Results (101 - 110 of 352)
- [23454]: Disband formation instead destroying Fix missed line change in ...
- Disband formation instead destroying Fix missed line change in rP23450 when rebasing D1462
- By Jan 28, 2020, 8:31:04 PM —
- [23450]: Enforce formation required member count Disband formation with less ...
- Enforce formation required member count Disband formation with less memebers than required. Do not allow one member in formation. Show only formations entities actually are allowed to form. (do not show wedge for infantry) Differential Revision: ...
- By Jan 27, 2020, 6:49:06 PM —
- [23408]: Update auras when a formation member renames Reported on forum: ...
- Update auras when a formation member renames Reported on forum: https://wildfiregames.com/forum/index.php?/topic/25196-when-unit-levels-up-he-loses-armor-bonus-from-athens-hero/ Relevant diff: https://code.wildfiregames.com/D997 Differential Revision: https ...
- By Jan 17, 2020, 10:32:52 AM —
- [23359]: Do not allow to override formation animation variants chosen when ...
- Do not allow to override formation animation variants chosen when walking and define remaining combat variants Fixing oversight from rP23352. Switching to columnar formation, adding or removing formation members does not reset animation variant passed by last orde ...
- By Jan 10, 2020, 11:03:15 AM —
- [23357]: Fix units not reentering FORMATIONMEMBER.IDLE when no orders left In ...
- Fix units not reentering FORMATIONMEMBER.IDLE when no orders left In rP22447 : Make sure that formation members that end up in INDIVIDUAL.IDLE go back to FORMATION.IDLE for sanity and for better housekeeping Differential Revision: https://code.wildfiregames.com/D ...
- By Jan 10, 2020, 10:31:22 AM —
- [23353]: Set last carried resource after promotion/transformation Set last ...
- Set last carried resource after promotion/transformation Set last carried resource when transforming gatherer as that information is needed to set correct animation variant. Missing since rP9391 (was still relevant in that time for "RETURNRESOURCE.APPROACHING") Differential revision: ...
- By Jan 9, 2020, 10:21:38 PM —
- [23352]: Support order defined animation variants for formation Allows to pass ...
- Support order defined animation variants for formation Allows to pass variant name when moving units to formation used by UnitAi when formation is moving. That variant will be passed as parameter of order FormationWalk so formationmember can set requested variant. This passed varian ...
- By Jan 9, 2020, 9:53:13 PM —
- [23346]: Do not face point after movement for formation walk After formation ...
- Do not face point after movement for formation walk After formation member ends walking, he tries to face target point. However that eliminates rotation set by SetInPosition from formation component. Partly fixed in rP23248 with setting correct rotation in idle state, but one ...
- By Jan 8, 2020, 10:37:19 PM —
- [23345]: Remove formation speed multipliers introduced in rP22081 based on rP21468
- Remove formation speed multipliers introduced in rP22081 based on rP21468
- By Jan 8, 2020, 6:07:14 PM —
- [23297]: Inform player that second market is too close to setup trade route ...
- ... play tooltip with disabled action and icon to player with information, that markets are too close to setup trade route. Differential Revision: https://code.wildfiregames.com/D2285 Reviewed by: @Freagarach Comments by: elexis, Stan, Imarok, nani
- By Dec 28, 2019, 12:15:05 PM —
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