Results (111 - 120 of 352)
- [23248]: Fix formation members not getting rotation correctly when IDLE Set ...
- Fix formation members not getting rotation correctly when IDLE Set formation member rotation to the same angle as formation has when member stays idle. Differential Revision: https://code.wildfiregames.com/D2469
- By Dec 16, 2019, 9:38:10 PM —
- [23237]: Apply modifications to template values based on entity owner instead ...
- ... So observer does not see correct information in tooltip. Differential Revision: https://code.wildfiregames.com/D2054 Fixes: #5109 Tested by: Nescio
- By Dec 14, 2019, 9:10:32 PM —
- [23236]: Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted ...
- Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped When unit is idle in formation and promoted, it enters INDIVIDUAL.IDLE incorrectly. When unit is moving as part of formation and formation is ordered to stop, unit enters INDIVIDUAL.ID ...
- By Dec 14, 2019, 4:47:26 PM —
- [23233]: Set correct animation variant for formation member when starts to move ...
- Set correct animation variant for formation member when starts to move Formation variants for members are not set correctly once they move because their ranks changes but variants do not get updated.
- By Dec 14, 2019, 11:10:26 AM —
- [23223]: ComputeMotionParameters correctly when formation member is added or ...
- ComputeMotionParameters correctly when formation member is added or removed As noticed by @bb in https://code.wildfiregames.com/D1727?id=7276#inline-38148 and found issue in https://code.wildfiregames.com/rP11934#inline-4563 ComputeMotionParameters is not called correctly. One ...
- By Dec 8, 2019, 2:59:33 PM —
- [23217]: Fix formation-walking infinite loop introduced in rP22506 rP22506 ...
- Fix formation-walking infinite loop introduced in rP22506 rP22506 Introduced a infinite loop in which formation members keep receiving the order to formation walk to their proper position. This was due to this.formationOffset is not deleted wh ...
- By Dec 7, 2019, 2:21:08 PM —
- [23134]: New Roman Republican and Imperial Shields. Thread: ...
- ... Adjusted the testudo formation animations to match the new shields size and positions. Adjusted the base_swordsman variants to avoid cape going out of sync while walking.
- By Nov 4, 2019, 10:15:50 PM —
- [23097]: Fix Atlas complaining again, this time for the objectives dialog from ...
- ... added in rP23071 works for random maps since the partial information Atlas provides happened to be sufficient for DiplomacyPlayerText. Reported by Stan in rP23065.
- By Oct 27, 2019, 2:40:11 PM —
- [22985]: Rewrite Savegame page to use class syntax, enabled by rP22923 / D2290, ...
- ... the relevant aspect of the implementation (encapsulation, information hiding) and makes implementation more modifiable and extensible. Differential Revision: https://code.wildfiregames.com/D2310
- By Sep 23, 2019, 12:06:29 PM —
- [22905]: standardized hero aura descriptions Summary: This patch rephrases the ...
- ... " See also D1720, D1806, D1807. The `formation` and `garrison` type aura descriptions are ugly; improvement suggestions are welcome. Test Plan: Check for mistakes and omissions. Reviewers: Gallaecio, Freagarach Reviewed By: Gallaecio, Freagarach Subscribers: Freagarach, el ...
- By Sep 15, 2019, 1:48:59 PM —
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