Ticket #5265: 24725mainlog.html

File 24725mainlog.html, 350.8 KB (added by Langbart, 3 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. (0.0.24) Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "showdetailedtooltips" = "false"</p>
9<p>Loaded config string "pauseonfocusloss" = "true"</p>
10<p>Loaded config string "persistmatchsettings" = "true"</p>
11<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
12<p>Loaded config string "xres" = "0"</p>
13<p>Loaded config string "yres" = "0"</p>
14<p>Loaded config string "bpp" = "0"</p>
15<p>Loaded config string "display" = "0"</p>
16<p>Loaded config string "macmouse" = "false"</p>
17<p>Loaded config string "renderactors" = "true"</p>
18<p>Loaded config string "watereffects" = "true"</p>
19<p>Loaded config string "waterfancyeffects" = "false"</p>
20<p>Loaded config string "waterrealdepth" = "true"</p>
21<p>Loaded config string "waterrefraction" = "true"</p>
22<p>Loaded config string "waterreflection" = "true"</p>
23<p>Loaded config string "shadows" = "true"</p>
24<p>Loaded config string "shadowquality" = "0"</p>
25<p>Loaded config string "shadowpcf" = "true"</p>
26<p>Loaded config string "shadowsfixed" = "false"</p>
27<p>Loaded config string "shadowsfixeddistance" = "300.0"</p>
28<p>Loaded config string "vsync" = "false"</p>
29<p>Loaded config string "particles" = "true"</p>
30<p>Loaded config string "fog" = "true"</p>
31<p>Loaded config string "silhouettes" = "true"</p>
32<p>Loaded config string "showsky" = "true"</p>
33<p>Loaded config string "novbo" = "false"</p>
34<p>Loaded config string "nohwcursor" = "false"</p>
35<p>Loaded config string "renderpath" = "default"</p>
36<p>Loaded config string "preferglsl" = "false"</p>
37<p>Loaded config string "gpuskinning" = "false"</p>
38<p>Loaded config string "smoothlos" = "false"</p>
39<p>Loaded config string "postproc" = "false"</p>
40<p>Loaded config string "antialiasing" = "disabled"</p>
41<p>Loaded config string "sharpening" = "disabled"</p>
42<p>Loaded config string "sharpness" = "0.3"</p>
43<p>Loaded config string "materialmgr.quality" = "2.0"</p>
44<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
45<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
46<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
47<p>Loaded config string "forcealphatest" = "false"</p>
48<p>Loaded config string "skycolor" = "0 0 0"</p>
49<p>Found config header 'adaptivefps'</p>
50<p>Loaded config string "adaptivefps.session" = "60"</p>
51<p>Loaded config string "adaptivefps.menu" = "60"</p>
52<p>Found config header 'profiler2'</p>
53<p>Loaded config string "profiler2.server" = "127.0.0.1"</p>
54<p>Loaded config string "profiler2.server.port" = "8000"</p>
55<p>Loaded config string "profiler2.server.threads" = "6"</p>
56<p>Found config header 'hotkey'</p>
57<p>Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"</p>
58<p>Loaded config string "hotkey.cancel" = "Escape"</p>
59<p>Loaded config string "hotkey.confirm" = "Return"</p>
60<p>Loaded config string "hotkey.pause" = "Pause", "Shift+Space"</p>
61<p>Loaded config string "hotkey.screenshot" = "F2"</p>
62<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
63<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
64<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
65<p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p>
66<p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p>
67<p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p>
68<p>Loaded config string "hotkey.lobby" = "Alt+L"</p>
69<p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p>
70<p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p>
71<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
72<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
73<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
74<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
75<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
76<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
77<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
78<p>Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)</p>
79<p>Loaded config string "hotkey.chat" = "Return"</p>
80<p>Loaded config string "hotkey.teamchat" = "T"</p>
81<p>Loaded config string "hotkey.privatechat" = "L"</p>
82<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
83<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
84<p>Found config header 'hotkey.camera'</p>
85<p>Loaded config string "hotkey.camera.reset" = "R"</p>
86<p>Loaded config string "hotkey.camera.follow" = "F"</p>
87<p>Loaded config string "hotkey.camera.rallypointfocus" = (empty)</p>
88<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"</p>
89<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
90<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
91<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
92<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
93<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
94<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
95<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
96<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
97<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
98<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
99<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
100<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
101<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
102<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
103<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
104<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
105<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
106<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
107<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
108<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
109<p>Found config header 'hotkey.camera.jump'</p>
110<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
111<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
112<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
113<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
114<p>Found config header 'hotkey.camera.jump.set'</p>
115<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
116<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
117<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
118<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
119<p>Found config header 'hotkey.profile'</p>
120<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
121<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
122<p>Found config header 'hotkey.profile2'</p>
123<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
124<p>Found config header 'hotkey.selection'</p>
125<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
126<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
127<p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p>
128<p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p>
129<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
130<p>Loaded config string "hotkey.selection.woundedonly" = "O"</p>
131<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
132<p>Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"</p>
133<p>Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"</p>
134<p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p>
135<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
136<p>Found config header 'hotkey.selection.group.add'</p>
137<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"</p>
138<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"</p>
139<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"</p>
140<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"</p>
141<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"</p>
142<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"</p>
143<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"</p>
144<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"</p>
145<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"</p>
146<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"</p>
147<p>Found config header 'hotkey.selection.group.save'</p>
148<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"</p>
149<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"</p>
150<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"</p>
151<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"</p>
152<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"</p>
153<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"</p>
154<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"</p>
155<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"</p>
156<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"</p>
157<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"</p>
158<p>Found config header 'hotkey.selection.group.select'</p>
159<p>Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"</p>
160<p>Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"</p>
161<p>Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"</p>
162<p>Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"</p>
163<p>Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"</p>
164<p>Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"</p>
165<p>Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"</p>
166<p>Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"</p>
167<p>Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"</p>
168<p>Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"</p>
169<p>Found config header 'hotkey.gamesetup'</p>
170<p>Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"</p>
171<p>Found config header 'hotkey.session'</p>
172<p>Loaded config string "hotkey.session.kill" = "Delete", "Backspace"</p>
173<p>Loaded config string "hotkey.session.stop" = "H"</p>
174<p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
175<p>Loaded config string "hotkey.session.unload" = "U"</p>
176<p>Loaded config string "hotkey.session.move" = (empty)</p>
177<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
178<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
179<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
180<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
181<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
182<p>Loaded config string "hotkey.session.guard" = "G"</p>
183<p>Loaded config string "hotkey.session.patrol" = "P"</p>
184<p>Loaded config string "hotkey.session.repair" = "J"</p>
185<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
186<p>Loaded config string "hotkey.session.orderone" = "Alt"</p>
187<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
188<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
189<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
190<p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
191<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
192<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
193<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
194<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
195<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
196<p>Loaded config string "hotkey.session.snaptoedges" = "Ctrl"</p>
197<p>Loaded config string "hotkey.session.toggledefaultformation" = (empty)</p>
198<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
199<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
200<p>Loaded config string "hotkey.session.highlightguarding" = "PageDown"</p>
201<p>Loaded config string "hotkey.session.highlightguarded" = "PageUp"</p>
202<p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p>
203<p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p>
204<p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p>
205<p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p>
206<p>Found config header 'hotkey.session.gui'</p>
207<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
208<p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p>
209<p>Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"</p>
210<p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p>
211<p>Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"</p>
212<p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p>
213<p>Found config header 'hotkey.session.savedgames'</p>
214<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"</p>
215<p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
216<p>Found config header 'hotkey.session.queueunit'</p>
217<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
218<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
219<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
220<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
221<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
222<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
223<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
224<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
225<p>Found config header 'hotkey.session.timewarp'</p>
226<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
227<p>Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"</p>
228<p>Found config header 'hotkey.tab'</p>
229<p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p>
230<p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p>
231<p>Found config header 'hotkey.text'</p>
232<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
233<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
234<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
235<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
236<p>Found config header 'gui'</p>
237<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
238<p>Loaded config string "gui.scale" = "1.0"</p>
239<p>Found config header 'gui.gamesetup'</p>
240<p>Loaded config string "gui.gamesetup.enabletips" = "true"</p>
241<p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p>
242<p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p>
243<p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p>
244<p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p>
245<p>Found config header 'gui.loadingscreen'</p>
246<p>Loaded config string "gui.loadingscreen.progressdescription" = "false"</p>
247<p>Found config header 'gui.session'</p>
248<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
249<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
250<p>Loaded config string "gui.session.ceasefirecounter" = "false"</p>
251<p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
252<p>Loaded config string "gui.session.scrollbatchratio" = "1"</p>
253<p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p>
254<p>Loaded config string "gui.session.attackrange" = "true"</p>
255<p>Loaded config string "gui.session.aurasrange" = "true"</p>
256<p>Loaded config string "gui.session.healrange" = "true"</p>
257<p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p>
258<p>Loaded config string "gui.session.experiencestatusbar" = "true"</p>
259<p>Loaded config string "gui.session.respoptooltipsort" = "0"</p>
260<p>Loaded config string "gui.session.snaptoedges" = "disabled"</p>
261<p>Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"</p>
262<p>Loaded config string "gui.session.disjointcontrolgroups" = "true"</p>
263<p>Loaded config string "gui.session.defaultformation" = "special/formations/box"</p>
264<p>Loaded config string "gui.session.formationwalkonly" = "true"</p>
265<p>Found config header 'gui.session.minimap'</p>
266<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
267<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
268<p>Found config header 'gui.session.notifications'</p>
269<p>Loaded config string "gui.session.notifications.attack" = "true"</p>
270<p>Loaded config string "gui.session.notifications.tribute" = "true"</p>
271<p>Loaded config string "gui.session.notifications.barter" = "true"</p>
272<p>Loaded config string "gui.session.notifications.phase" = "completed"</p>
273<p>Found config header 'gui.splashscreen'</p>
274<p>Loaded config string "gui.splashscreen.enable" = "true"</p>
275<p>Loaded config string "gui.splashscreen.version" = "0"</p>
276<p>Found config header 'gui.session.diplomacycolors'</p>
277<p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p>
278<p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p>
279<p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p>
280<p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p>
281<p>Found config header 'joystick'</p>
282<p>Loaded config string "joystick.enable" = "false"</p>
283<p>Loaded config string "joystick.deadzone" = "8192"</p>
284<p>Found config header 'joystick.camera'</p>
285<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
286<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
287<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
288<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
289<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
290<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
291<p>Found config header 'chat'</p>
292<p>Loaded config string "chat.timestamp" = "true"</p>
293<p>Found config header 'chat.session'</p>
294<p>Loaded config string "chat.session.extended" = "true"</p>
295<p>Found config header 'lobby'</p>
296<p>Loaded config string "lobby.history" = "0"</p>
297<p>Loaded config string "lobby.room" = "arena24"</p>
298<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
299<p>Loaded config string "lobby.tls" = "true"</p>
300<p>Loaded config string "lobby.verify_certificate" = "false"</p>
301<p>Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"</p>
302<p>Loaded config string "lobby.terms_of_service" = "0"</p>
303<p>Loaded config string "lobby.terms_of_use" = "0"</p>
304<p>Loaded config string "lobby.privacy_policy" = "0"</p>
305<p>Loaded config string "lobby.xpartamupp" = "wfgbot24"</p>
306<p>Loaded config string "lobby.echelon" = "echelon24"</p>
307<p>Loaded config string "lobby.buddies"</p>
308<p>Loaded config string "lobby.rememberpassword" = "true"</p>
309<p>Found config header 'lobby.columns'</p>
310<p>Loaded config string "lobby.columns.gamerating" = "false"</p>
311<p>Found config header 'lobby.stun'</p>
312<p>Loaded config string "lobby.stun.enabled" = "true"</p>
313<p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p>
314<p>Loaded config string "lobby.stun.port" = "3478"</p>
315<p>Loaded config string "lobby.stun.delay" = "200"</p>
316<p>Found config header 'mod'</p>
317<p>Loaded config string "mod.enabledmods" = "mod public"</p>
318<p>Found config header 'modio'</p>
319<p>Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"</p>
320<p>Loaded config string "modio.disclaimer" = "0"</p>
321<p>Found config header 'modio.v1'</p>
322<p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p>
323<p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p>
324<p>Loaded config string "modio.v1.name_id" = "0ad"</p>
325<p>Found config header 'network'</p>
326<p>Loaded config string "network.duplicateplayernames" = "false"</p>
327<p>Loaded config string "network.lateobservers" = "everyone"</p>
328<p>Loaded config string "network.observerlimit" = "8"</p>
329<p>Found config header 'overlay'</p>
330<p>Loaded config string "overlay.fps" = "false"</p>
331<p>Loaded config string "overlay.realtime" = "false"</p>
332<p>Loaded config string "overlay.netwarnings" = "true"</p>
333<p>Found config header 'profiler2'</p>
334<p>Loaded config string "profiler2.autoenable" = "false"</p>
335<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
336<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
337<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
338<p>Found config header 'rlinterface'</p>
339<p>Loaded config string "rlinterface.address" = "127.0.0.1:6000"</p>
340<p>Found config header 'sound'</p>
341<p>Loaded config string "sound.mastergain" = "0.9"</p>
342<p>Loaded config string "sound.musicgain" = "0.2"</p>
343<p>Loaded config string "sound.ambientgain" = "0.6"</p>
344<p>Loaded config string "sound.actiongain" = "0.7"</p>
345<p>Loaded config string "sound.uigain" = "0.7"</p>
346<p>Found config header 'sound.notify'</p>
347<p>Loaded config string "sound.notify.nick" = "true"</p>
348<p>Loaded config string "sound.notify.gamesetup.join" = "false"</p>
349<p>Found config header 'tinygettext'</p>
350<p>Loaded config string "tinygettext.debug" = "false"</p>
351<p>Found config header 'userreport'</p>
352<p>Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"</p>
353<p>Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"</p>
354<p>Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"</p>
355<p>Loaded config string "userreport.terms" = "0"</p>
356<p>Found config header 'view'</p>
357<p>Loaded config string "view.scroll.speed" = "120.0"</p>
358<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
359<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
360<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
361<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
362<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
363<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
364<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
365<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
366<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
367<p>Loaded config string "view.drag.speed" = "0.5"</p>
368<p>Loaded config string "view.zoom.speed" = "256.0"</p>
369<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
370<p>Loaded config string "view.zoom.min" = "50.0"</p>
371<p>Loaded config string "view.zoom.max" = "200.0"</p>
372<p>Loaded config string "view.zoom.default" = "120.0"</p>
373<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
374<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
375<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
376<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
377<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
378<p>Loaded config string "view.near" = "2.0"</p>
379<p>Loaded config string "view.far" = "4096.0"</p>
380<p>Loaded config string "view.fov" = "45.0"</p>
381<p>Loaded config string "view.height.smoothness" = "0.5"</p>
382<p>Loaded config string "view.height.min" = "16"</p>
383<p>Cannot find config file "config/local.cfg" - ignoring</p>
384<p>Loading config file "config/user.cfg"</p>
385<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
386<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
387<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
388<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
389<p>Loaded config string "lobby.login" = "Langbart"</p>
390<p>Loaded config string "lobby.password"</p>
391<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
392<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
393<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
394<p>Loaded config string "locale" = "en_US"</p>
395<p>Loaded config string "playername.singleplayer" = "paladin"</p>
396<p>Loaded config string "silhouettes" = "true"</p>
397<p>Loaded config string "userreport.enabledversion" = "0"</p>
398<p>Loaded config string "userreport.id"</p>
399<p>CRenderer::Open: depth bits 24</p>
400<p>CRenderer::Open: stencil bits 8</p>
401<p>CRenderer::Open: alpha bits 8</p>
402<p>Loading config file "config/user.cfg"</p>
403<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
404<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
405<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
406<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
407<p>Loaded config string "lobby.login" = "Langbart"</p>
408<p>Loaded config string "lobby.password"</p>
409<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
410<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
411<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
412<p>Loaded config string "locale" = "en_US"</p>
413<p>Loaded config string "playername.singleplayer" = "paladin"</p>
414<p>Loaded config string "silhouettes" = "true"</p>
415<p>Loaded config string "userreport.enabledversion" = "0"</p>
416<p>Loaded config string "userreport.id"</p>
417<p>Loading config file "config/user.cfg"</p>
418<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
419<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
420<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
421<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
422<p>Loaded config string "lobby.login" = "Langbart"</p>
423<p>Loaded config string "lobby.password"</p>
424<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
425<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
426<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
427<p>Loaded config string "locale" = "en_US"</p>
428<p>Loaded config string "playername.singleplayer" = "paladin"</p>
429<p>Loaded config string "silhouettes" = "true"</p>
430<p>Loaded config string "userreport.enabledversion" = "0"</p>
431<p>Loaded config string "userreport.id"</p>
432<p>Loading config file "config/user.cfg"</p>
433<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
434<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
435<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
436<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
437<p>Loaded config string "lobby.login" = "Langbart"</p>
438<p>Loaded config string "lobby.password"</p>
439<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
440<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
441<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
442<p>Loaded config string "locale" = "en_US"</p>
443<p>Loaded config string "playername.singleplayer" = "paladin"</p>
444<p>Loaded config string "silhouettes" = "true"</p>
445<p>Loaded config string "userreport.enabledversion" = "0"</p>
446<p>Loaded config string "userreport.id"</p>
447<p>Loading config file "config/user.cfg"</p>
448<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
449<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
450<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
451<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
452<p>Loaded config string "lobby.login" = "Langbart"</p>
453<p>Loaded config string "lobby.password"</p>
454<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
455<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
456<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
457<p>Loaded config string "locale" = "en_US"</p>
458<p>Loaded config string "playername.singleplayer" = "paladin"</p>
459<p>Loaded config string "silhouettes" = "true"</p>
460<p>Loaded config string "userreport.enabledversion" = "0"</p>
461<p>Loaded config string "userreport.id"</p>
462<p>Loading config file "config/user.cfg"</p>
463<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
464<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
465<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
466<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
467<p>Loaded config string "lobby.login" = "Langbart"</p>
468<p>Loaded config string "lobby.password"</p>
469<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
470<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
471<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
472<p>Loaded config string "locale" = "en_US"</p>
473<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
474<p>Loaded config string "playername.singleplayer" = "paladin"</p>
475<p>Loaded config string "silhouettes" = "true"</p>
476<p>Loaded config string "userreport.enabledversion" = "0"</p>
477<p>Loaded config string "userreport.id"</p>
478<p>Loading config file "config/user.cfg"</p>
479<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
480<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
481<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
482<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
483<p>Loaded config string "lobby.login" = "Langbart"</p>
484<p>Loaded config string "lobby.password"</p>
485<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
486<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
487<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
488<p>Loaded config string "locale" = "en_US"</p>
489<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
490<p>Loaded config string "playername.singleplayer" = "paladin"</p>
491<p>Loaded config string "silhouettes" = "true"</p>
492<p>Loaded config string "userreport.enabledversion" = "0"</p>
493<p>Loaded config string "userreport.id"</p>
494<p>Loading config file "config/user.cfg"</p>
495<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
496<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
497<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
498<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
499<p>Loaded config string "lobby.login" = "Langbart"</p>
500<p>Loaded config string "lobby.password"</p>
501<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
502<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
503<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
504<p>Loaded config string "locale" = "en_US"</p>
505<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
506<p>Loaded config string "playername.singleplayer" = "paladin"</p>
507<p>Loaded config string "silhouettes" = "true"</p>
508<p>Loaded config string "userreport.enabledversion" = "0"</p>
509<p>Loaded config string "userreport.id"</p>
510<p>Loading config file "config/user.cfg"</p>
511<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
512<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
513<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
514<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
515<p>Loaded config string "lobby.history" = "50"</p>
516<p>Loaded config string "lobby.login" = "Langbart"</p>
517<p>Loaded config string "lobby.password"</p>
518<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
519<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
520<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
521<p>Loaded config string "locale" = "en_US"</p>
522<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
523<p>Loaded config string "playername.singleplayer" = "paladin"</p>
524<p>Loaded config string "silhouettes" = "true"</p>
525<p>Loaded config string "userreport.enabledversion" = "0"</p>
526<p>Loaded config string "userreport.id"</p>
527<p>Loading config file "config/user.cfg"</p>
528<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
529<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
530<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
531<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
532<p>Loaded config string "lobby.history" = "50"</p>
533<p>Loaded config string "lobby.login" = "Langbart"</p>
534<p>Loaded config string "lobby.password"</p>
535<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
536<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
537<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
538<p>Loaded config string "locale" = "en_US"</p>
539<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
540<p>Loaded config string "playername.singleplayer" = "paladin"</p>
541<p>Loaded config string "silhouettes" = "true"</p>
542<p>Loaded config string "userreport.enabledversion" = "0"</p>
543<p>Loaded config string "userreport.id"</p>
544<p>Loading config file "config/user.cfg"</p>
545<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
546<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
547<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
548<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
549<p>Loaded config string "lobby.history" = "50"</p>
550<p>Loaded config string "lobby.login" = "Langbart"</p>
551<p>Loaded config string "lobby.password"</p>
552<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
553<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
554<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
555<p>Loaded config string "locale" = "en_US"</p>
556<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
557<p>Loaded config string "playername.singleplayer" = "paladin"</p>
558<p>Loaded config string "silhouettes" = "true"</p>
559<p>Loaded config string "userreport.enabledversion" = "0"</p>
560<p>Loaded config string "userreport.id"</p>
561<p>Loading config file "config/user.cfg"</p>
562<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
563<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
564<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
565<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
566<p>Loaded config string "lobby.history" = "50"</p>
567<p>Loaded config string "lobby.login" = "Langbart"</p>
568<p>Loaded config string "lobby.password"</p>
569<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
570<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
571<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
572<p>Loaded config string "locale" = "en_US"</p>
573<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
574<p>Loaded config string "playername.singleplayer" = "paladin"</p>
575<p>Loaded config string "silhouettes" = "true"</p>
576<p>Loaded config string "userreport.enabledversion" = "0"</p>
577<p>Loaded config string "userreport.id"</p>
578<p>Loading config file "config/user.cfg"</p>
579<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
580<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
581<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
582<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
583<p>Loaded config string "lobby.history" = "50"</p>
584<p>Loaded config string "lobby.login" = "Langbart"</p>
585<p>Loaded config string "lobby.password"</p>
586<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
587<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
588<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
589<p>Loaded config string "locale" = "en_US"</p>
590<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
591<p>Loaded config string "playername.singleplayer" = "paladin"</p>
592<p>Loaded config string "silhouettes" = "true"</p>
593<p>Loaded config string "userreport.enabledversion" = "0"</p>
594<p>Loaded config string "userreport.id"</p>
595<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
596<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
597<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
598<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
599<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
600<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
601<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
602<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
603<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
604<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
605<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
606<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
607<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
608<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
609<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
610<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
611<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
612<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
613<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
614<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
615<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
616<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
617<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
618<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
619<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
620<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
621<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
622<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
623<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
624<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
625<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
626<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
627<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
628<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
629<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
630<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
631<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
632<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
633<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
634<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
635<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
636<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
637<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
638<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
639<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
640<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
641<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
642<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
643<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
644<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
645<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
646<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
647<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
648<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
649<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
650<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
651<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
652<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
653<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
654<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
655<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
656<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
657<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
658<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
659<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
660<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
661<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
662<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
663<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
664<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
665<p>Loading simulation script 'simulation/helpers/Player.js'</p>
666<p>Loading simulation script 'simulation/helpers/Position.js'</p>
667<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
668<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
669<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
670<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
671<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
672<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
673<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
674<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
675<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
676<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
677<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
678<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
679<p>Loading simulation script 'simulation/components/Attack.js'</p>
680<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
681<p>Loading simulation script 'simulation/components/Auras.js'</p>
682<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
683<p>Loading simulation script 'simulation/components/Barter.js'</p>
684<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
685<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
686<p>Loading simulation script 'simulation/components/Builder.js'</p>
687<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
688<p>Loading simulation script 'simulation/components/Capturable.js'</p>
689<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
690<p>Loading simulation script 'simulation/components/Cost.js'</p>
691<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
692<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
693<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
694<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
695<p>Loading simulation script 'simulation/components/Fogging.js'</p>
696<p>Loading simulation script 'simulation/components/Formation.js'</p>
697<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
698<p>Loading simulation script 'simulation/components/Foundation.js'</p>
699<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
700<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
701<p>Loading simulation script 'simulation/components/Gate.js'</p>
702<p>Loading simulation script 'simulation/components/Guard.js'</p>
703<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
704<p>Loading simulation script 'simulation/components/Heal.js'</p>
705<p>Loading simulation script 'simulation/components/Health.js'</p>
706<p>Loading simulation script 'simulation/components/Identity.js'</p>
707<p>Loading simulation script 'simulation/components/Loot.js'</p>
708<p>Loading simulation script 'simulation/components/Looter.js'</p>
709<p>Loading simulation script 'simulation/components/Market.js'</p>
710<p>Loading simulation script 'simulation/components/Mirage.js'</p>
711<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
712<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
713<p>Loading simulation script 'simulation/components/Pack.js'</p>
714<p>Loading simulation script 'simulation/components/Player.js'</p>
715<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
716<p>Loading simulation script 'simulation/components/Population.js'</p>
717<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
718<p>Loading simulation script 'simulation/components/Promotion.js'</p>
719<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
720<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
721<p>Loading simulation script 'simulation/components/Repairable.js'</p>
722<p>Loading simulation script 'simulation/components/Resistance.js'</p>
723<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
724<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
725<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
726<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
727<p>Loading simulation script 'simulation/components/Settlement.js'</p>
728<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
729<p>Loading simulation script 'simulation/components/Sound.js'</p>
730<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
731<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
732<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
733<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
734<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
735<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
736<p>Loading simulation script 'simulation/components/Timer.js'</p>
737<p>Loading simulation script 'simulation/components/Trader.js'</p>
738<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
739<p>Loading simulation script 'simulation/components/Trigger.js'</p>
740<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
741<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
742<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
743<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
744<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
745<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
746<p>Loading simulation script 'simulation/components/Visibility.js'</p>
747<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
748<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
749<p>Loading simulation script 'simulation/components/WallSet.js'</p>
750<p>Loading simulation script 'simulation/components/Wonder.js'</p>
751<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
752<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
753<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
754<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
755<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
756<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
757<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
758<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
759<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
760<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
761<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
762<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
763<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
764<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
765<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
766<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
767<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
768<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
769<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
770<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
771<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
772<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
773<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
774<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
775<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
776<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
777<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
778<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
779<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
780<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
781<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
782<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
783<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
784<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
785<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
786<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
787<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
788<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
789<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
790<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
791<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
792<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
793<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
794<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
795<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
796<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
797<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
798<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
799<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
800<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
801<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
802<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
803<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
804<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
805<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
806<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
807<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
808<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
809<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
810<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
811<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
812<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
813<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
814<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
815<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
816<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
817<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
818<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
819<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
820<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
821<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
822<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
823<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
824<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
825<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
826<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
827<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
828<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
829<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
830<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
831<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
832<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
833<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
834<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
835<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
836<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
837<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
838<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
839<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
840<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
841<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
842<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
843<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
844<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
845<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
846<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
847<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
848<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
849<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
850<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
851<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
852<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
853<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
854<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
855<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
856<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
857<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
858<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
859<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
860<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
861<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
862<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
863<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
864<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
865<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
866<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
867<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
868<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
869<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
870<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
871<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
872<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
873<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
874<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
875<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
876<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
877<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
878<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
879<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
880<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
881<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
882<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
883<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
884<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
885<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
886<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
887<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
888<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
889<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
890<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
891<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
892<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
893<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
894<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
895<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
896<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
897<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
898<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
899<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
900<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
901<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
902<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully</p>
903<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully</p>
904<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
905<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
906<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
907<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
908<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
909<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
910<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully</p>
911<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully</p>
912<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully</p>
913<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully</p>
914<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
915<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
916<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully</p>
917<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully</p>
918<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully</p>
919<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully</p>
920<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
921<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
922<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
923<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
924<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
925<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
926<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
927<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
928<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
929<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
930<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
931<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
932<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
933<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
934<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
935<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
936<p>Loading config file "config/user.cfg"</p>
937<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
938<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
939<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
940<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
941<p>Loaded config string "lobby.history" = "50"</p>
942<p>Loaded config string "lobby.login" = "Langbart"</p>
943<p>Loaded config string "lobby.password"</p>
944<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
945<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
946<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
947<p>Loaded config string "locale" = "en_US"</p>
948<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
949<p>Loaded config string "playername.singleplayer" = "paladin"</p>
950<p>Loaded config string "silhouettes" = "true"</p>
951<p>Loaded config string "userreport.enabledversion" = "0"</p>
952<p>Loaded config string "userreport.id"</p>
953<p>Loading config file "config/user.cfg"</p>
954<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
955<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
956<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
957<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
958<p>Loaded config string "lobby.history" = "50"</p>
959<p>Loaded config string "lobby.login" = "Langbart"</p>
960<p>Loaded config string "lobby.password"</p>
961<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
962<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
963<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
964<p>Loaded config string "locale" = "en_US"</p>
965<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
966<p>Loaded config string "playername.singleplayer" = "paladin"</p>
967<p>Loaded config string "silhouettes" = "true"</p>
968<p>Loaded config string "userreport.enabledversion" = "0"</p>
969<p>Loaded config string "userreport.id"</p>
970<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
971<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
972<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
973<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
974<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
975<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
976<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
977<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
978<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
979<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
980<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
981<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
982<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
983<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
984<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
985<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
986<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
987<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
988<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
989<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
990<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
991<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
992<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
993<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
994<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
995<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
996<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
997<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
998<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
999<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
1000<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
1001<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
1002<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
1003<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
1004<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
1005<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
1006<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
1007<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
1008<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
1009<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
1010<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
1011<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
1012<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
1013<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
1014<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
1015<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
1016<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
1017<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
1018<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
1019<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
1020<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
1021<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
1022<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
1023<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
1024<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
1025<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
1026<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
1027<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
1028<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
1029<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
1030<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
1031<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
1032<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
1033<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
1034<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
1035<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
1036<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
1037<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
1038<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
1039<p>Loading simulation script 'simulation/helpers/Player.js'</p>
1040<p>Loading simulation script 'simulation/helpers/Position.js'</p>
1041<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
1042<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
1043<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
1044<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
1045<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
1046<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
1047<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
1048<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
1049<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
1050<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
1051<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
1052<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
1053<p>Loading simulation script 'simulation/components/Attack.js'</p>
1054<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
1055<p>Loading simulation script 'simulation/components/Auras.js'</p>
1056<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
1057<p>Loading simulation script 'simulation/components/Barter.js'</p>
1058<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
1059<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
1060<p>Loading simulation script 'simulation/components/Builder.js'</p>
1061<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
1062<p>Loading simulation script 'simulation/components/Capturable.js'</p>
1063<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
1064<p>Loading simulation script 'simulation/components/Cost.js'</p>
1065<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
1066<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
1067<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
1068<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
1069<p>Loading simulation script 'simulation/components/Fogging.js'</p>
1070<p>Loading simulation script 'simulation/components/Formation.js'</p>
1071<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
1072<p>Loading simulation script 'simulation/components/Foundation.js'</p>
1073<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
1074<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
1075<p>Loading simulation script 'simulation/components/Gate.js'</p>
1076<p>Loading simulation script 'simulation/components/Guard.js'</p>
1077<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
1078<p>Loading simulation script 'simulation/components/Heal.js'</p>
1079<p>Loading simulation script 'simulation/components/Health.js'</p>
1080<p>Loading simulation script 'simulation/components/Identity.js'</p>
1081<p>Loading simulation script 'simulation/components/Loot.js'</p>
1082<p>Loading simulation script 'simulation/components/Looter.js'</p>
1083<p>Loading simulation script 'simulation/components/Market.js'</p>
1084<p>Loading simulation script 'simulation/components/Mirage.js'</p>
1085<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
1086<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
1087<p>Loading simulation script 'simulation/components/Pack.js'</p>
1088<p>Loading simulation script 'simulation/components/Player.js'</p>
1089<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
1090<p>Loading simulation script 'simulation/components/Population.js'</p>
1091<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
1092<p>Loading simulation script 'simulation/components/Promotion.js'</p>
1093<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
1094<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
1095<p>Loading simulation script 'simulation/components/Repairable.js'</p>
1096<p>Loading simulation script 'simulation/components/Resistance.js'</p>
1097<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
1098<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
1099<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
1100<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
1101<p>Loading simulation script 'simulation/components/Settlement.js'</p>
1102<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
1103<p>Loading simulation script 'simulation/components/Sound.js'</p>
1104<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
1105<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
1106<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
1107<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
1108<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
1109<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
1110<p>Loading simulation script 'simulation/components/Timer.js'</p>
1111<p>Loading simulation script 'simulation/components/Trader.js'</p>
1112<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
1113<p>Loading simulation script 'simulation/components/Trigger.js'</p>
1114<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
1115<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
1116<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
1117<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
1118<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
1119<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
1120<p>Loading simulation script 'simulation/components/Visibility.js'</p>
1121<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
1122<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
1123<p>Loading simulation script 'simulation/components/WallSet.js'</p>
1124<p>Loading simulation script 'simulation/components/Wonder.js'</p>
1125<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
1126<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
1127<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
1128<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
1129<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
1130<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
1131<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
1132<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
1133<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
1134<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
1135<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
1136<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
1137<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
1138<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
1139<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
1140<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
1141<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
1142<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
1143<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
1144<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
1145<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
1146<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
1147<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
1148<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
1149<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
1150<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
1151<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
1152<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
1153<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
1154<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
1155<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
1156<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
1157<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
1158<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
1159<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
1160<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
1161<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
1162<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
1163<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
1164<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
1165<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
1166<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
1167<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
1168<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
1169<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
1170<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
1171<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
1172<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
1173<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
1174<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
1175<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
1176<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
1177<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
1178<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
1179<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
1180<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
1181<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
1182<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
1183<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
1184<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
1185<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
1186<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
1187<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
1188<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
1189<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
1190<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
1191<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
1192<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
1193<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
1194<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
1195<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
1196<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
1197<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
1198<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
1199<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
1200<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
1201<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
1202<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
1203<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
1204<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
1205<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
1206<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
1207<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
1208<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
1209<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
1210<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
1211<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
1212<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
1213<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
1214<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
1215<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
1216<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
1217<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
1218<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
1219<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
1220<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
1221<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
1222<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
1223<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
1224<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
1225<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
1226<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
1227<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
1228<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
1229<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
1230<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
1231<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
1232<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
1233<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
1234<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
1235<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
1236<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
1237<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
1238<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
1239<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
1240<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
1241<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
1242<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
1243<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
1244<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
1245<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
1246<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
1247<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
1248<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
1249<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
1250<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
1251<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
1252<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
1253<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
1254<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
1255<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
1256<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
1257<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
1258<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
1259<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
1260<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
1261<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
1262<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
1263<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully</p>
1264<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully</p>
1265<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully</p>
1266<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully</p>
1267<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully</p>
1268<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
1269<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
1270<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
1271<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
1272<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
1273<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
1274<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
1275<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
1276<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
1277<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
1278<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
1279<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
1280<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
1281<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
1282<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
1283<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
1284<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
1285<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
1286<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
1287<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
1288<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
1289<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
1290<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
1291<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
1292<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
1293<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
1294<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
1295<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
1296<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
1297<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
1298<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
1299<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
1300<p>Loading config file "config/user.cfg"</p>
1301<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1302<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1303<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
1304<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
1305<p>Loaded config string "lobby.history" = "50"</p>
1306<p>Loaded config string "lobby.login" = "Langbart"</p>
1307<p>Loaded config string "lobby.password"</p>
1308<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
1309<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
1310<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
1311<p>Loaded config string "locale" = "en_US"</p>
1312<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
1313<p>Loaded config string "playername.singleplayer" = "paladin"</p>
1314<p>Loaded config string "silhouettes" = "true"</p>
1315<p>Loaded config string "userreport.enabledversion" = "0"</p>
1316<p>Loaded config string "userreport.id"</p>
1317<p>Loading config file "config/user.cfg"</p>
1318<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1319<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1320<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
1321<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
1322<p>Loaded config string "lobby.history" = "50"</p>
1323<p>Loaded config string "lobby.login" = "Langbart"</p>
1324<p>Loaded config string "lobby.password"</p>
1325<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
1326<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
1327<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
1328<p>Loaded config string "locale" = "en_US"</p>
1329<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
1330<p>Loaded config string "playername.singleplayer" = "paladin"</p>
1331<p>Loaded config string "silhouettes" = "true"</p>
1332<p>Loaded config string "userreport.enabledversion" = "0"</p>
1333<p>Loaded config string "userreport.id"</p>
1334<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
1335<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
1336<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
1337<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
1338<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
1339<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
1340<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
1341<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
1342<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
1343<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
1344<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
1345<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
1346<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
1347<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
1348<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
1349<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
1350<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
1351<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
1352<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
1353<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
1354<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
1355<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
1356<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
1357<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
1358<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
1359<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
1360<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
1361<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
1362<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
1363<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
1364<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
1365<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
1366<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
1367<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
1368<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
1369<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
1370<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
1371<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
1372<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
1373<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
1374<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
1375<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
1376<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
1377<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
1378<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
1379<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
1380<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
1381<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
1382<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
1383<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
1384<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
1385<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
1386<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
1387<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
1388<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
1389<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
1390<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
1391<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
1392<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
1393<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
1394<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
1395<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
1396<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
1397<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
1398<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
1399<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
1400<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
1401<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
1402<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
1403<p>Loading simulation script 'simulation/helpers/Player.js'</p>
1404<p>Loading simulation script 'simulation/helpers/Position.js'</p>
1405<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
1406<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
1407<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
1408<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
1409<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
1410<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
1411<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
1412<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
1413<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
1414<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
1415<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
1416<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
1417<p>Loading simulation script 'simulation/components/Attack.js'</p>
1418<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
1419<p>Loading simulation script 'simulation/components/Auras.js'</p>
1420<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
1421<p>Loading simulation script 'simulation/components/Barter.js'</p>
1422<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
1423<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
1424<p>Loading simulation script 'simulation/components/Builder.js'</p>
1425<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
1426<p>Loading simulation script 'simulation/components/Capturable.js'</p>
1427<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
1428<p>Loading simulation script 'simulation/components/Cost.js'</p>
1429<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
1430<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
1431<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
1432<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
1433<p>Loading simulation script 'simulation/components/Fogging.js'</p>
1434<p>Loading simulation script 'simulation/components/Formation.js'</p>
1435<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
1436<p>Loading simulation script 'simulation/components/Foundation.js'</p>
1437<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
1438<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
1439<p>Loading simulation script 'simulation/components/Gate.js'</p>
1440<p>Loading simulation script 'simulation/components/Guard.js'</p>
1441<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
1442<p>Loading simulation script 'simulation/components/Heal.js'</p>
1443<p>Loading simulation script 'simulation/components/Health.js'</p>
1444<p>Loading simulation script 'simulation/components/Identity.js'</p>
1445<p>Loading simulation script 'simulation/components/Loot.js'</p>
1446<p>Loading simulation script 'simulation/components/Looter.js'</p>
1447<p>Loading simulation script 'simulation/components/Market.js'</p>
1448<p>Loading simulation script 'simulation/components/Mirage.js'</p>
1449<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
1450<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
1451<p>Loading simulation script 'simulation/components/Pack.js'</p>
1452<p>Loading simulation script 'simulation/components/Player.js'</p>
1453<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
1454<p>Loading simulation script 'simulation/components/Population.js'</p>
1455<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
1456<p>Loading simulation script 'simulation/components/Promotion.js'</p>
1457<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
1458<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
1459<p>Loading simulation script 'simulation/components/Repairable.js'</p>
1460<p>Loading simulation script 'simulation/components/Resistance.js'</p>
1461<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
1462<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
1463<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
1464<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
1465<p>Loading simulation script 'simulation/components/Settlement.js'</p>
1466<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
1467<p>Loading simulation script 'simulation/components/Sound.js'</p>
1468<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
1469<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
1470<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
1471<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
1472<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
1473<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
1474<p>Loading simulation script 'simulation/components/Timer.js'</p>
1475<p>Loading simulation script 'simulation/components/Trader.js'</p>
1476<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
1477<p>Loading simulation script 'simulation/components/Trigger.js'</p>
1478<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
1479<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
1480<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
1481<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
1482<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
1483<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
1484<p>Loading simulation script 'simulation/components/Visibility.js'</p>
1485<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
1486<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
1487<p>Loading simulation script 'simulation/components/WallSet.js'</p>
1488<p>Loading simulation script 'simulation/components/Wonder.js'</p>
1489<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
1490<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
1491<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
1492<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
1493<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
1494<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
1495<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
1496<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
1497<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
1498<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
1499<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
1500<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
1501<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
1502<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
1503<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
1504<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
1505<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
1506<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
1507<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
1508<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
1509<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
1510<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
1511<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
1512<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
1513<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
1514<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
1515<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
1516<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
1517<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
1518<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
1519<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
1520<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
1521<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
1522<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
1523<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
1524<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
1525<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
1526<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
1527<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
1528<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
1529<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
1530<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
1531<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
1532<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
1533<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
1534<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
1535<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
1536<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
1537<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
1538<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
1539<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
1540<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
1541<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
1542<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
1543<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
1544<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
1545<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
1546<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
1547<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
1548<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
1549<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
1550<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
1551<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
1552<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
1553<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
1554<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
1555<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
1556<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
1557<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
1558<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
1559<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
1560<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
1561<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
1562<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
1563<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
1564<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
1565<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
1566<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
1567<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
1568<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
1569<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
1570<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
1571<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
1572<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
1573<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
1574<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
1575<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
1576<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
1577<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
1578<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
1579<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
1580<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
1581<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
1582<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
1583<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
1584<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
1585<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
1586<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
1587<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
1588<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
1589<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
1590<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
1591<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
1592<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
1593<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
1594<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
1595<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
1596<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
1597<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
1598<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
1599<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
1600<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
1601<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
1602<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
1603<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
1604<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
1605<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
1606<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
1607<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
1608<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
1609<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
1610<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
1611<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
1612<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
1613<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
1614<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
1615<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
1616<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
1617<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
1618<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
1619<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
1620<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
1621<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
1622<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully</p>
1623<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully</p>
1624<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
1625<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
1626<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
1627<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
1628<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
1629<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
1630<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully</p>
1631<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully</p>
1632<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully</p>
1633<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully</p>
1634<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
1635<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
1636<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully</p>
1637<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully</p>
1638<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully</p>
1639<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully</p>
1640<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
1641<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
1642<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
1643<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
1644<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
1645<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
1646<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
1647<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
1648<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
1649<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
1650<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
1651<p>Loading config file "config/user.cfg"</p>
1652<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1653<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1654<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
1655<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
1656<p>Loaded config string "lobby.history" = "50"</p>
1657<p>Loaded config string "lobby.login" = "Langbart"</p>
1658<p>Loaded config string "lobby.password"</p>
1659<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
1660<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
1661<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
1662<p>Loaded config string "locale" = "en_US"</p>
1663<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
1664<p>Loaded config string "playername.singleplayer" = "paladin"</p>
1665<p>Loaded config string "silhouettes" = "true"</p>
1666<p>Loaded config string "userreport.enabledversion" = "0"</p>
1667<p>Loaded config string "userreport.id"</p>
1668<p>Loading config file "config/user.cfg"</p>
1669<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1670<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1671<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
1672<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
1673<p>Loaded config string "lobby.history" = "50"</p>
1674<p>Loaded config string "lobby.login" = "Langbart"</p>
1675<p>Loaded config string "lobby.password"</p>
1676<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
1677<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
1678<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
1679<p>Loaded config string "locale" = "en_US"</p>
1680<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
1681<p>Loaded config string "playername.singleplayer" = "paladin"</p>
1682<p>Loaded config string "silhouettes" = "true"</p>
1683<p>Loaded config string "userreport.enabledversion" = "0"</p>
1684<p>Loaded config string "userreport.id"</p>
1685<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
1686<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
1687<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
1688<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
1689<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
1690<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
1691<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
1692<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
1693<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
1694<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
1695<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
1696<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
1697<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
1698<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
1699<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
1700<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
1701<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
1702<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
1703<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
1704<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
1705<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
1706<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
1707<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
1708<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
1709<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
1710<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
1711<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
1712<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
1713<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
1714<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
1715<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
1716<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
1717<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
1718<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
1719<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
1720<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
1721<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
1722<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
1723<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
1724<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
1725<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
1726<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
1727<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
1728<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
1729<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
1730<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
1731<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
1732<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
1733<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
1734<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
1735<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
1736<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
1737<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
1738<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
1739<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
1740<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
1741<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
1742<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
1743<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
1744<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
1745<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
1746<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
1747<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
1748<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
1749<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
1750<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
1751<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
1752<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
1753<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
1754<p>Loading simulation script 'simulation/helpers/Player.js'</p>
1755<p>Loading simulation script 'simulation/helpers/Position.js'</p>
1756<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
1757<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
1758<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
1759<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
1760<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
1761<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
1762<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
1763<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
1764<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
1765<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
1766<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
1767<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
1768<p>Loading simulation script 'simulation/components/Attack.js'</p>
1769<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
1770<p>Loading simulation script 'simulation/components/Auras.js'</p>
1771<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
1772<p>Loading simulation script 'simulation/components/Barter.js'</p>
1773<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
1774<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
1775<p>Loading simulation script 'simulation/components/Builder.js'</p>
1776<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
1777<p>Loading simulation script 'simulation/components/Capturable.js'</p>
1778<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
1779<p>Loading simulation script 'simulation/components/Cost.js'</p>
1780<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
1781<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
1782<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
1783<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
1784<p>Loading simulation script 'simulation/components/Fogging.js'</p>
1785<p>Loading simulation script 'simulation/components/Formation.js'</p>
1786<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
1787<p>Loading simulation script 'simulation/components/Foundation.js'</p>
1788<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
1789<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
1790<p>Loading simulation script 'simulation/components/Gate.js'</p>
1791<p>Loading simulation script 'simulation/components/Guard.js'</p>
1792<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
1793<p>Loading simulation script 'simulation/components/Heal.js'</p>
1794<p>Loading simulation script 'simulation/components/Health.js'</p>
1795<p>Loading simulation script 'simulation/components/Identity.js'</p>
1796<p>Loading simulation script 'simulation/components/Loot.js'</p>
1797<p>Loading simulation script 'simulation/components/Looter.js'</p>
1798<p>Loading simulation script 'simulation/components/Market.js'</p>
1799<p>Loading simulation script 'simulation/components/Mirage.js'</p>
1800<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
1801<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
1802<p>Loading simulation script 'simulation/components/Pack.js'</p>
1803<p>Loading simulation script 'simulation/components/Player.js'</p>
1804<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
1805<p>Loading simulation script 'simulation/components/Population.js'</p>
1806<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
1807<p>Loading simulation script 'simulation/components/Promotion.js'</p>
1808<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
1809<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
1810<p>Loading simulation script 'simulation/components/Repairable.js'</p>
1811<p>Loading simulation script 'simulation/components/Resistance.js'</p>
1812<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
1813<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
1814<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
1815<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
1816<p>Loading simulation script 'simulation/components/Settlement.js'</p>
1817<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
1818<p>Loading simulation script 'simulation/components/Sound.js'</p>
1819<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
1820<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
1821<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
1822<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
1823<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
1824<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
1825<p>Loading simulation script 'simulation/components/Timer.js'</p>
1826<p>Loading simulation script 'simulation/components/Trader.js'</p>
1827<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
1828<p>Loading simulation script 'simulation/components/Trigger.js'</p>
1829<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
1830<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
1831<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
1832<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
1833<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
1834<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
1835<p>Loading simulation script 'simulation/components/Visibility.js'</p>
1836<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
1837<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
1838<p>Loading simulation script 'simulation/components/WallSet.js'</p>
1839<p>Loading simulation script 'simulation/components/Wonder.js'</p>
1840<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
1841<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
1842<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
1843<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
1844<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
1845<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
1846<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
1847<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
1848<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
1849<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
1850<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
1851<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
1852<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
1853<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
1854<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
1855<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
1856<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
1857<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
1858<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
1859<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
1860<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
1861<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
1862<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
1863<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
1864<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
1865<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
1866<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
1867<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
1868<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
1869<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
1870<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
1871<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
1872<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
1873<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
1874<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
1875<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
1876<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
1877<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
1878<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
1879<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
1880<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
1881<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
1882<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
1883<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
1884<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
1885<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
1886<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
1887<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
1888<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
1889<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
1890<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
1891<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
1892<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
1893<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
1894<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
1895<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
1896<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
1897<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
1898<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
1899<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
1900<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
1901<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
1902<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
1903<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
1904<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
1905<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
1906<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
1907<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
1908<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
1909<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
1910<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
1911<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
1912<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
1913<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
1914<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
1915<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
1916<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
1917<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
1918<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
1919<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
1920<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
1921<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
1922<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
1923<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
1924<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
1925<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
1926<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
1927<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
1928<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
1929<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
1930<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
1931<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
1932<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
1933<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
1934<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
1935<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
1936<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
1937<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
1938<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
1939<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
1940<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
1941<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
1942<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
1943<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
1944<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
1945<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
1946<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
1947<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
1948<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
1949<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
1950<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
1951<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
1952<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
1953<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
1954<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
1955<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
1956<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
1957<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
1958<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
1959<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
1960<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
1961<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
1962<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
1963<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
1964<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
1965<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
1966<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
1967<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
1968<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
1969<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
1970<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
1971<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
1972<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
1973<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
1974<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
1975<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
1976<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
1977<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
1978<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
1979<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
1980<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
1981<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
1982<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
1983<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
1984<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
1985<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
1986<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
1987<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
1988<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
1989<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
1990<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
1991<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully</p>
1992<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully</p>
1993<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
1994<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
1995<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
1996<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
1997<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
1998<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
1999<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully</p>
2000<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully</p>
2001<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully</p>
2002<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully</p>
2003<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
2004<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
2005<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully</p>
2006<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully</p>
2007<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully</p>
2008<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully</p>
2009<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
2010<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
2011<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
2012<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
2013<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
2014<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
2015<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
2016<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
2017<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
2018<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
2019<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
2020<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
2021<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
2022<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
2023<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
2024<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
2025<p>Loading config file "config/user.cfg"</p>
2026<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
2027<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
2028<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
2029<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
2030<p>Loaded config string "lobby.history" = "50"</p>
2031<p>Loaded config string "lobby.login" = "Langbart"</p>
2032<p>Loaded config string "lobby.password"</p>
2033<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
2034<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
2035<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
2036<p>Loaded config string "locale" = "en_US"</p>
2037<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
2038<p>Loaded config string "playername.singleplayer" = "paladin"</p>
2039<p>Loaded config string "silhouettes" = "true"</p>
2040<p>Loaded config string "userreport.enabledversion" = "0"</p>
2041<p>Loaded config string "userreport.id"</p>
2042<p>Loading config file "config/user.cfg"</p>
2043<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
2044<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
2045<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
2046<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
2047<p>Loaded config string "lobby.history" = "50"</p>
2048<p>Loaded config string "lobby.login" = "Langbart"</p>
2049<p>Loaded config string "lobby.password"</p>
2050<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
2051<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
2052<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
2053<p>Loaded config string "locale" = "en_US"</p>
2054<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
2055<p>Loaded config string "playername.singleplayer" = "paladin"</p>
2056<p>Loaded config string "silhouettes" = "true"</p>
2057<p>Loaded config string "userreport.enabledversion" = "0"</p>
2058<p>Loaded config string "userreport.id"</p>
2059<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
2060<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
2061<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
2062<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
2063<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
2064<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
2065<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
2066<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
2067<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
2068<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
2069<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
2070<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
2071<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
2072<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
2073<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
2074<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
2075<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
2076<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
2077<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
2078<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
2079<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
2080<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
2081<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
2082<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
2083<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
2084<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
2085<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
2086<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
2087<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
2088<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
2089<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
2090<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
2091<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
2092<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
2093<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
2094<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
2095<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
2096<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
2097<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
2098<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
2099<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
2100<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
2101<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
2102<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
2103<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
2104<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
2105<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
2106<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
2107<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
2108<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
2109<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
2110<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
2111<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
2112<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
2113<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
2114<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
2115<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
2116<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
2117<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
2118<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
2119<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
2120<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
2121<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
2122<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
2123<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
2124<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
2125<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
2126<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
2127<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
2128<p>Loading simulation script 'simulation/helpers/Player.js'</p>
2129<p>Loading simulation script 'simulation/helpers/Position.js'</p>
2130<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
2131<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
2132<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
2133<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
2134<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
2135<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
2136<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
2137<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
2138<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
2139<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
2140<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
2141<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
2142<p>Loading simulation script 'simulation/components/Attack.js'</p>
2143<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
2144<p>Loading simulation script 'simulation/components/Auras.js'</p>
2145<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
2146<p>Loading simulation script 'simulation/components/Barter.js'</p>
2147<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
2148<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
2149<p>Loading simulation script 'simulation/components/Builder.js'</p>
2150<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
2151<p>Loading simulation script 'simulation/components/Capturable.js'</p>
2152<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
2153<p>Loading simulation script 'simulation/components/Cost.js'</p>
2154<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
2155<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
2156<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
2157<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
2158<p>Loading simulation script 'simulation/components/Fogging.js'</p>
2159<p>Loading simulation script 'simulation/components/Formation.js'</p>
2160<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
2161<p>Loading simulation script 'simulation/components/Foundation.js'</p>
2162<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
2163<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
2164<p>Loading simulation script 'simulation/components/Gate.js'</p>
2165<p>Loading simulation script 'simulation/components/Guard.js'</p>
2166<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
2167<p>Loading simulation script 'simulation/components/Heal.js'</p>
2168<p>Loading simulation script 'simulation/components/Health.js'</p>
2169<p>Loading simulation script 'simulation/components/Identity.js'</p>
2170<p>Loading simulation script 'simulation/components/Loot.js'</p>
2171<p>Loading simulation script 'simulation/components/Looter.js'</p>
2172<p>Loading simulation script 'simulation/components/Market.js'</p>
2173<p>Loading simulation script 'simulation/components/Mirage.js'</p>
2174<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
2175<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
2176<p>Loading simulation script 'simulation/components/Pack.js'</p>
2177<p>Loading simulation script 'simulation/components/Player.js'</p>
2178<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
2179<p>Loading simulation script 'simulation/components/Population.js'</p>
2180<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
2181<p>Loading simulation script 'simulation/components/Promotion.js'</p>
2182<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
2183<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
2184<p>Loading simulation script 'simulation/components/Repairable.js'</p>
2185<p>Loading simulation script 'simulation/components/Resistance.js'</p>
2186<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
2187<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
2188<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
2189<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
2190<p>Loading simulation script 'simulation/components/Settlement.js'</p>
2191<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
2192<p>Loading simulation script 'simulation/components/Sound.js'</p>
2193<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
2194<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
2195<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
2196<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
2197<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
2198<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
2199<p>Loading simulation script 'simulation/components/Timer.js'</p>
2200<p>Loading simulation script 'simulation/components/Trader.js'</p>
2201<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
2202<p>Loading simulation script 'simulation/components/Trigger.js'</p>
2203<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
2204<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
2205<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
2206<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
2207<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
2208<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
2209<p>Loading simulation script 'simulation/components/Visibility.js'</p>
2210<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
2211<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
2212<p>Loading simulation script 'simulation/components/WallSet.js'</p>
2213<p>Loading simulation script 'simulation/components/Wonder.js'</p>
2214<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
2215<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
2216<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
2217<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
2218<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
2219<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
2220<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
2221<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
2222<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
2223<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
2224<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
2225<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
2226<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
2227<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
2228<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
2229<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
2230<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
2231<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
2232<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
2233<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
2234<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
2235<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
2236<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
2237<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
2238<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
2239<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
2240<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
2241<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
2242<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
2243<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
2244<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
2245<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
2246<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
2247<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
2248<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
2249<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
2250<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
2251<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
2252<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
2253<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
2254<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
2255<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
2256<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
2257<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
2258<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
2259<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
2260<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
2261<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
2262<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
2263<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
2264<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
2265<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
2266<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
2267<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
2268<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
2269<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
2270<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
2271<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
2272<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
2273<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
2274<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
2275<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
2276<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
2277<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
2278<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
2279<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
2280<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
2281<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
2282<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
2283<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
2284<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
2285<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
2286<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
2287<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
2288<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
2289<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
2290<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
2291<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
2292<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
2293<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
2294<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
2295<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
2296<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
2297<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
2298<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
2299<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
2300<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
2301<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
2302<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
2303<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
2304<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
2305<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
2306<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
2307<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
2308<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
2309<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
2310<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
2311<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
2312<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
2313<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
2314<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
2315<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
2316<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
2317<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
2318<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
2319<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
2320<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
2321<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
2322<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
2323<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
2324<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
2325<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
2326<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
2327<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
2328<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
2329<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
2330<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
2331<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
2332<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
2333<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
2334<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
2335<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
2336<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
2337<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
2338<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
2339<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
2340<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
2341<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
2342<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
2343<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
2344<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
2345<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
2346<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
2347<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
2348<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
2349<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
2350<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
2351<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
2352<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
2353<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
2354<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
2355<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
2356<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
2357<p>Loading config file "config/user.cfg"</p>
2358<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
2359<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
2360<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
2361<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
2362<p>Loaded config string "lobby.history" = "50"</p>
2363<p>Loaded config string "lobby.login" = "Langbart"</p>
2364<p>Loaded config string "lobby.password"</p>
2365<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
2366<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
2367<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
2368<p>Loaded config string "locale" = "en_US"</p>
2369<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
2370<p>Loaded config string "playername.singleplayer" = "paladin"</p>
2371<p>Loaded config string "silhouettes" = "true"</p>
2372<p>Loaded config string "userreport.enabledversion" = "0"</p>
2373<p>Loaded config string "userreport.id"</p>
2374<p>Loading config file "config/user.cfg"</p>
2375<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
2376<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
2377<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
2378<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
2379<p>Loaded config string "lobby.history" = "50"</p>
2380<p>Loaded config string "lobby.login" = "Langbart"</p>
2381<p>Loaded config string "lobby.password"</p>
2382<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
2383<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
2384<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
2385<p>Loaded config string "locale" = "en_US"</p>
2386<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
2387<p>Loaded config string "playername.singleplayer" = "paladin"</p>
2388<p>Loaded config string "silhouettes" = "true"</p>
2389<p>Loaded config string "userreport.enabledversion" = "0"</p>
2390<p>Loaded config string "userreport.id"</p>
2391<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
2392<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
2393<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
2394<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
2395<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
2396<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
2397<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
2398<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
2399<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
2400<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
2401<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
2402<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
2403<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
2404<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
2405<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
2406<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
2407<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
2408<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
2409<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
2410<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
2411<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
2412<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
2413<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
2414<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
2415<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
2416<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
2417<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
2418<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
2419<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
2420<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
2421<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
2422<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
2423<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
2424<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
2425<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
2426<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
2427<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
2428<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
2429<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
2430<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
2431<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
2432<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
2433<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
2434<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
2435<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
2436<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
2437<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
2438<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
2439<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
2440<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
2441<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
2442<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
2443<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
2444<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
2445<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
2446<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
2447<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
2448<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
2449<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
2450<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
2451<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
2452<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
2453<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
2454<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
2455<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
2456<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
2457<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
2458<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
2459<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
2460<p>Loading simulation script 'simulation/helpers/Player.js'</p>
2461<p>Loading simulation script 'simulation/helpers/Position.js'</p>
2462<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
2463<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
2464<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
2465<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
2466<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
2467<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
2468<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
2469<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
2470<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
2471<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
2472<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
2473<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
2474<p>Loading simulation script 'simulation/components/Attack.js'</p>
2475<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
2476<p>Loading simulation script 'simulation/components/Auras.js'</p>
2477<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
2478<p>Loading simulation script 'simulation/components/Barter.js'</p>
2479<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
2480<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
2481<p>Loading simulation script 'simulation/components/Builder.js'</p>
2482<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
2483<p>Loading simulation script 'simulation/components/Capturable.js'</p>
2484<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
2485<p>Loading simulation script 'simulation/components/Cost.js'</p>
2486<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
2487<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
2488<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
2489<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
2490<p>Loading simulation script 'simulation/components/Fogging.js'</p>
2491<p>Loading simulation script 'simulation/components/Formation.js'</p>
2492<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
2493<p>Loading simulation script 'simulation/components/Foundation.js'</p>
2494<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
2495<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
2496<p>Loading simulation script 'simulation/components/Gate.js'</p>
2497<p>Loading simulation script 'simulation/components/Guard.js'</p>
2498<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
2499<p>Loading simulation script 'simulation/components/Heal.js'</p>
2500<p>Loading simulation script 'simulation/components/Health.js'</p>
2501<p>Loading simulation script 'simulation/components/Identity.js'</p>
2502<p>Loading simulation script 'simulation/components/Loot.js'</p>
2503<p>Loading simulation script 'simulation/components/Looter.js'</p>
2504<p>Loading simulation script 'simulation/components/Market.js'</p>
2505<p>Loading simulation script 'simulation/components/Mirage.js'</p>
2506<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
2507<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
2508<p>Loading simulation script 'simulation/components/Pack.js'</p>
2509<p>Loading simulation script 'simulation/components/Player.js'</p>
2510<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
2511<p>Loading simulation script 'simulation/components/Population.js'</p>
2512<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
2513<p>Loading simulation script 'simulation/components/Promotion.js'</p>
2514<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
2515<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
2516<p>Loading simulation script 'simulation/components/Repairable.js'</p>
2517<p>Loading simulation script 'simulation/components/Resistance.js'</p>
2518<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
2519<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
2520<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
2521<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
2522<p>Loading simulation script 'simulation/components/Settlement.js'</p>
2523<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
2524<p>Loading simulation script 'simulation/components/Sound.js'</p>
2525<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
2526<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
2527<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
2528<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
2529<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
2530<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
2531<p>Loading simulation script 'simulation/components/Timer.js'</p>
2532<p>Loading simulation script 'simulation/components/Trader.js'</p>
2533<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
2534<p>Loading simulation script 'simulation/components/Trigger.js'</p>
2535<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
2536<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
2537<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
2538<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
2539<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
2540<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
2541<p>Loading simulation script 'simulation/components/Visibility.js'</p>
2542<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
2543<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
2544<p>Loading simulation script 'simulation/components/WallSet.js'</p>
2545<p>Loading simulation script 'simulation/components/Wonder.js'</p>
2546<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
2547<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
2548<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
2549<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
2550<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
2551<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
2552<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
2553<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
2554<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
2555<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
2556<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
2557<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
2558<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
2559<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
2560<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
2561<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
2562<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
2563<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
2564<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
2565<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
2566<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
2567<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
2568<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
2569<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
2570<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
2571<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
2572<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
2573<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
2574<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
2575<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
2576<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
2577<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
2578<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
2579<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
2580<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
2581<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
2582<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
2583<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
2584<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
2585<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
2586<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
2587<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
2588<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
2589<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
2590<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
2591<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
2592<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
2593<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
2594<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
2595<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
2596<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
2597<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
2598<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
2599<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
2600<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
2601<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
2602<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
2603<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
2604<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
2605<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
2606<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
2607<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
2608<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
2609<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
2610<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
2611<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
2612<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
2613<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
2614<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
2615<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
2616<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
2617<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
2618<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
2619<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
2620<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
2621<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
2622<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
2623<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
2624<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
2625<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
2626<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
2627<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
2628<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
2629<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
2630<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
2631<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
2632<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
2633<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
2634<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
2635<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
2636<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
2637<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
2638<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
2639<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
2640<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
2641<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
2642<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
2643<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
2644<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
2645<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
2646<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
2647<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
2648<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
2649<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
2650<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
2651<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
2652<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
2653<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
2654<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
2655<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
2656<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
2657<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
2658<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
2659<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
2660<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
2661<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
2662<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
2663<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
2664<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
2665<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
2666<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
2667<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
2668<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
2669<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
2670<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
2671<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
2672<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
2673<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
2674<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
2675<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
2676<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
2677<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
2678<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
2679<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
2680<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
2681<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
2682<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
2683<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
2684<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully</p>
2685<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully</p>
2686<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully</p>
2687<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully</p>
2688<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully</p>
2689<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully</p>
2690<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully</p>
2691<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully</p>
2692<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
2693<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
2694<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
2695<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
2696<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
2697<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully</p>
2698<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
2699<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
2700<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
2701<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
2702<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
2703<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
2704<p>Loading config file "config/user.cfg"</p>
2705<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
2706<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
2707<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
2708<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
2709<p>Loaded config string "lobby.history" = "50"</p>
2710<p>Loaded config string "lobby.login" = "Langbart"</p>
2711<p>Loaded config string "lobby.password"</p>
2712<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
2713<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
2714<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
2715<p>Loaded config string "locale" = "en_US"</p>
2716<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
2717<p>Loaded config string "playername.singleplayer" = "paladin"</p>
2718<p>Loaded config string "silhouettes" = "true"</p>
2719<p>Loaded config string "userreport.enabledversion" = "0"</p>
2720<p>Loaded config string "userreport.id"</p>
2721<p>Loading config file "config/user.cfg"</p>
2722<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
2723<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
2724<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
2725<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
2726<p>Loaded config string "lobby.history" = "50"</p>
2727<p>Loaded config string "lobby.login" = "Langbart"</p>
2728<p>Loaded config string "lobby.password"</p>
2729<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
2730<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
2731<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
2732<p>Loaded config string "locale" = "en_US"</p>
2733<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
2734<p>Loaded config string "playername.singleplayer" = "paladin"</p>
2735<p>Loaded config string "silhouettes" = "true"</p>
2736<p>Loaded config string "userreport.enabledversion" = "0"</p>
2737<p>Loaded config string "userreport.id"</p>
2738<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
2739<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
2740<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
2741<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
2742<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
2743<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
2744<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
2745<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
2746<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
2747<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
2748<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
2749<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
2750<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
2751<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
2752<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
2753<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
2754<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
2755<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
2756<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
2757<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
2758<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
2759<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
2760<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
2761<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
2762<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
2763<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
2764<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
2765<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
2766<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
2767<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
2768<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
2769<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
2770<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
2771<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
2772<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
2773<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
2774<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
2775<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
2776<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
2777<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
2778<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
2779<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
2780<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
2781<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
2782<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
2783<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
2784<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
2785<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
2786<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
2787<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
2788<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
2789<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
2790<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
2791<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
2792<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
2793<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
2794<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
2795<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
2796<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
2797<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
2798<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
2799<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
2800<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
2801<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
2802<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
2803<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
2804<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
2805<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
2806<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
2807<p>Loading simulation script 'simulation/helpers/Player.js'</p>
2808<p>Loading simulation script 'simulation/helpers/Position.js'</p>
2809<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
2810<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
2811<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
2812<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
2813<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
2814<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
2815<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
2816<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
2817<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
2818<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
2819<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
2820<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
2821<p>Loading simulation script 'simulation/components/Attack.js'</p>
2822<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
2823<p>Loading simulation script 'simulation/components/Auras.js'</p>
2824<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
2825<p>Loading simulation script 'simulation/components/Barter.js'</p>
2826<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
2827<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
2828<p>Loading simulation script 'simulation/components/Builder.js'</p>
2829<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
2830<p>Loading simulation script 'simulation/components/Capturable.js'</p>
2831<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
2832<p>Loading simulation script 'simulation/components/Cost.js'</p>
2833<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
2834<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
2835<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
2836<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
2837<p>Loading simulation script 'simulation/components/Fogging.js'</p>
2838<p>Loading simulation script 'simulation/components/Formation.js'</p>
2839<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
2840<p>Loading simulation script 'simulation/components/Foundation.js'</p>
2841<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
2842<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
2843<p>Loading simulation script 'simulation/components/Gate.js'</p>
2844<p>Loading simulation script 'simulation/components/Guard.js'</p>
2845<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
2846<p>Loading simulation script 'simulation/components/Heal.js'</p>
2847<p>Loading simulation script 'simulation/components/Health.js'</p>
2848<p>Loading simulation script 'simulation/components/Identity.js'</p>
2849<p>Loading simulation script 'simulation/components/Loot.js'</p>
2850<p>Loading simulation script 'simulation/components/Looter.js'</p>
2851<p>Loading simulation script 'simulation/components/Market.js'</p>
2852<p>Loading simulation script 'simulation/components/Mirage.js'</p>
2853<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
2854<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
2855<p>Loading simulation script 'simulation/components/Pack.js'</p>
2856<p>Loading simulation script 'simulation/components/Player.js'</p>
2857<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
2858<p>Loading simulation script 'simulation/components/Population.js'</p>
2859<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
2860<p>Loading simulation script 'simulation/components/Promotion.js'</p>
2861<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
2862<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
2863<p>Loading simulation script 'simulation/components/Repairable.js'</p>
2864<p>Loading simulation script 'simulation/components/Resistance.js'</p>
2865<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
2866<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
2867<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
2868<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
2869<p>Loading simulation script 'simulation/components/Settlement.js'</p>
2870<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
2871<p>Loading simulation script 'simulation/components/Sound.js'</p>
2872<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
2873<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
2874<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
2875<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
2876<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
2877<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
2878<p>Loading simulation script 'simulation/components/Timer.js'</p>
2879<p>Loading simulation script 'simulation/components/Trader.js'</p>
2880<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
2881<p>Loading simulation script 'simulation/components/Trigger.js'</p>
2882<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
2883<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
2884<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
2885<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
2886<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
2887<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
2888<p>Loading simulation script 'simulation/components/Visibility.js'</p>
2889<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
2890<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
2891<p>Loading simulation script 'simulation/components/WallSet.js'</p>
2892<p>Loading simulation script 'simulation/components/Wonder.js'</p>
2893<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
2894<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
2895<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
2896<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
2897<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
2898<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
2899<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
2900<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
2901<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
2902<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
2903<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
2904<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
2905<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
2906<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
2907<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
2908<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
2909<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
2910<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
2911<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
2912<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
2913<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
2914<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
2915<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
2916<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
2917<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
2918<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
2919<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
2920<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
2921<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
2922<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
2923<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
2924<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
2925<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
2926<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
2927<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
2928<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
2929<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
2930<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
2931<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
2932<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
2933<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
2934<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
2935<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
2936<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
2937<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
2938<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
2939<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
2940<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
2941<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
2942<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
2943<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
2944<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
2945<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
2946<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
2947<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
2948<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
2949<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
2950<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
2951<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
2952<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
2953<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
2954<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
2955<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
2956<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
2957<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
2958<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
2959<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
2960<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
2961<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
2962<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
2963<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
2964<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
2965<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
2966<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
2967<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
2968<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
2969<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
2970<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
2971<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
2972<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
2973<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
2974<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
2975<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
2976<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
2977<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
2978<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
2979<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
2980<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
2981<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
2982<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
2983<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
2984<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
2985<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
2986<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
2987<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
2988<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
2989<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
2990<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
2991<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
2992<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
2993<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
2994<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
2995<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
2996<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
2997<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
2998<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
2999<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
3000<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
3001<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
3002<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
3003<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
3004<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
3005<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
3006<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
3007<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
3008<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
3009<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
3010<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
3011<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
3012<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
3013<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
3014<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
3015<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
3016<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
3017<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
3018<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
3019<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
3020<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
3021<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
3022<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
3023<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
3024<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
3025<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
3026<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
3027<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
3028<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
3029<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
3030<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
3031<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
3032<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
3033<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
3034<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
3035<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
3036<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
3037<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
3038<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
3039<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
3040<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
3041<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
3042<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
3043<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
3044<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
3045<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
3046<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
3047<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
3048<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
3049<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
3050<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
3051<p>Loading config file "config/user.cfg"</p>
3052<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
3053<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
3054<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
3055<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
3056<p>Loaded config string "lobby.history" = "50"</p>
3057<p>Loaded config string "lobby.login" = "Langbart"</p>
3058<p>Loaded config string "lobby.password"</p>
3059<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
3060<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
3061<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
3062<p>Loaded config string "locale" = "en_US"</p>
3063<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
3064<p>Loaded config string "playername.singleplayer" = "paladin"</p>
3065<p>Loaded config string "silhouettes" = "true"</p>
3066<p>Loaded config string "userreport.enabledversion" = "0"</p>
3067<p>Loaded config string "userreport.id"</p>
3068<p>Loading config file "config/user.cfg"</p>
3069<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
3070<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
3071<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
3072<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
3073<p>Loaded config string "lobby.history" = "50"</p>
3074<p>Loaded config string "lobby.login" = "Langbart"</p>
3075<p>Loaded config string "lobby.password"</p>
3076<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
3077<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
3078<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
3079<p>Loaded config string "locale" = "en_US"</p>
3080<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
3081<p>Loaded config string "playername.singleplayer" = "paladin"</p>
3082<p>Loaded config string "silhouettes" = "true"</p>
3083<p>Loaded config string "userreport.enabledversion" = "0"</p>
3084<p>Loaded config string "userreport.id"</p>
3085<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
3086<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
3087<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
3088<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
3089<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
3090<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
3091<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
3092<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
3093<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
3094<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
3095<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
3096<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
3097<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
3098<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
3099<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
3100<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
3101<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
3102<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
3103<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
3104<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
3105<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
3106<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
3107<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
3108<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
3109<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
3110<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
3111<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
3112<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
3113<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
3114<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
3115<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
3116<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
3117<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
3118<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
3119<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
3120<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
3121<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
3122<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
3123<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
3124<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
3125<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
3126<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
3127<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
3128<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
3129<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
3130<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
3131<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
3132<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
3133<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
3134<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
3135<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
3136<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
3137<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
3138<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
3139<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
3140<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
3141<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
3142<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
3143<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
3144<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
3145<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
3146<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
3147<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
3148<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
3149<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
3150<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
3151<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
3152<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
3153<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
3154<p>Loading simulation script 'simulation/helpers/Player.js'</p>
3155<p>Loading simulation script 'simulation/helpers/Position.js'</p>
3156<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
3157<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
3158<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
3159<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
3160<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
3161<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
3162<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
3163<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
3164<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
3165<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
3166<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
3167<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
3168<p>Loading simulation script 'simulation/components/Attack.js'</p>
3169<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
3170<p>Loading simulation script 'simulation/components/Auras.js'</p>
3171<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
3172<p>Loading simulation script 'simulation/components/Barter.js'</p>
3173<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
3174<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
3175<p>Loading simulation script 'simulation/components/Builder.js'</p>
3176<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
3177<p>Loading simulation script 'simulation/components/Capturable.js'</p>
3178<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
3179<p>Loading simulation script 'simulation/components/Cost.js'</p>
3180<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
3181<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
3182<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
3183<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
3184<p>Loading simulation script 'simulation/components/Fogging.js'</p>
3185<p>Loading simulation script 'simulation/components/Formation.js'</p>
3186<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
3187<p>Loading simulation script 'simulation/components/Foundation.js'</p>
3188<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
3189<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
3190<p>Loading simulation script 'simulation/components/Gate.js'</p>
3191<p>Loading simulation script 'simulation/components/Guard.js'</p>
3192<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
3193<p>Loading simulation script 'simulation/components/Heal.js'</p>
3194<p>Loading simulation script 'simulation/components/Health.js'</p>
3195<p>Loading simulation script 'simulation/components/Identity.js'</p>
3196<p>Loading simulation script 'simulation/components/Loot.js'</p>
3197<p>Loading simulation script 'simulation/components/Looter.js'</p>
3198<p>Loading simulation script 'simulation/components/Market.js'</p>
3199<p>Loading simulation script 'simulation/components/Mirage.js'</p>
3200<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
3201<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
3202<p>Loading simulation script 'simulation/components/Pack.js'</p>
3203<p>Loading simulation script 'simulation/components/Player.js'</p>
3204<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
3205<p>Loading simulation script 'simulation/components/Population.js'</p>
3206<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
3207<p>Loading simulation script 'simulation/components/Promotion.js'</p>
3208<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
3209<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
3210<p>Loading simulation script 'simulation/components/Repairable.js'</p>
3211<p>Loading simulation script 'simulation/components/Resistance.js'</p>
3212<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
3213<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
3214<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
3215<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
3216<p>Loading simulation script 'simulation/components/Settlement.js'</p>
3217<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
3218<p>Loading simulation script 'simulation/components/Sound.js'</p>
3219<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
3220<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
3221<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
3222<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
3223<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
3224<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
3225<p>Loading simulation script 'simulation/components/Timer.js'</p>
3226<p>Loading simulation script 'simulation/components/Trader.js'</p>
3227<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
3228<p>Loading simulation script 'simulation/components/Trigger.js'</p>
3229<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
3230<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
3231<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
3232<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
3233<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
3234<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
3235<p>Loading simulation script 'simulation/components/Visibility.js'</p>
3236<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
3237<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
3238<p>Loading simulation script 'simulation/components/WallSet.js'</p>
3239<p>Loading simulation script 'simulation/components/Wonder.js'</p>
3240<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
3241<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
3242<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
3243<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
3244<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
3245<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
3246<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
3247<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
3248<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
3249<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
3250<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
3251<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
3252<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
3253<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
3254<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
3255<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
3256<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
3257<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
3258<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
3259<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
3260<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
3261<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
3262<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
3263<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
3264<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
3265<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
3266<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
3267<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
3268<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
3269<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
3270<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
3271<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
3272<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
3273<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
3274<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
3275<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
3276<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
3277<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
3278<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
3279<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
3280<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
3281<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
3282<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
3283<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
3284<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
3285<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
3286<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
3287<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
3288<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
3289<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
3290<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
3291<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
3292<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
3293<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
3294<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
3295<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
3296<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
3297<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
3298<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
3299<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
3300<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
3301<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
3302<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
3303<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
3304<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
3305<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
3306<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
3307<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
3308<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
3309<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
3310<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
3311<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
3312<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
3313<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
3314<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
3315<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
3316<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
3317<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
3318<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
3319<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
3320<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
3321<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
3322<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
3323<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
3324<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
3325<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
3326<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
3327<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
3328<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
3329<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
3330<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
3331<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
3332<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
3333<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
3334<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
3335<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
3336<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
3337<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
3338<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
3339<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
3340<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
3341<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
3342<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
3343<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
3344<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
3345<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
3346<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
3347<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
3348<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
3349<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
3350<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
3351<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
3352<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
3353<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
3354<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
3355<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
3356<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
3357<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
3358<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
3359<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
3360<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
3361<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
3362<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
3363<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
3364<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully</p>
3365<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully</p>
3366<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully</p>
3367<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully</p>
3368<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully</p>
3369<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
3370<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully</p>
3371<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
3372<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
3373<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
3374<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
3375<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
3376<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
3377<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
3378<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
3379<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
3380<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
3381<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
3382<p>Loading config file "config/user.cfg"</p>
3383<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
3384<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
3385<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
3386<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
3387<p>Loaded config string "lobby.history" = "50"</p>
3388<p>Loaded config string "lobby.login" = "Langbart"</p>
3389<p>Loaded config string "lobby.password"</p>
3390<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
3391<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
3392<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
3393<p>Loaded config string "locale" = "en_US"</p>
3394<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
3395<p>Loaded config string "playername.singleplayer" = "paladin"</p>
3396<p>Loaded config string "silhouettes" = "true"</p>
3397<p>Loaded config string "userreport.enabledversion" = "0"</p>
3398<p>Loaded config string "userreport.id"</p>
3399<p>Loading config file "config/user.cfg"</p>
3400<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
3401<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
3402<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
3403<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
3404<p>Loaded config string "lobby.history" = "50"</p>
3405<p>Loaded config string "lobby.login" = "Langbart"</p>
3406<p>Loaded config string "lobby.password"</p>
3407<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
3408<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
3409<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
3410<p>Loaded config string "locale" = "en_US"</p>
3411<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
3412<p>Loaded config string "playername.singleplayer" = "paladin"</p>
3413<p>Loaded config string "silhouettes" = "true"</p>
3414<p>Loaded config string "userreport.enabledversion" = "0"</p>
3415<p>Loaded config string "userreport.id"</p>
3416<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
3417<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
3418<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
3419<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
3420<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
3421<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
3422<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
3423<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
3424<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
3425<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
3426<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
3427<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
3428<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
3429<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
3430<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
3431<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
3432<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
3433<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
3434<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
3435<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
3436<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
3437<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
3438<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
3439<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
3440<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
3441<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
3442<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
3443<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
3444<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
3445<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
3446<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
3447<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
3448<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
3449<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
3450<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
3451<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
3452<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
3453<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
3454<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
3455<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
3456<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
3457<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
3458<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
3459<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
3460<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
3461<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
3462<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
3463<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
3464<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
3465<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
3466<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
3467<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
3468<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
3469<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
3470<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
3471<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
3472<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
3473<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
3474<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
3475<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
3476<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
3477<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
3478<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
3479<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
3480<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
3481<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
3482<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
3483<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
3484<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
3485<p>Loading simulation script 'simulation/helpers/Player.js'</p>
3486<p>Loading simulation script 'simulation/helpers/Position.js'</p>
3487<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
3488<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
3489<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
3490<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
3491<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
3492<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
3493<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
3494<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
3495<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
3496<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
3497<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
3498<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
3499<p>Loading simulation script 'simulation/components/Attack.js'</p>
3500<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
3501<p>Loading simulation script 'simulation/components/Auras.js'</p>
3502<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
3503<p>Loading simulation script 'simulation/components/Barter.js'</p>
3504<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
3505<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
3506<p>Loading simulation script 'simulation/components/Builder.js'</p>
3507<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
3508<p>Loading simulation script 'simulation/components/Capturable.js'</p>
3509<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
3510<p>Loading simulation script 'simulation/components/Cost.js'</p>
3511<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
3512<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
3513<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
3514<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
3515<p>Loading simulation script 'simulation/components/Fogging.js'</p>
3516<p>Loading simulation script 'simulation/components/Formation.js'</p>
3517<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
3518<p>Loading simulation script 'simulation/components/Foundation.js'</p>
3519<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
3520<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
3521<p>Loading simulation script 'simulation/components/Gate.js'</p>
3522<p>Loading simulation script 'simulation/components/Guard.js'</p>
3523<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
3524<p>Loading simulation script 'simulation/components/Heal.js'</p>
3525<p>Loading simulation script 'simulation/components/Health.js'</p>
3526<p>Loading simulation script 'simulation/components/Identity.js'</p>
3527<p>Loading simulation script 'simulation/components/Loot.js'</p>
3528<p>Loading simulation script 'simulation/components/Looter.js'</p>
3529<p>Loading simulation script 'simulation/components/Market.js'</p>
3530<p>Loading simulation script 'simulation/components/Mirage.js'</p>
3531<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
3532<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
3533<p>Loading simulation script 'simulation/components/Pack.js'</p>
3534<p>Loading simulation script 'simulation/components/Player.js'</p>
3535<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
3536<p>Loading simulation script 'simulation/components/Population.js'</p>
3537<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
3538<p>Loading simulation script 'simulation/components/Promotion.js'</p>
3539<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
3540<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
3541<p>Loading simulation script 'simulation/components/Repairable.js'</p>
3542<p>Loading simulation script 'simulation/components/Resistance.js'</p>
3543<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
3544<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
3545<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
3546<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
3547<p>Loading simulation script 'simulation/components/Settlement.js'</p>
3548<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
3549<p>Loading simulation script 'simulation/components/Sound.js'</p>
3550<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
3551<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
3552<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
3553<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
3554<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
3555<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
3556<p>Loading simulation script 'simulation/components/Timer.js'</p>
3557<p>Loading simulation script 'simulation/components/Trader.js'</p>
3558<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
3559<p>Loading simulation script 'simulation/components/Trigger.js'</p>
3560<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
3561<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
3562<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
3563<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
3564<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
3565<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
3566<p>Loading simulation script 'simulation/components/Visibility.js'</p>
3567<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
3568<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
3569<p>Loading simulation script 'simulation/components/WallSet.js'</p>
3570<p>Loading simulation script 'simulation/components/Wonder.js'</p>
3571<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
3572<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
3573<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
3574<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
3575<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
3576<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
3577<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
3578<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
3579<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
3580<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
3581<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
3582<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
3583<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
3584<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
3585<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
3586<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
3587<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
3588<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
3589<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
3590<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
3591<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
3592<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
3593<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
3594<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
3595<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
3596<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
3597<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
3598<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
3599<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
3600<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
3601<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
3602<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
3603<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
3604<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
3605<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
3606<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
3607<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
3608<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
3609<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
3610<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
3611<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
3612<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
3613<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
3614<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
3615<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
3616<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
3617<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
3618<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
3619<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
3620<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
3621<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
3622<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
3623<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
3624<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
3625<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
3626<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
3627<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
3628<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
3629<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
3630<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
3631<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
3632<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
3633<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
3634<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
3635<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
3636<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
3637<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
3638<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
3639<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
3640<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
3641<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
3642<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
3643<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
3644<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
3645<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
3646<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
3647<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
3648<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
3649<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
3650<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
3651<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
3652<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
3653<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
3654<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
3655<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
3656<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
3657<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
3658<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
3659<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
3660<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
3661<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
3662<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
3663<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
3664<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
3665<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
3666<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
3667<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
3668<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
3669<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
3670<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
3671<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
3672<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
3673<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
3674<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
3675<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
3676<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
3677<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
3678<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
3679<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
3680<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
3681<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
3682<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
3683<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
3684<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
3685<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
3686<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
3687<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
3688<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
3689<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
3690<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
3691<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
3692<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
3693<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
3694<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
3695<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
3696<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
3697<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
3698<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
3699<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
3700<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
3701<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully</p>
3702<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully</p>
3703<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully</p>
3704<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully</p>
3705<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully</p>
3706<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
3707<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully</p>
3708<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
3709<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
3710<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
3711<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
3712<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
3713<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
3714<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
3715<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
3716<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
3717<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
3718<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
3719<p>Loading config file "config/user.cfg"</p>
3720<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
3721<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
3722<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
3723<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
3724<p>Loaded config string "lobby.history" = "50"</p>
3725<p>Loaded config string "lobby.login" = "Langbart"</p>
3726<p>Loaded config string "lobby.password"</p>
3727<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
3728<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
3729<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
3730<p>Loaded config string "locale" = "en_US"</p>
3731<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
3732<p>Loaded config string "playername.singleplayer" = "paladin"</p>
3733<p>Loaded config string "silhouettes" = "true"</p>
3734<p>Loaded config string "userreport.enabledversion" = "0"</p>
3735<p>Loaded config string "userreport.id"</p>
3736<p>Loading config file "config/user.cfg"</p>
3737<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
3738<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
3739<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
3740<p>Loaded config string "hotkey.pause" = "Shift+Space"</p>
3741<p>Loaded config string "lobby.history" = "50"</p>
3742<p>Loaded config string "lobby.login" = "Langbart"</p>
3743<p>Loaded config string "lobby.password"</p>
3744<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
3745<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
3746<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
3747<p>Loaded config string "locale" = "en_US"</p>
3748<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
3749<p>Loaded config string "playername.singleplayer" = "paladin"</p>
3750<p>Loaded config string "silhouettes" = "true"</p>
3751<p>Loaded config string "userreport.enabledversion" = "0"</p>
3752<p>Loaded config string "userreport.id"</p>
3753<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
3754<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
3755<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
3756<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
3757<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
3758<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
3759<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
3760<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
3761<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
3762<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
3763<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
3764<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
3765<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
3766<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
3767<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
3768<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
3769<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
3770<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
3771<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
3772<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
3773<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
3774<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
3775<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
3776<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
3777<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
3778<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
3779<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
3780<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
3781<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
3782<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
3783<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
3784<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
3785<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
3786<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
3787<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
3788<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
3789<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
3790<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
3791<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
3792<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
3793<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
3794<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
3795<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
3796<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
3797<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
3798<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
3799<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
3800<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
3801<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
3802<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
3803<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
3804<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
3805<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
3806<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
3807<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
3808<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
3809<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
3810<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
3811<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
3812<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
3813<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
3814<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
3815<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
3816<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
3817<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
3818<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
3819<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
3820<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
3821<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
3822<p>Loading simulation script 'simulation/helpers/Player.js'</p>
3823<p>Loading simulation script 'simulation/helpers/Position.js'</p>
3824<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
3825<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
3826<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
3827<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
3828<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
3829<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
3830<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
3831<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
3832<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
3833<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
3834<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
3835<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
3836<p>Loading simulation script 'simulation/components/Attack.js'</p>
3837<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
3838<p>Loading simulation script 'simulation/components/Auras.js'</p>
3839<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
3840<p>Loading simulation script 'simulation/components/Barter.js'</p>
3841<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
3842<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
3843<p>Loading simulation script 'simulation/components/Builder.js'</p>
3844<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
3845<p>Loading simulation script 'simulation/components/Capturable.js'</p>
3846<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
3847<p>Loading simulation script 'simulation/components/Cost.js'</p>
3848<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
3849<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
3850<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
3851<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
3852<p>Loading simulation script 'simulation/components/Fogging.js'</p>
3853<p>Loading simulation script 'simulation/components/Formation.js'</p>
3854<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
3855<p>Loading simulation script 'simulation/components/Foundation.js'</p>
3856<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
3857<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
3858<p>Loading simulation script 'simulation/components/Gate.js'</p>
3859<p>Loading simulation script 'simulation/components/Guard.js'</p>
3860<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
3861<p>Loading simulation script 'simulation/components/Heal.js'</p>
3862<p>Loading simulation script 'simulation/components/Health.js'</p>
3863<p>Loading simulation script 'simulation/components/Identity.js'</p>
3864<p>Loading simulation script 'simulation/components/Loot.js'</p>
3865<p>Loading simulation script 'simulation/components/Looter.js'</p>
3866<p>Loading simulation script 'simulation/components/Market.js'</p>
3867<p>Loading simulation script 'simulation/components/Mirage.js'</p>
3868<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
3869<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
3870<p>Loading simulation script 'simulation/components/Pack.js'</p>
3871<p>Loading simulation script 'simulation/components/Player.js'</p>
3872<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
3873<p>Loading simulation script 'simulation/components/Population.js'</p>
3874<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
3875<p>Loading simulation script 'simulation/components/Promotion.js'</p>
3876<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
3877<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
3878<p>Loading simulation script 'simulation/components/Repairable.js'</p>
3879<p>Loading simulation script 'simulation/components/Resistance.js'</p>
3880<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
3881<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
3882<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
3883<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
3884<p>Loading simulation script 'simulation/components/Settlement.js'</p>
3885<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
3886<p>Loading simulation script 'simulation/components/Sound.js'</p>
3887<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
3888<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
3889<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
3890<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
3891<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
3892<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
3893<p>Loading simulation script 'simulation/components/Timer.js'</p>
3894<p>Loading simulation script 'simulation/components/Trader.js'</p>
3895<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
3896<p>Loading simulation script 'simulation/components/Trigger.js'</p>
3897<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
3898<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
3899<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
3900<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
3901<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
3902<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
3903<p>Loading simulation script 'simulation/components/Visibility.js'</p>
3904<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
3905<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
3906<p>Loading simulation script 'simulation/components/WallSet.js'</p>
3907<p>Loading simulation script 'simulation/components/Wonder.js'</p>
3908<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
3909<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
3910<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
3911<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
3912<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
3913<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
3914<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
3915<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
3916<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
3917<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
3918<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
3919<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
3920<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
3921<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
3922<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
3923<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
3924<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
3925<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
3926<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
3927<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
3928<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
3929<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
3930<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
3931<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
3932<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
3933<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
3934<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
3935<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
3936<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
3937<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
3938<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
3939<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
3940<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
3941<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
3942<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
3943<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
3944<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
3945<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
3946<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
3947<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
3948<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
3949<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
3950<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
3951<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
3952<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
3953<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
3954<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
3955<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
3956<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
3957<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
3958<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
3959<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
3960<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
3961<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
3962<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
3963<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
3964<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
3965<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
3966<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
3967<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
3968<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
3969<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
3970<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
3971<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
3972<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
3973<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
3974<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
3975<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
3976<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
3977<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
3978<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
3979<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
3980<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
3981<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
3982<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
3983<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
3984<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
3985<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
3986<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
3987<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
3988<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
3989<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
3990<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
3991<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
3992<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
3993<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
3994<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
3995<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
3996<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
3997<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
3998<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
3999<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
4000<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
4001<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
4002<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
4003<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
4004<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
4005<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
4006<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
4007<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
4008<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
4009<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
4010<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
4011<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
4012<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
4013<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
4014<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
4015<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
4016<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
4017<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
4018<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
4019<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
4020<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
4021<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
4022<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
4023<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
4024<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
4025<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
4026<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
4027<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
4028<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
4029<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
4030<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
4031<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
4032<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
4033<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
4034<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
4035<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
4036<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
4037<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
4038<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
4039<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
4040<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
4041<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
4042<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
4043<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
4044<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
4045<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
4046<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully</p>
4047<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully</p>
4048<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
4049<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
4050<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
4051<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
4052<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
4053<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
4054<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully</p>
4055<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully</p>
4056<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully</p>
4057<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully</p>
4058<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
4059<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
4060<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully</p>
4061<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully</p>
4062<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully</p>
4063<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully</p>
4064<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
4065<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
4066<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
4067<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
4068<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
4069<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
4070<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
4071<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
4072<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
4073<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
4074<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
4075<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
4076<p class="error">ERROR: Failed to create initial buffer. OpenAL error: Invalid Value
4077</p>
4078<p class="error">ERROR: could not initialize ogg data at audio/music/Tale_of_Warriors.ogg</p>
4079<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
4080<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
4081<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
4082<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
4083<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully</p>
4084<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully</p>
4085<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
4086<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
4087<p class="error">ERROR: OpenAL error: Unknown Internal Error; called from IdleTask (line 89)
4088</p>
4089<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
4090<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
4091<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
4092<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
4093<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
4094<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
4095<p class="error">ERROR: OpenAL error: Unknown Internal Error; called from IdleTask (line 66)
4096</p>
4097<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
4098<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
4099<p class="error">ERROR: OpenAL error: Unknown Internal Error; called from Pause (line 376)
4100</p>