Results (1 - 10 of 352)
- [27778]: Add descriptions to formations. Patch by: @abian Differential ...
- Add descriptions to formations. Patch by: @abian Differential revision: https://code.wildfiregames.com/D5074 Fixes #6838 Comment by: @real_tabasco_sauce
- By Jul 22, 2023, 4:14:03 PM —
- [27777]: Fix formation slow-down after stopping. Introduced in r27706 / ...
- Fix formation slow-down after stopping. Introduced in r27706 / rP27706. Reported by @gameboy at https://wildfiregames.com/forum/topic/107588-problems-with-different-queues-when-marching/. Differential revision: https://code.wildfiregames.com/ ...
- By Jul 22, 2023, 4:04:59 PM —
- [27699]: Turn off SPECTRE mitigation in jit code SPECTRE attacks mitigations ...
- ... g attack based on speculative execution to leak sensitive information, and it seems extraordinarily unlikely that something like this could be successfully mounted using 0 A.D. Differential Revision: https://code.wildfiregames.com/D5014
- By Jun 14, 2023, 9:44:23 AM —
- [27677]: Art | Some new assets Mediterranean Bush (dry) Stone and Rock fences ...
- ... one and Rock fences by @Wow New props for Briton and Gallic formation standards New Kushite Shields by @Stan Saharan capturable farmstead Celtic Shrine (with improved textures) Royal Palm tree
- By Jun 14, 2023, 2:15:28 AM —
- [27000]: Fix r26993 / rP26993. Where I forgot to remove the other members when ...
- ... here I forgot to remove the other members when disbanding a formation. Reported by: @wowgetoffyourcellphone
- By Jul 4, 2022, 7:06:59 AM —
- [26993]: Fix formation merging issues. The motion parameters were calculated ...
- Fix formation merging issues. The motion parameters were calculated even without members, which caused us to try set a undefined passclass. Also were members added to previously merged twin-formations. Once merged (i.e. disbanded), they are mo ...
- By Jun 30, 2022, 8:04:05 AM —
- [26956]: Make formations respond as one to threats. Improves their functioning ...
- Make formations respond as one to threats. Improves their functioning significantly. Based on a patch by @lyv Differential revision: https://code.wildfiregames.com/D4666 Reviewed by: @marder Comments by: @Stan
- By Jun 19, 2022, 8:28:52 AM —
- [26893]: Fix a comment and rename the formation angle function to better ...
- Fix a comment and rename the formation angle function to better reflect what it does wrong comment noticed by: @Silier accepted by : @Freagarach Differential revision: https://code.wildfiregames.com/D4658
- By May 20, 2022, 9:02:22 AM —
- [26874]: Fix missing parentheses in formation turning angle calculation The ...
- Fix missing parentheses in formation turning angle calculation The function that is calculating the difference between the two angles is missing some parentheses. Didn't notice it sooner as it works in 95% of all cases without them, but sometimes you can see the fo ...
- By May 11, 2022, 5:22:54 PM —
- [26873]: Allow setting the passability class depending on formation members. ...
- Allow setting the passability class depending on formation members. Improves pathfinding for the general case (no large entities in a formation). Differential revision: https://code.wildfiregames.com/D4605 Comments by: @marder, @Stan, @wraitii
- By May 11, 2022, 4:47:16 PM —
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