| 1 | Changes: |
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| 2 | 1. States of buttons(hover, tooltip etc...) were not/not always correctly reset and still displayed when changing GUIPages. |
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| 3 | Example1(menu): Click "Learn to Play" in the main-menu. "The 0 A.D. Game Manual"-tooltip is still displayed in the background |
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| 4 | Example2(ingame): |
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| 5 | 1. Select a unit |
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| 6 | 2. hover the idle-worker-button |
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| 7 | 3. Hit "Delete" |
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| 8 | 4. Click "No" without moving the mouse |
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| 9 | 5. The idle-worker-button has still the hovered-style and the tooltip ("find idle worker") is displayed. |
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| 10 | |
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| 11 | 2. Minimap improved |
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| 12 | Left-click-dragging out of the minimap bounds is now possible |
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| 13 | |
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| 14 | 3. Zoom-out bug resolved |
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| 15 | When moving too close to the map bounds(actually out of the bounds), the camera's zoom changed. |
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| 16 | It mainly happens on top of the map. One example how this could be done was by using the arrow-keys for navigation. |
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| 17 | |
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| 18 | 4. Feedback controls were set to hidden=true/false in every tick |
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| 19 | It's not necessary to do this in every tick. It's now changed, but probably won't make much of a difference. |
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| 20 | |
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| 21 | 5. Some other minor improvements |
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| 22 | |
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| 23 | |
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| 24 | Not resolved: |
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| 25 | 1. On Windows when playing in windowed mode and leaving the window with the mouse pointer, the game still stops receiving mouse-events. |
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| 26 | On Linux it works exactly how it should... |
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| 27 | I didn't yet try to solve this problem. |
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