Results (21 - 30 of 352)
- [26407]: Moves GL debug information toggle to run-time to make it easier to ...
- Moves GL debug information toggle to run-time to make it easier to test after release.
- By Feb 18, 2022, 11:38:45 PM —
- [26341]: New Battalion Standards (meshes, textures, and actors) for all in-game ...
- ... Adjust formation template VisualActor to point to this new standard. refs: r26326 Differential: https://code.wildfiregames.com/D4467 Forum discussion: https://wildfiregames.com/forum/topic/68008-formation-standards-total-war-style-flags-over-batt ...
- By Feb 11, 2022, 8:24:32 AM —
- [26326]: Use (civ-specific) standards to show formations. Since we can have ...
- Use (civ-specific) standards to show formations. Since we can have battalion-style formations (r25939 / rP25939), it is nice to show a TW-style banner for them. Code adapted from @Silier at https://wildfiregames.com/forum/topic/68008-formation-standards-total-war-style-flags- ...
- By Feb 9, 2022, 7:54:12 AM —
- [26299]: Store possible formations for a civ in XML instead of the JSON. The ...
- Store possible formations for a civ in XML instead of the JSON. The JSON was purely GUI at first, but has gotten some simulation content over time. Not all of that was necessary/correct to do. When the formations were added (r11735 / rP11735) there was o ...
- By Feb 5, 2022, 7:39:53 AM —
- [26235]: Move the allowed formations from cmpIdentity to cmpUnitAI. One needs ...
- Move the allowed formations from cmpIdentity to cmpUnitAI. One needs UnitAI to be able to use a formation, so include the spec therein (to keep information close to where it is used). Modders can change their templates with the following script: https://co ...
- By Jan 23, 2022, 8:23:44 AM —
- [26221]: Deselect only part of a formation when clicking the unit icon. As ...
- Deselect only part of a formation when clicking the unit icon. As requested by @wowgetoffyourcellphone to be more in line with r26075 / rP26075. Differential revision: https://code.wildfiregames.com/D4433 Tested by: @astrix, @wowgetoffyourcellphone
- By Jan 15, 2022, 2:44:43 PM —
- [26076]: Put the formation-selection feature behind a config. Since it needs a ...
- Put the formation-selection feature behind a config. Since it needs a better UX. (Introduced in r25939 / rP25939.) Users can choose to still use it. Differential revision: https://code.wildfiregames.com/D4360 Comment by: @wowgetoffyourcellphone
- By Dec 15, 2021, 9:07:59 AM —
- [26075]: Ignore formation selection when clicking an unit icon. It was deemed ...
- Ignore formation selection when clicking an unit icon. It was deemed unintuitive to select the whole formation when clicking an icon. Differential revision: https://code.wildfiregames.com/D4295 Comments by: @alre, @Langbart, @marder, @wowgetoffy ...
- By Dec 15, 2021, 9:00:49 AM —
- [26072]: Encapsulates information about GL inside device. Commented By: Stan ...
- Encapsulates information about GL inside device. Commented By: Stan Differential Revision: https://code.wildfiregames.com/D4375
- By Dec 15, 2021, 7:43:41 AM —
- [25956]: Add two missing hotkeys to the intro.txt. Also change the text a bit ...
- ... txt. Also change the text a bit and add the formation selection feature to the tips. Refs. r25020 and r25939. Differential revision: https://code.wildfiregames.com/D4284 Reviewed by: @bb
- By Oct 10, 2021, 8:39:20 PM —
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