>
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42 | <p>Loaded config string "sharpening" = "disabled"</p>
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43 | <p>Loaded config string "sharpness" = "0.3"</p>
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44 | <p>Loaded config string "materialmgr.quality" = "2.0"</p>
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45 | <p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
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46 | <p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
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47 | <p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
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48 | <p>Loaded config string "forcealphatest" = "false"</p>
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49 | <p>Loaded config string "skycolor" = "0 0 0"</p>
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50 | <p>Found config header 'adaptivefps'</p>
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51 | <p>Loaded config string "adaptivefps.session" = "60"</p>
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52 | <p>Loaded config string "adaptivefps.menu" = "60"</p>
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53 | <p>Found config header 'profiler2'</p>
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54 | <p>Loaded config string "profiler2.server" = "127.0.0.1"</p>
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55 | <p>Loaded config string "profiler2.server.port" = "8000"</p>
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56 | <p>Loaded config string "profiler2.server.threads" = "6"</p>
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57 | <p>Found config header 'hotkey'</p>
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58 | <p>Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"</p>
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59 | <p>Loaded config string "hotkey.cancel" = "Escape"</p>
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60 | <p>Loaded config string "hotkey.confirm" = "Return"</p>
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61 | <p>Loaded config string "hotkey.pause" = "Pause"</p>
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62 | <p>Loaded config string "hotkey.screenshot" = "F2"</p>
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63 | <p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
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64 | <p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
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65 | <p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
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66 | <p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p>
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67 | <p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p>
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68 | <p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
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69 | <p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p>
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70 | <p>Loaded config string "hotkey.lobby" = "Alt+L"</p>
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71 | <p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p>
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72 | <p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p>
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73 | <p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
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74 | <p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
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75 | <p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
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76 | <p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
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77 | <p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
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78 | <p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
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79 | <p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
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80 | <p>Loaded config string "hotkey.ceasefirecounter.toggle" = "unused"</p>
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81 | <p>Loaded config string "hotkey.chat" = "Return"</p>
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82 | <p>Loaded config string "hotkey.teamchat" = "T"</p>
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83 | <p>Loaded config string "hotkey.privatechat" = "L"</p>
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84 | <p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
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85 | <p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
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86 | <p>Found config header 'hotkey.camera'</p>
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87 | <p>Loaded config string "hotkey.camera.reset" = "R"</p>
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88 | <p>Loaded config string "hotkey.camera.follow" = "F"</p>
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89 | <p>Loaded config string "hotkey.camera.rallypointfocus" = "unused"</p>
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90 | <p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"</p>
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91 | <p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
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92 | <p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
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93 | <p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
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94 | <p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
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95 | <p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
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96 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
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97 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
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98 | <p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
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99 | <p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
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100 | <p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
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101 | <p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
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102 | <p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
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103 | <p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
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104 | <p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
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105 | <p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
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106 | <p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
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107 | <p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
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108 | <p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
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109 | <p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
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110 | <p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
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111 | <p>Found config header 'hotkey.camera.jump'</p>
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112 | <p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
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113 | <p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
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114 | <p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
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115 | <p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
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116 | <p>Found config header 'hotkey.camera.jump.set'</p>
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117 | <p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
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118 | <p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
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119 | <p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
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120 | <p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
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121 | <p>Found config header 'hotkey.profile'</p>
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122 | <p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
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123 | <p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
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124 | <p>Found config header 'hotkey.profile2'</p>
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125 | <p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
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126 | <p>Found config header 'hotkey.selection'</p>
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127 | <p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
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128 | <p>Loaded config string "hotkey.selection.add" = "Shift"</p>
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129 | <p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p>
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130 | <p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p>
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131 | <p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
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132 | <p>Loaded config string "hotkey.selection.woundedonly" = "O"</p>
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133 | <p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
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134 | <p>Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"</p>
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135 | <p>Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"</p>
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136 | <p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p>
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137 | <p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
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138 | <p>Found config header 'hotkey.selection.group.add'</p>
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139 | <p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"</p>
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140 | <p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"</p>
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141 | <p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"</p>
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142 | <p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"</p>
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143 | <p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"</p>
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144 | <p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"</p>
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145 | <p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"</p>
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146 | <p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"</p>
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147 | <p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"</p>
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148 | <p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"</p>
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149 | <p>Found config header 'hotkey.selection.group.save'</p>
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150 | <p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"</p>
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151 | <p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"</p>
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152 | <p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"</p>
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153 | <p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"</p>
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154 | <p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"</p>
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155 | <p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"</p>
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156 | <p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"</p>
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157 | <p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"</p>
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158 | <p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"</p>
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159 | <p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"</p>
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160 | <p>Found config header 'hotkey.selection.group.select'</p>
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161 | <p>Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"</p>
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162 | <p>Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"</p>
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163 | <p>Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"</p>
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164 | <p>Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"</p>
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165 | <p>Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"</p>
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166 | <p>Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"</p>
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167 | <p>Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"</p>
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168 | <p>Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"</p>
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169 | <p>Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"</p>
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170 | <p>Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"</p>
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171 | <p>Found config header 'hotkey.gamesetup'</p>
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172 | <p>Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"</p>
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173 | <p>Found config header 'hotkey.session'</p>
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174 | <p>Loaded config string "hotkey.session.kill" = "Delete", "Backspace"</p>
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175 | <p>Loaded config string "hotkey.session.stop" = "H"</p>
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176 | <p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
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177 | <p>Loaded config string "hotkey.session.unload" = "U"</p>
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178 | <p>Loaded config string "hotkey.session.move" = "unused"</p>
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179 | <p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
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180 | <p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
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181 | <p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
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182 | <p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
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183 | <p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
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184 | <p>Loaded config string "hotkey.session.guard" = "G"</p>
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185 | <p>Loaded config string "hotkey.session.patrol" = "P"</p>
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186 | <p>Loaded config string "hotkey.session.repair" = "J"</p>
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187 | <p>Loaded config string "hotkey.session.queue" = "Shift"</p>
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188 | <p>Loaded config string "hotkey.session.orderone" = "Alt"</p>
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189 | <p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
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190 | <p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
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191 | <p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
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192 | <p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
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193 | <p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
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194 | <p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
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195 | <p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
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196 | <p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
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197 | <p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
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198 | <p>Loaded config string "hotkey.session.snaptoedges" = "Ctrl"</p>
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199 | <p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
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200 | <p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
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201 | <p>Loaded config string "hotkey.session.highlightguarding" = "PageDown"</p>
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202 | <p>Loaded config string "hotkey.session.highlightguarded" = "PageUp"</p>
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203 | <p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p>
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204 | <p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p>
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205 | <p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p>
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206 | <p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p>
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207 | <p>Found config header 'hotkey.session.gui'</p>
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208 | <p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
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209 | <p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p>
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210 | <p>Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"</p>
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211 | <p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p>
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212 | <p>Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"</p>
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213 | <p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p>
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214 | <p>Found config header 'hotkey.session.savedgames'</p>
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215 | <p>Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"</p>
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216 | <p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
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217 | <p>Found config header 'hotkey.session.queueunit'</p>
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218 | <p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
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219 | <p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
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220 | <p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
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221 | <p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
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222 | <p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
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223 | <p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
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224 | <p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
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225 | <p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
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226 | <p>Found config header 'hotkey.session.timewarp'</p>
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227 | <p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
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228 | <p>Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"</p>
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229 | <p>Found config header 'hotkey.tab'</p>
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230 | <p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p>
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231 | <p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p>
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232 | <p>Found config header 'hotkey.text'</p>
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233 | <p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
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234 | <p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
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235 | <p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
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236 | <p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
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237 | <p>Found config header 'gui'</p>
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238 | <p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
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239 | <p>Loaded config string "gui.scale" = "1.0"</p>
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240 | <p>Found config header 'gui.gamesetup'</p>
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241 | <p>Loaded config string "gui.gamesetup.enabletips" = "true"</p>
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242 | <p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p>
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243 | <p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p>
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244 | <p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p>
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245 | <p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p>
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246 | <p>Found config header 'gui.loadingscreen'</p>
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247 | <p>Loaded config string "gui.loadingscreen.progressdescription" = "false"</p>
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248 | <p>Found config header 'gui.session'</p>
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249 | <p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
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250 | <p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
|
---|
251 | <p>Loaded config string "gui.session.ceasefirecounter" = "false"</p>
|
---|
252 | <p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
|
---|
253 | <p>Loaded config string "gui.session.scrollbatchratio" = "1"</p>
|
---|
254 | <p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p>
|
---|
255 | <p>Loaded config string "gui.session.attackrange" = "true"</p>
|
---|
256 | <p>Loaded config string "gui.session.aurasrange" = "true"</p>
|
---|
257 | <p>Loaded config string "gui.session.healrange" = "true"</p>
|
---|
258 | <p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p>
|
---|
259 | <p>Loaded config string "gui.session.experiencestatusbar" = "true"</p>
|
---|
260 | <p>Loaded config string "gui.session.respoptooltipsort" = "0"</p>
|
---|
261 | <p>Loaded config string "gui.session.snaptoedges" = "disabled"</p>
|
---|
262 | <p>Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"</p>
|
---|
263 | <p>Loaded config string "gui.session.disjointcontrolgroups" = "true"</p>
|
---|
264 | <p>Loaded config string "gui.session.defaultformation" = "special/formations/box"</p>
|
---|
265 | <p>Found config header 'gui.session.minimap'</p>
|
---|
266 | <p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
|
---|
267 | <p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
|
---|
268 | <p>Found config header 'gui.session.notifications'</p>
|
---|
269 | <p>Loaded config string "gui.session.notifications.attack" = "true"</p>
|
---|
270 | <p>Loaded config string "gui.session.notifications.tribute" = "true"</p>
|
---|
271 | <p>Loaded config string "gui.session.notifications.barter" = "true"</p>
|
---|
272 | <p>Loaded config string "gui.session.notifications.phase" = "completed"</p>
|
---|
273 | <p>Found config header 'gui.splashscreen'</p>
|
---|
274 | <p>Loaded config string "gui.splashscreen.enable" = "true"</p>
|
---|
275 | <p>Loaded config string "gui.splashscreen.version" = "0"</p>
|
---|
276 | <p>Found config header 'gui.session.diplomacycolors'</p>
|
---|
277 | <p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p>
|
---|
278 | <p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p>
|
---|
279 | <p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p>
|
---|
280 | <p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p>
|
---|
281 | <p>Found config header 'joystick'</p>
|
---|
282 | <p>Loaded config string "joystick.enable" = "false"</p>
|
---|
283 | <p>Loaded config string "joystick.deadzone" = "8192"</p>
|
---|
284 | <p>Found config header 'joystick.camera'</p>
|
---|
285 | <p>Loaded config string "joystick.camera.pan.x" = "0"</p>
|
---|
286 | <p>Loaded config string "joystick.camera.pan.y" = "1"</p>
|
---|
287 | <p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
|
---|
288 | <p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
|
---|
289 | <p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
|
---|
290 | <p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
|
---|
291 | <p>Found config header 'chat'</p>
|
---|
292 | <p>Loaded config string "chat.timestamp" = "true"</p>
|
---|
293 | <p>Found config header 'chat.session'</p>
|
---|
294 | <p>Loaded config string "chat.session.extended" = "true"</p>
|
---|
295 | <p>Found config header 'lobby'</p>
|
---|
296 | <p>Loaded config string "lobby.history" = "0"</p>
|
---|
297 | <p>Loaded config string "lobby.room" = "arena24"</p>
|
---|
298 | <p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
|
---|
299 | <p>Loaded config string "lobby.tls" = "true"</p>
|
---|
300 | <p>Loaded config string "lobby.verify_certificate" = "false"</p>
|
---|
301 | <p>Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"</p>
|
---|
302 | <p>Loaded config string "lobby.terms_of_service" = "0"</p>
|
---|
303 | <p>Loaded config string "lobby.terms_of_use" = "0"</p>
|
---|
304 | <p>Loaded config string "lobby.privacy_policy" = "0"</p>
|
---|
305 | <p>Loaded config string "lobby.xpartamupp" = "wfgbot24"</p>
|
---|
306 | <p>Loaded config string "lobby.echelon" = "echelon24"</p>
|
---|
307 | <p>Loaded config string "lobby.buddies"</p>
|
---|
308 | <p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
---|
309 | <p>Found config header 'lobby.columns'</p>
|
---|
310 | <p>Loaded config string "lobby.columns.gamerating" = "false"</p>
|
---|
311 | <p>Found config header 'lobby.stun'</p>
|
---|
312 | <p>Loaded config string "lobby.stun.enabled" = "true"</p>
|
---|
313 | <p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p>
|
---|
314 | <p>Loaded config string "lobby.stun.port" = "3478"</p>
|
---|
315 | <p>Loaded config string "lobby.stun.delay" = "200"</p>
|
---|
316 | <p>Found config header 'mod'</p>
|
---|
317 | <p>Loaded config string "mod.enabledmods" = "mod public"</p>
|
---|
318 | <p>Found config header 'modio'</p>
|
---|
319 | <p>Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"</p>
|
---|
320 | <p>Loaded config string "modio.disclaimer" = "0"</p>
|
---|
321 | <p>Found config header 'modio.v1'</p>
|
---|
322 | <p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p>
|
---|
323 | <p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p>
|
---|
324 | <p>Loaded config string "modio.v1.name_id" = "0ad"</p>
|
---|
325 | <p>Found config header 'network'</p>
|
---|
326 | <p>Loaded config string "network.duplicateplayernames" = "false"</p>
|
---|
327 | <p>Loaded config string "network.lateobservers" = "everyone"</p>
|
---|
328 | <p>Loaded config string "network.observerlimit" = "8"</p>
|
---|
329 | <p>Found config header 'overlay'</p>
|
---|
330 | <p>Loaded config string "overlay.fps" = "false"</p>
|
---|
331 | <p>Loaded config string "overlay.realtime" = "false"</p>
|
---|
332 | <p>Loaded config string "overlay.netwarnings" = "true"</p>
|
---|
333 | <p>Found config header 'profiler2'</p>
|
---|
334 | <p>Loaded config string "profiler2.autoenable" = "false"</p>
|
---|
335 | <p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
|
---|
336 | <p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
|
---|
337 | <p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
|
---|
338 | <p>Found config header 'rlinterface'</p>
|
---|
339 | <p>Loaded config string "rlinterface.address" = "127.0.0.1:6000"</p>
|
---|
340 | <p>Found config header 'sound'</p>
|
---|
341 | <p>Loaded config string "sound.mastergain" = "0.9"</p>
|
---|
342 | <p>Loaded config string "sound.musicgain" = "0.2"</p>
|
---|
343 | <p>Loaded config string "sound.ambientgain" = "0.6"</p>
|
---|
344 | <p>Loaded config string "sound.actiongain" = "0.7"</p>
|
---|
345 | <p>Loaded config string "sound.uigain" = "0.7"</p>
|
---|
346 | <p>Found config header 'sound.notify'</p>
|
---|
347 | <p>Loaded config string "sound.notify.nick" = "true"</p>
|
---|
348 | <p>Loaded config string "sound.notify.gamesetup.join" = "false"</p>
|
---|
349 | <p>Found config header 'tinygettext'</p>
|
---|
350 | <p>Loaded config string "tinygettext.debug" = "false"</p>
|
---|
351 | <p>Found config header 'userreport'</p>
|
---|
352 | <p>Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"</p>
|
---|
353 | <p>Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"</p>
|
---|
354 | <p>Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"</p>
|
---|
355 | <p>Loaded config string "userreport.terms" = "0"</p>
|
---|
356 | <p>Found config header 'view'</p>
|
---|
357 | <p>Loaded config string "view.scroll.speed" = "120.0"</p>
|
---|
358 | <p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
|
---|
359 | <p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
|
---|
360 | <p>Loaded config string "view.rotate.x.min" = "28.0"</p>
|
---|
361 | <p>Loaded config string "view.rotate.x.max" = "60.0"</p>
|
---|
362 | <p>Loaded config string "view.rotate.x.default" = "35.0"</p>
|
---|
363 | <p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
|
---|
364 | <p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
|
---|
365 | <p>Loaded config string "view.rotate.y.default" = "0.0"</p>
|
---|
366 | <p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
|
---|
367 | <p>Loaded config string "view.drag.speed" = "0.5"</p>
|
---|
368 | <p>Loaded config string "view.zoom.speed" = "256.0"</p>
|
---|
369 | <p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
|
---|
370 | <p>Loaded config string "view.zoom.min" = "50.0"</p>
|
---|
371 | <p>Loaded config string "view.zoom.max" = "200.0"</p>
|
---|
372 | <p>Loaded config string "view.zoom.default" = "120.0"</p>
|
---|
373 | <p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
|
---|
374 | <p>Loaded config string "view.pos.smoothness" = "0.1"</p>
|
---|
375 | <p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
|
---|
376 | <p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
|
---|
377 | <p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
|
---|
378 | <p>Loaded config string "view.near" = "2.0"</p>
|
---|
379 | <p>Loaded config string "view.far" = "4096.0"</p>
|
---|
380 | <p>Loaded config string "view.fov" = "45.0"</p>
|
---|
381 | <p>Loaded config string "view.height.smoothness" = "0.5"</p>
|
---|
382 | <p>Loaded config string "view.height.min" = "16"</p>
|
---|
383 | <p>Cannot find config file "config/local.cfg" - ignoring</p>
|
---|
384 | <p>Loading config file "config/user.cfg"</p>
|
---|
385 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
386 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
387 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
388 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
389 | <p>Loaded config string "userreport.id"</p>
|
---|
390 | <p>CRenderer::Open: depth bits 24</p>
|
---|
391 | <p>CRenderer::Open: stencil bits 8</p>
|
---|
392 | <p>CRenderer::Open: alpha bits 8</p>
|
---|
393 | <p>Loading config file "config/user.cfg"</p>
|
---|
394 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
395 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
396 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
397 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
398 | <p>Loaded config string "userreport.id"</p>
|
---|
399 | <p>Loading config file "config/user.cfg"</p>
|
---|
400 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
401 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
402 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
403 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
404 | <p>Loaded config string "userreport.id"</p>
|
---|
405 | <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
|
---|
406 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
|
---|
407 | <p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
|
---|
408 | <p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
|
---|
409 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
---|
410 | <p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
|
---|
411 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
|
---|
412 | <p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
|
---|
413 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
---|
414 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
---|
415 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
|
---|
416 | <p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
|
---|
417 | <p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
|
---|
418 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
---|
419 | <p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
|
---|
420 | <p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
|
---|
421 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
|
---|
422 | <p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
|
---|
423 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
---|
424 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
---|
425 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
---|
426 | <p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
|
---|
427 | <p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
|
---|
428 | <p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
|
---|
429 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
|
---|
430 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
---|
431 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
---|
432 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
---|
433 | <p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
|
---|
434 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
|
---|
435 | <p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
|
---|
436 | <p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
|
---|
437 | <p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
|
---|
438 | <p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
|
---|
439 | <p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
|
---|
440 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
|
---|
441 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
---|
442 | <p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
|
---|
443 | <p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
|
---|
444 | <p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
|
---|
445 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
---|
446 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
---|
447 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
---|
448 | <p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
|
---|
449 | <p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
|
---|
450 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
|
---|
451 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
|
---|
452 | <p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
|
---|
453 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
|
---|
454 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
|
---|
455 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
---|
456 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
|
---|
457 | <p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
|
---|
458 | <p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
|
---|
459 | <p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
|
---|
460 | <p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
|
---|
461 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
---|
462 | <p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
|
---|
463 | <p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
|
---|
464 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
|
---|
465 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
|
---|
466 | <p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
|
---|
467 | <p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
|
---|
468 | <p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
|
---|
469 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
---|
470 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
---|
471 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
---|
472 | <p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
|
---|
473 | <p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
|
---|
474 | <p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
|
---|
475 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
---|
476 | <p>Loading simulation script 'simulation/helpers/Position.js'</p>
|
---|
477 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
|
---|
478 | <p>Loading simulation script 'simulation/helpers/Resources.js'</p>
|
---|
479 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
---|
480 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
---|
481 | <p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
|
---|
482 | <p>Loading simulation script 'simulation/helpers/Transform.js'</p>
|
---|
483 | <p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
|
---|
484 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
|
---|
485 | <p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
|
---|
486 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
|
---|
487 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
|
---|
488 | <p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
|
---|
489 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
---|
490 | <p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
|
---|
491 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
---|
492 | <p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
|
---|
493 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
|
---|
494 | <p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
|
---|
495 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
---|
496 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
---|
497 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
|
---|
498 | <p>Loading simulation script 'simulation/components/Capturable.js'</p>
|
---|
499 | <p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
|
---|
500 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
---|
501 | <p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
|
---|
502 | <p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
|
---|
503 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
|
---|
504 | <p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
|
---|
505 | <p>Loading simulation script 'simulation/components/Fogging.js'</p>
|
---|
506 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
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507 | <p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
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508 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
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509 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
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510 | <p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
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511 | <p>Loading simulation script 'simulation/components/Gate.js'</p>
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512 | <p>Loading simulation script 'simulation/components/Guard.js'</p>
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513 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
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514 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
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515 | <p>Loading simulation script 'simulation/components/Health.js'</p>
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516 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
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517 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
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518 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
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519 | <p>Loading simulation script 'simulation/components/Market.js'</p>
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520 | <p>Loading simulation script 'simulation/components/Mirage.js'</p>
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521 | <p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
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522 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
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523 | <p>Loading simulation script 'simulation/components/Pack.js'</p>
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524 | <p>Loading simulation script 'simulation/components/Player.js'</p>
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525 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
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526 | <p>Loading simulation script 'simulation/components/Population.js'</p>
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527 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
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528 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
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529 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
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530 | <p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
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531 | <p>Loading simulation script 'simulation/components/Repairable.js'</p>
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532 | <p>Loading simulation script 'simulation/components/Resistance.js'</p>
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533 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
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534 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
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535 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
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536 | <p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
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537 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
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538 | <p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
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539 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
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540 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
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541 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
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542 | <p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
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543 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
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544 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
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545 | <p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
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546 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
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547 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
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548 | <p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
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549 | <p>Loading simulation script 'simulation/components/Trigger.js'</p>
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550 | <p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
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551 | <p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
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552 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
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553 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
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554 | <p>Loading simulation script 'simulation/components/Upgrade.js'</p>
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555 | <p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
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556 | <p>Loading simulation script 'simulation/components/Visibility.js'</p>
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557 | <p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
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558 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
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559 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
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560 | <p>Loading simulation script 'simulation/components/Wonder.js'</p>
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561 | <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
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562 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
|
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563 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
|
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564 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
|
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565 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
|
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566 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
|
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567 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
|
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568 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
|
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569 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
|
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570 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
|
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571 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
|
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572 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
|
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573 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
|
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574 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
|
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575 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
|
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576 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
|
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577 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
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578 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
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579 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
|
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580 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
|
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581 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
|
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582 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
|
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583 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
|
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584 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
|
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585 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
|
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586 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
|
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587 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
|
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588 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
|
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589 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
|
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590 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
|
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591 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
|
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592 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
|
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593 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
|
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594 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
|
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595 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
|
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596 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
|
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597 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
|
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598 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
|
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599 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
|
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600 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
|
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601 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
|
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602 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
|
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603 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
|
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604 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
|
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605 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
|
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606 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
|
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607 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
|
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608 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
|
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609 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
|
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610 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
|
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611 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
|
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612 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
|
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613 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
|
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614 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
|
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615 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
|
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616 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
|
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617 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
|
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618 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
|
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619 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
|
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620 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
|
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621 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
|
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622 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
|
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623 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
|
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624 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
|
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625 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
|
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626 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
|
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627 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
|
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628 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
|
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629 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
|
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630 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
|
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631 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
|
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632 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
|
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633 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
|
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634 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
|
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635 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
|
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636 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
|
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637 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
|
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638 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
|
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639 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
|
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640 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
|
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641 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
|
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642 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
|
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643 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
|
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644 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
|
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645 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
|
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646 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
|
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647 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
|
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648 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
|
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649 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
|
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650 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
|
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651 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
|
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652 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
|
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653 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
|
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654 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
|
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655 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
|
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656 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
|
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657 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
|
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658 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
|
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659 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
|
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660 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
|
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661 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
|
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662 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
|
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663 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
|
---|
664 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
665 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
666 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
|
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667 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
|
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668 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
|
---|
669 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
|
---|
670 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
|
---|
671 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
|
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672 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
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673 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
|
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674 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
|
---|
675 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
|
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676 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
|
---|
677 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
|
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678 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
|
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679 | <p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
|
---|
680 | <p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
|
---|
681 | <p>Loading trigger script 'maps/scripts/Conquest.js'</p>
|
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682 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
|
---|
683 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
|
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684 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
|
---|
685 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
|
---|
686 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
|
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687 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
|
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688 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
|
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689 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
|
---|
690 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
|
---|
691 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
|
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692 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
693 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
|
---|
694 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
|
---|
695 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
|
---|
696 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
|
---|
697 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
|
---|
698 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
|
---|
699 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully</p>
|
---|
700 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully</p>
|
---|
701 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
|
---|
702 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
|
---|
703 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
|
---|
704 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
|
---|
705 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
|
---|
706 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
|
---|
707 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully</p>
|
---|
708 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully</p>
|
---|
709 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully</p>
|
---|
710 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully</p>
|
---|
711 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
712 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
713 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully</p>
|
---|
714 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully</p>
|
---|
715 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully</p>
|
---|
716 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully</p>
|
---|
717 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
|
---|
718 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
|
---|
719 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
|
---|
720 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
|
---|
721 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
|
---|
722 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
|
---|
723 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
|
---|
724 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
|
---|
725 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
|
---|
726 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
|
---|
727 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
|
---|
728 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
|
---|
729 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
---|
730 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
---|
731 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
|
---|
732 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
---|
733 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
---|
734 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully</p>
|
---|
735 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully</p>
|
---|
736 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
---|
737 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
---|
738 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
---|
739 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
---|
740 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
---|
741 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
---|
742 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
---|
743 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
---|
744 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
|
---|
745 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
---|
746 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
---|
747 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
|
---|
748 | <p>Info when linking program 'shaders/glsl/water_high.vs'+'shaders/glsl/water_high.fs':
|
---|
749 | WARNING: Output of vertex shader 'waterDepth' not read by fragment shader
|
---|
750 | </p>
|
---|
751 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
|
---|
752 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
|
---|
753 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
---|
754 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
---|
755 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
---|
756 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
|
---|
757 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
|
---|
758 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
|
---|
759 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
|
---|
760 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
|
---|
761 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
|
---|
762 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
|
---|
763 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
|
---|
764 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
765 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
766 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
|
---|
767 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
|
---|
768 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
|
---|
769 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully</p>
|
---|
770 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully</p>
|
---|
771 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully</p>
|
---|
772 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully</p>
|
---|
773 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully</p>
|
---|
774 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully</p>
|
---|
775 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully</p>
|
---|
776 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully</p>
|
---|
777 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
|
---|
778 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully</p>
|
---|
779 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully</p>
|
---|
780 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
|
---|
781 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
|
---|
782 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully</p>
|
---|
783 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully</p>
|
---|
784 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
---|
785 | <p>Loading config file "config/user.cfg"</p>
|
---|
786 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
787 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
788 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
789 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
790 | <p>Loaded config string "userreport.id"</p>
|
---|
791 | <p>Loading config file "config/user.cfg"</p>
|
---|
792 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
793 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
794 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
795 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
796 | <p>Loaded config string "userreport.id"</p>
|
---|
797 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
|
---|
798 | <p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
|
---|
799 | <p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
|
---|
800 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
---|
801 | <p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
|
---|
802 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
|
---|
803 | <p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
|
---|
804 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
---|
805 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
---|
806 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
|
---|
807 | <p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
|
---|
808 | <p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
|
---|
809 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
---|
810 | <p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
|
---|
811 | <p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
|
---|
812 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
|
---|
813 | <p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
|
---|
814 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
---|
815 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
---|
816 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
---|
817 | <p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
|
---|
818 | <p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
|
---|
819 | <p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
|
---|
820 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
|
---|
821 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
---|
822 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
---|
823 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
---|
824 | <p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
|
---|
825 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
|
---|
826 | <p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
|
---|
827 | <p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
|
---|
828 | <p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
|
---|
829 | <p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
|
---|
830 | <p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
|
---|
831 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
|
---|
832 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
---|
833 | <p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
|
---|
834 | <p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
|
---|
835 | <p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
|
---|
836 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
---|
837 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
---|
838 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
---|
839 | <p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
|
---|
840 | <p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
|
---|
841 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
|
---|
842 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
|
---|
843 | <p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
|
---|
844 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
|
---|
845 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
|
---|
846 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
---|
847 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
|
---|
848 | <p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
|
---|
849 | <p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
|
---|
850 | <p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
|
---|
851 | <p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
|
---|
852 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
---|
853 | <p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
|
---|
854 | <p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
|
---|
855 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
|
---|
856 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
|
---|
857 | <p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
|
---|
858 | <p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
|
---|
859 | <p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
|
---|
860 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
---|
861 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
---|
862 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
---|
863 | <p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
|
---|
864 | <p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
|
---|
865 | <p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
|
---|
866 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
---|
867 | <p>Loading simulation script 'simulation/helpers/Position.js'</p>
|
---|
868 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
|
---|
869 | <p>Loading simulation script 'simulation/helpers/Resources.js'</p>
|
---|
870 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
---|
871 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
---|
872 | <p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
|
---|
873 | <p>Loading simulation script 'simulation/helpers/Transform.js'</p>
|
---|
874 | <p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
|
---|
875 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
|
---|
876 | <p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
|
---|
877 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
|
---|
878 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
|
---|
879 | <p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
|
---|
880 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
---|
881 | <p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
|
---|
882 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
---|
883 | <p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
|
---|
884 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
|
---|
885 | <p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
|
---|
886 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
---|
887 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
---|
888 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
|
---|
889 | <p>Loading simulation script 'simulation/components/Capturable.js'</p>
|
---|
890 | <p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
|
---|
891 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
---|
892 | <p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
|
---|
893 | <p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
|
---|
894 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
|
---|
895 | <p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
|
---|
896 | <p>Loading simulation script 'simulation/components/Fogging.js'</p>
|
---|
897 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
---|
898 | <p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
|
---|
899 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
|
---|
900 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
|
---|
901 | <p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
|
---|
902 | <p>Loading simulation script 'simulation/components/Gate.js'</p>
|
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903 | <p>Loading simulation script 'simulation/components/Guard.js'</p>
|
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904 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
|
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905 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
|
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906 | <p>Loading simulation script 'simulation/components/Health.js'</p>
|
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907 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
|
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908 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
|
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909 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
|
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910 | <p>Loading simulation script 'simulation/components/Market.js'</p>
|
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911 | <p>Loading simulation script 'simulation/components/Mirage.js'</p>
|
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912 | <p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
|
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913 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
|
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914 | <p>Loading simulation script 'simulation/components/Pack.js'</p>
|
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915 | <p>Loading simulation script 'simulation/components/Player.js'</p>
|
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916 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
|
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917 | <p>Loading simulation script 'simulation/components/Population.js'</p>
|
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918 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
|
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919 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
|
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920 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
|
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921 | <p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
|
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922 | <p>Loading simulation script 'simulation/components/Repairable.js'</p>
|
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923 | <p>Loading simulation script 'simulation/components/Resistance.js'</p>
|
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924 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
|
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925 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
|
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926 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
|
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927 | <p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
|
---|
928 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
|
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929 | <p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
|
---|
930 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
|
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931 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
|
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932 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
|
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933 | <p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
|
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934 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
|
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935 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
|
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936 | <p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
|
---|
937 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
|
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938 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
|
---|
939 | <p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
|
---|
940 | <p>Loading simulation script 'simulation/components/Trigger.js'</p>
|
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941 | <p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
|
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942 | <p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
|
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943 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
|
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944 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
|
---|
945 | <p>Loading simulation script 'simulation/components/Upgrade.js'</p>
|
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946 | <p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
|
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947 | <p>Loading simulation script 'simulation/components/Visibility.js'</p>
|
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948 | <p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
|
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949 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
|
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950 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
|
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951 | <p>Loading simulation script 'simulation/components/Wonder.js'</p>
|
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952 | <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
|
---|
953 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
|
---|
954 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
|
---|
955 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
|
---|
956 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
|
---|
957 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
|
---|
958 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
|
---|
959 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
|
---|
960 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
|
---|
961 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
|
---|
962 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
|
---|
963 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
|
---|
964 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
|
---|
965 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
|
---|
966 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
|
---|
967 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
|
---|
968 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
---|
969 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
---|
970 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
|
---|
971 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
|
---|
972 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
|
---|
973 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
|
---|
974 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
|
---|
975 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
|
---|
976 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
|
---|
977 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
|
---|
978 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
|
---|
979 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
|
---|
980 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
|
---|
981 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
|
---|
982 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
|
---|
983 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
|
---|
984 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
|
---|
985 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
|
---|
986 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
|
---|
987 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
|
---|
988 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
|
---|
989 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
|
---|
990 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
|
---|
991 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
|
---|
992 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
|
---|
993 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
|
---|
994 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
|
---|
995 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
|
---|
996 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
|
---|
997 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
|
---|
998 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
|
---|
999 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
|
---|
1000 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
|
---|
1001 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
|
---|
1002 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
|
---|
1003 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
|
---|
1004 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
|
---|
1005 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
|
---|
1006 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
|
---|
1007 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
|
---|
1008 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
|
---|
1009 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
|
---|
1010 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
|
---|
1011 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
|
---|
1012 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
|
---|
1013 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
|
---|
1014 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
|
---|
1015 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
|
---|
1016 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
|
---|
1017 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
|
---|
1018 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
|
---|
1019 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
|
---|
1020 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
|
---|
1021 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
|
---|
1022 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
|
---|
1023 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
|
---|
1024 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
|
---|
1025 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
|
---|
1026 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
|
---|
1027 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
|
---|
1028 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
|
---|
1029 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
|
---|
1030 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
|
---|
1031 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
|
---|
1032 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
|
---|
1033 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
|
---|
1034 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
|
---|
1035 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
|
---|
1036 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
|
---|
1037 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
|
---|
1038 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
|
---|
1039 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
|
---|
1040 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
|
---|
1041 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
|
---|
1042 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
|
---|
1043 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
|
---|
1044 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
|
---|
1045 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
|
---|
1046 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
|
---|
1047 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
|
---|
1048 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
|
---|
1049 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
|
---|
1050 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
|
---|
1051 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
|
---|
1052 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
|
---|
1053 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
|
---|
1054 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
|
---|
1055 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
1056 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
1057 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
|
---|
1058 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
|
---|
1059 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
|
---|
1060 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
|
---|
1061 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
|
---|
1062 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
|
---|
1063 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
|
---|
1064 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
|
---|
1065 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
|
---|
1066 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
|
---|
1067 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
|
---|
1068 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
|
---|
1069 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
|
---|
1070 | <p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
|
---|
1071 | <p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
|
---|
1072 | <p>Loading trigger script 'maps/scripts/Conquest.js'</p>
|
---|
1073 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
1074 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
|
---|
1075 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
|
---|
1076 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
|
---|
1077 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
|
---|
1078 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
|
---|
1079 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
|
---|
1080 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
|
---|
1081 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
|
---|
1082 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
|
---|
1083 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
|
---|
1084 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
|
---|
1085 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
|
---|
1086 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
|
---|
1087 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
|
---|
1088 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
|
---|
1089 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
|
---|
1090 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
---|
1091 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
---|
1092 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
---|
1093 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
|
---|
1094 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
---|
1095 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
|
---|
1096 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
|
---|
1097 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
---|
1098 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
---|
1099 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
---|
1100 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
---|
1101 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
---|
1102 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
---|
1103 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
---|
1104 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
---|
1105 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
---|
1106 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
---|
1107 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
---|
1108 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
---|
1109 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully</p>
|
---|
1110 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully</p>
|
---|
1111 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully</p>
|
---|
1112 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
|
---|
1113 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
|
---|
1114 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
---|
1115 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
---|
1116 | <p>Saved game to '/Users/paladin/Library/Application Support/0ad/saves/savegame-0001.0adsave'</p>
|
---|
1117 | <p>Loading config file "config/user.cfg"</p>
|
---|
1118 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
1119 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
1120 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
1121 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
1122 | <p>Loaded config string "userreport.id"</p>
|
---|
1123 | <p>Loading config file "config/user.cfg"</p>
|
---|
1124 | <p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
---|
1125 | <p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
|
---|
1126 | <p>Loaded config string "playername.singleplayer" = "paladin"</p>
|
---|
1127 | <p>Loaded config string "userreport.enabledversion" = "0"</p>
|
---|
1128 | <p>Loaded config string "userreport.id"</p>
|
---|
1129 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
|
---|
1130 | <p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
|
---|
1131 | <p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
|
---|
1132 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
---|
1133 | <p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
|
---|
1134 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
|
---|
1135 | <p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
|
---|
1136 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
---|
1137 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
---|
1138 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
|
---|
1139 | <p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
|
---|
1140 | <p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
|
---|
1141 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
---|
1142 | <p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
|
---|
1143 | <p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
|
---|
1144 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
|
---|
1145 | <p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
|
---|
1146 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
---|
1147 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
---|
1148 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
---|
1149 | <p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
|
---|
1150 | <p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
|
---|
1151 | <p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
|
---|
1152 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
|
---|
1153 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
---|
1154 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
---|
1155 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
---|
1156 | <p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
|
---|
1157 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
|
---|
1158 | <p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
|
---|
1159 | <p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
|
---|
1160 | <p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
|
---|
1161 | <p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
|
---|
1162 | <p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
|
---|
1163 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
|
---|
1164 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
---|
1165 | <p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
|
---|
1166 | <p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
|
---|
1167 | <p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
|
---|
1168 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
---|
1169 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
---|
1170 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
---|
1171 | <p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
|
---|
1172 | <p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
|
---|
1173 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
|
---|
1174 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
|
---|
1175 | <p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
|
---|
1176 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
|
---|
1177 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
|
---|
1178 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
---|
1179 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
|
---|
1180 | <p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
|
---|
1181 | <p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
|
---|
1182 | <p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
|
---|
1183 | <p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
|
---|
1184 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
---|
1185 | <p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
|
---|
1186 | <p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
|
---|
1187 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
|
---|
1188 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
|
---|
1189 | <p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
|
---|
1190 | <p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
|
---|
1191 | <p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
|
---|
1192 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
---|
1193 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
---|
1194 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
---|
1195 | <p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
|
---|
1196 | <p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
|
---|
1197 | <p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
|
---|
1198 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
---|
1199 | <p>Loading simulation script 'simulation/helpers/Position.js'</p>
|
---|
1200 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
|
---|
1201 | <p>Loading simulation script 'simulation/helpers/Resources.js'</p>
|
---|
1202 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
---|
1203 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
---|
1204 | <p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
|
---|
1205 | <p>Loading simulation script 'simulation/helpers/Transform.js'</p>
|
---|
1206 | <p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
|
---|
1207 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
|
---|
1208 | <p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
|
---|
1209 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
|
---|
1210 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
|
---|
1211 | <p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
|
---|
1212 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
---|
1213 | <p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
|
---|
1214 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
---|
1215 | <p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
|
---|
1216 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
|
---|
1217 | <p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
|
---|
1218 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
---|
1219 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
---|
1220 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
|
---|
1221 | <p>Loading simulation script 'simulation/components/Capturable.js'</p>
|
---|
1222 | <p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
|
---|
1223 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
---|
1224 | <p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
|
---|
1225 | <p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
|
---|
1226 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
|
---|
1227 | <p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
|
---|
1228 | <p>Loading simulation script 'simulation/components/Fogging.js'</p>
|
---|
1229 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
---|
1230 | <p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
|
---|
1231 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
|
---|
1232 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
|
---|
1233 | <p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
|
---|
1234 | <p>Loading simulation script 'simulation/components/Gate.js'</p>
|
---|
1235 | <p>Loading simulation script 'simulation/components/Guard.js'</p>
|
---|
1236 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
|
---|
1237 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
|
---|
1238 | <p>Loading simulation script 'simulation/components/Health.js'</p>
|
---|
1239 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
|
---|
1240 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
|
---|
1241 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
|
---|
1242 | <p>Loading simulation script 'simulation/components/Market.js'</p>
|
---|
1243 | <p>Loading simulation script 'simulation/components/Mirage.js'</p>
|
---|
1244 | <p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
|
---|
1245 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
|
---|
1246 | <p>Loading simulation script 'simulation/components/Pack.js'</p>
|
---|
1247 | <p>Loading simulation script 'simulation/components/Player.js'</p>
|
---|
1248 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
|
---|
1249 | <p>Loading simulation script 'simulation/components/Population.js'</p>
|
---|
1250 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
|
---|
1251 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
|
---|
1252 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
|
---|
1253 | <p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
|
---|
1254 | <p>Loading simulation script 'simulation/components/Repairable.js'</p>
|
---|
1255 | <p>Loading simulation script 'simulation/components/Resistance.js'</p>
|
---|
1256 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
|
---|
1257 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
|
---|
1258 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
|
---|
1259 | <p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
|
---|
1260 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
|
---|
1261 | <p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
|
---|
1262 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
|
---|
1263 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
|
---|
1264 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
|
---|
1265 | <p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
|
---|
1266 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
|
---|
1267 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
|
---|
1268 | <p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
|
---|
1269 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
|
---|
1270 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
|
---|
1271 | <p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
|
---|
1272 | <p>Loading simulation script 'simulation/components/Trigger.js'</p>
|
---|
1273 | <p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
|
---|
1274 | <p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
|
---|
1275 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
|
---|
1276 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
|
---|
1277 | <p>Loading simulation script 'simulation/components/Upgrade.js'</p>
|
---|
1278 | <p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
|
---|
1279 | <p>Loading simulation script 'simulation/components/Visibility.js'</p>
|
---|
1280 | <p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
|
---|
1281 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
|
---|
1282 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
|
---|
1283 | <p>Loading simulation script 'simulation/components/Wonder.js'</p>
|
---|
1284 | <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
|
---|
1285 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
|
---|
1286 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
|
---|
1287 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
|
---|
1288 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
|
---|
1289 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
|
---|
1290 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
|
---|
1291 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
|
---|
1292 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
|
---|
1293 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
|
---|
1294 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
|
---|
1295 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
|
---|
1296 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
|
---|
1297 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
|
---|
1298 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
|
---|
1299 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
|
---|
1300 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
---|
1301 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
---|
1302 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
|
---|
1303 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
|
---|
1304 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
|
---|
1305 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
|
---|
1306 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
|
---|
1307 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
|
---|
1308 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
|
---|
1309 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
|
---|
1310 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
|
---|
1311 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
|
---|
1312 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
|
---|
1313 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
|
---|
1314 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
|
---|
1315 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
|
---|
1316 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
|
---|
1317 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
|
---|
1318 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
|
---|
1319 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
|
---|
1320 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
|
---|
1321 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
|
---|
1322 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
|
---|
1323 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
|
---|
1324 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
|
---|
1325 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
|
---|
1326 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
|
---|
1327 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
|
---|
1328 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
|
---|
1329 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
|
---|
1330 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
|
---|
1331 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
|
---|
1332 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
|
---|
1333 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
|
---|
1334 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
|
---|
1335 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
|
---|
1336 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
|
---|
1337 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
|
---|
1338 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
|
---|
1339 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
|
---|
1340 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
|
---|
1341 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
|
---|
1342 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
|
---|
1343 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
|
---|
1344 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
|
---|
1345 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
|
---|
1346 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
|
---|
1347 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
|
---|
1348 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
|
---|
1349 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
|
---|
1350 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
|
---|
1351 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
|
---|
1352 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
|
---|
1353 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
|
---|
1354 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
|
---|
1355 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
|
---|
1356 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
|
---|
1357 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
|
---|
1358 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
|
---|
1359 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
|
---|
1360 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
|
---|
1361 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
|
---|
1362 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
|
---|
1363 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
|
---|
1364 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
|
---|
1365 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
|
---|
1366 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
|
---|
1367 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
|
---|
1368 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
|
---|
1369 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
|
---|
1370 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
|
---|
1371 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
|
---|
1372 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
|
---|
1373 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
|
---|
1374 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
|
---|
1375 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
|
---|
1376 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
|
---|
1377 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
|
---|
1378 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
|
---|
1379 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
|
---|
1380 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
|
---|
1381 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
|
---|
1382 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
|
---|
1383 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
|
---|
1384 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
|
---|
1385 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
|
---|
1386 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
|
---|
1387 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
1388 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
1389 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
|
---|
1390 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
|
---|
1391 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
|
---|
1392 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
|
---|
1393 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
|
---|
1394 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
|
---|
1395 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
|
---|
1396 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
|
---|
1397 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
|
---|
1398 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
|
---|
1399 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
|
---|
1400 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
|
---|
1401 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
|
---|
1402 | <p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
|
---|
1403 | <p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
|
---|
1404 | <p>Loading trigger script 'maps/scripts/Conquest.js'</p>
|
---|
1405 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
|
---|
1406 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
|
---|
1407 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
|
---|
1408 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
|
---|
1409 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
|
---|
1410 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
|
---|
1411 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
|
---|
1412 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
|
---|
1413 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
|
---|
1414 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
1415 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
1416 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
|
---|
1417 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
|
---|
1418 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
|
---|
1419 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
|
---|
1420 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
|
---|
1421 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
|
---|
1422 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
|
---|
1423 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
|
---|
1424 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
|
---|
1425 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
|
---|
1426 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
|
---|
1427 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
|
---|
1428 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
|
---|
1429 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
|
---|
1430 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
1431 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
1432 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
|
---|
1433 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
|
---|
1434 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
|
---|
1435 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully</p>
|
---|
1436 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully</p>
|
---|
1437 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
|
---|
1438 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
|
---|
1439 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
|
---|
1440 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
|
---|
1441 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
|
---|
1442 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
|
---|
1443 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully</p>
|
---|
1444 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully</p>
|
---|
1445 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully</p>
|
---|
1446 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully</p>
|
---|
1447 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
---|
1448 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
---|
1449 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully</p>
|
---|
1450 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully</p>
|
---|
1451 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully</p>
|
---|
1452 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully</p>
|
---|
1453 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
|
---|
1454 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
|
---|
1455 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
|
---|
1456 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
|
---|
1457 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
|
---|
1458 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
|
---|
1459 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
|
---|
1460 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
|
---|
1461 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
|
---|
1462 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
|
---|
1463 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
|
---|
1464 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
|
---|
1465 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
---|
1466 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
---|
1467 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
|
---|
1468 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
---|
1469 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
---|
1470 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully</p>
|
---|
1471 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
---|
1472 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully</p>
|
---|
1473 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully</p>
|
---|
1474 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully</p>
|
---|
1475 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
---|
1476 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
---|
1477 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
---|
1478 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
---|
1479 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
---|
1480 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
---|
1481 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
---|
1482 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
|
---|
1483 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
---|
1484 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
---|
1485 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully</p>
|
---|
1486 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully</p>
|
---|
1487 | <p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
---|
1488 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
|
---|
1489 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
|
---|
1490 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
|
---|
1491 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
|
---|
1492 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
|
---|
1493 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
---|
1494 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
---|
1495 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
|
---|
1496 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
|
---|
1497 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully</p>
|
---|
1498 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully</p>
|
---|
1499 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully</p>
|
---|
1500 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully</p>
|
---|
1501 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully</p>
|
---|
1502 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully</p>
|
---|
1503 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully</p>
|
---|
1504 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully</p>
|
---|
1505 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully</p>
|
---|
1506 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
|
---|
1507 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
---|
1508 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
|
---|
1509 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
|
---|
1510 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
|
---|
1511 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
|
---|
1512 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
|
---|
1513 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
|
---|
1514 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
|
---|
1515 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
|
---|
1516 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
|
---|
1517 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
|
---|
1518 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
|
---|
1519 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully</p>
|
---|
1520 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully</p>
|
---|
1521 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully</p>
|
---|
1522 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully</p>
|
---|
1523 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully</p>
|
---|
1524 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully</p>
|
---|
1525 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
|
---|
1526 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully</p>
|
---|
1527 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
|
---|
1528 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
|
---|
1529 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
|
---|
1530 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully</p>
|
---|
1531 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully</p>
|
---|
1532 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully</p>
|
---|
1533 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully</p>
|
---|
1534 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully</p>
|
---|
1535 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully</p>
|
---|
1536 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully</p>
|
---|
1537 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully</p>
|
---|
1538 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
|
---|
1539 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully</p>
|
---|
1540 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully</p>
|
---|
1541 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully</p>
|
---|
1542 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully</p>
|
---|
1543 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully</p>
|
---|
1544 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully</p>
|
---|
1545 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully</p>
|
---|
1546 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully</p>
|
---|
1547 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully</p>
|
---|
1548 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
|
---|
1549 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
|
---|
1550 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
|
---|
1551 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
|
---|
1552 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
|
---|
1553 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully</p>
|
---|
1554 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully</p>
|
---|
1555 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully</p>
|
---|
1556 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully</p>
|
---|
1557 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully</p>
|
---|
1558 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully</p>
|
---|
1559 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully</p>
|
---|
1560 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully</p>
|
---|
1561 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully</p>
|
---|
1562 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully</p>
|
---|
1563 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully</p>
|
---|
1564 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/scorpio_attack_01.dae): Loaded successfully</p>
|
---|
1565 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/scorpio_idle_01.dae): Loaded successfully</p>
|
---|
1566 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/scorpio_attack_ranged_01.dae): Loaded successfully</p>
|
---|
1567 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/scorpio_attack_02.dae): Loaded successfully</p>
|
---|
1568 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_01.dae): Loaded successfully</p>
|
---|
1569 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_02.dae): Loaded successfully</p>
|
---|
1570 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_03.dae): Loaded successfully</p>
|
---|
1571 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_04.dae): Loaded successfully</p>
|
---|
1572 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_05.dae): Loaded successfully</p>
|
---|
1573 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully</p>
|
---|
1574 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_ready.dae): Loaded successfully</p>
|
---|
1575 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully</p>
|
---|
1576 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully</p>
|
---|
1577 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully</p>
|
---|
1578 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully</p>
|
---|
1579 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully</p>
|
---|
1580 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully</p>
|
---|
1581 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully</p>
|
---|
1582 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully</p>
|
---|
1583 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully</p>
|
---|
1584 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully</p>
|
---|
1585 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully</p>
|
---|
1586 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully</p>
|
---|
1587 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully</p>
|
---|
1588 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully</p>
|
---|
1589 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully</p>
|
---|
1590 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully</p>
|
---|
1591 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae): Loaded successfully</p>
|
---|
1592 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae): Loaded successfully</p>
|
---|
1593 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully</p>
|
---|
1594 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully</p>
|
---|
1595 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae): Loaded successfully</p>
|
---|
1596 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae): Loaded successfully</p>
|
---|
1597 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully</p>
|
---|
1598 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_aspis_relax_01.dae): Loaded successfully</p>
|
---|
1599 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_aspis_relax_02.dae): Loaded successfully</p>
|
---|
1600 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_aspis_relax_03.dae): Loaded successfully</p>
|
---|
1601 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_aspis_relax_04.dae): Loaded successfully</p>
|
---|
1602 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_aspis_relax_05.dae): Loaded successfully</p>
|
---|
1603 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_aspis_ready.dae): Loaded successfully</p>
|
---|
1604 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_aspis.dae): Loaded successfully</p>
|
---|
1605 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_aspis.dae): Loaded successfully</p>
|
---|
1606 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_aspis_01.dae): Loaded successfully</p>
|
---|
1607 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_aspis_02.dae): Loaded successfully</p>
|
---|
1608 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_aspis_03.dae): Loaded successfully</p>
|
---|
1609 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_aspis_01.dae): Loaded successfully</p>
|
---|
1610 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_aspis_02.dae): Loaded successfully</p>
|
---|
1611 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_aspis_01.dae): Loaded successfully</p>
|
---|
1612 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_aspis_02.dae): Loaded successfully</p>
|
---|
1613 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_aspis.dae): Loaded successfully</p>
|
---|
1614 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully</p>
|
---|
1615 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully</p>
|
---|
1616 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully</p>
|
---|
1617 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully</p>
|
---|
1618 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully</p>
|
---|
1619 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully</p>
|
---|
1620 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully</p>
|
---|
1621 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully</p>
|
---|
1622 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully</p>
|
---|
1623 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully</p>
|
---|
1624 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
|
---|
1625 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae): Loaded successfully</p>
|
---|
1626 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae): Loaded successfully</p>
|
---|
1627 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae): Loaded successfully</p>
|
---|
1628 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully</p>
|
---|
1629 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully</p>
|
---|
1630 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
|
---|
1631 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully</p>
|
---|
1632 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully</p>
|
---|
1633 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully</p>
|
---|
1634 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully</p>
|
---|
1635 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully</p>
|
---|
1636 | <p class="error">ERROR: OpenAL error: Unknown Internal Error; called from Pause (line 376)
|
---|
1637 | </p>
|
---|
1638 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully</p>
|
---|
1639 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully</p>
|
---|
1640 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully</p>
|
---|
1641 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully</p>
|
---|
1642 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully</p>
|
---|
1643 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully</p>
|
---|
1644 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully</p>
|
---|
1645 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
|
---|
1646 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully</p>
|
---|
1647 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully</p>
|
---|
1648 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully</p>
|
---|
1649 | <p class="error">ERROR: Failed to create initial buffer. OpenAL error: Invalid Value
|
---|
1650 | </p>
|
---|
1651 | <p class="error">ERROR: could not initialize ogg data at audio/attack/siege/ram_attack.ogg</p>
|
---|
1652 | <p class="error">ERROR: error loading sound: pathname=audio/attack/siege/ram_attack.ogg, error=Function failed (no details available)</p>
|
---|
1653 | <p>Saved game to '/Users/paladin/Library/Application Support/0ad/saves/savegame-0002.0adsave'</p>
|
---|