Results (31 - 40 of 352)
- [25949]: Use transform for changing a formation template. As noted on the ...
- Use transform for changing a formation template. As noted on the forums by @Ceres (https://wildfiregames.com/forum/topic/44848-proposals-for-formations/?do=findComment&comment=453840) formations change orientation when changing their template. This uses the transform ...
- By Oct 3, 2021, 8:26:28 AM —
- [25948]: Fix (de)selection functions. Deselecting a part of a formation didn't ...
- Fix (de)selection functions. Deselecting a part of a formation didn't deselect the whole formation, since the logic was done quite weirdly. This clarifies and fixes that. Reported by: @Langbart on D4282. Differential revision: https://code.wildfiregames.com/D4285 Comments by: @Angen, @Langba ...
- By Oct 3, 2021, 8:09:01 AM —
- [25947]: Don't stop gathering after starting by autocontinue when in a ...
- ... n't stop gathering after starting by autocontinue when in a formation. FinishOrder called SetWaitingOnController, although the order (constructing) had pushed another order (gather). This is done now by telling we finished the order only when really idle. This seems to boil down to the question: I ...
- By Oct 3, 2021, 7:59:54 AM —
- [25939]: Select formations as a whole by default. One can override this ...
- Select formations as a whole by default. One can override this behaviour by using a hotkey when (de)selecting entities. The aim of this system is to reduce micromanagement a bit. Differential revision: https://code.wildfiregames.com/D2175 Commen ...
- By Sep 24, 2021, 8:11:10 AM —
- [25847]: Fix walk and fight with formations. Introduced in r25102 / rP25102, ...
- Fix walk and fight with formations. Introduced in r25102 / rP25102, FindWalkAndFightTargets returns after the first UnitAI finds a target, instead of also querying the rest of the members. Differential revision: https://code.wildfiregames.com/D4208 Comments by: ...
- By Aug 3, 2021, 6:43:43 PM —
- [25846]: Fix fromations gathering treasures. Introduced in r24989 / rP24989. ...
- ... Introduced in r24989 / rP24989. The formation ignored the order to collect a treasure, but got into a individual state (which should not happen). Subsequent orders may fail due to unimplemented components/functions. Reported by: @wowgetoffyourcellphone in https://wildfiregam ...
- By Aug 3, 2021, 6:42:56 PM —
- [25845]: Reject FormationWalk if entity is not part of formation anymore ...
- Reject FormationWalk if entity is not part of formation anymore Attack orders can be and looks like are pushed in front of formationwalk order. That is generally also logic in single entity behaviour. In case formation gets destroyed and then ta ...
- By Aug 2, 2021, 6:48:00 PM —
- [25843]: Fix loading grayscale heightmaps for RM maps. rP2113 introduced code ...
- ... The cause of this silent failure is that the transformation to BGRA is not applied for grayscale images, as the alpha transformation is processed first and exits. This is not per-se buggy, so it is not changed here. The fixed behaviour is specialized for the common grayscale case, and reta ...
- By Jul 31, 2021, 7:52:05 PM —
- [25841]: Prevent formation members to run when they should not Reported on ...
- Prevent formation members to run when they should not Reported on forum: https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/page/13/ Introduced in: r25708 Differential revision: D4201 Tested by: @Freaga ...
- By Jul 27, 2021, 8:20:26 PM —
- [25790]: Add a tip about the default formation feature. Differential Revision: ...
- Add a tip about the default formation feature. Differential Revision: https://code.wildfiregames.com/D4166
- By Jun 13, 2021, 5:02:54 PM —
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