Results (51 - 60 of 352)
- [25293]: Fix triggerhelper for rP24480 rP24480 made formation take ...
- Fix triggerhelper for rP24480 rP24480 made formation take "formation", not "name". This broke TriggerHelper. Reported by: Angen Reviewed By: Angen Differential Revision: https://code.wildfiregames.com/D3873
- By Apr 20, 2021, 11:36:33 AM —
- [25223]: Allow arbitrary compositions in TemplateLoader template names. - ...
- ... lite' becomes a mixin that can be used to apply the Phalanx formation - 'builder' becomes a mixin that can be give a template the ability to build the standard structures, and gives the 'Builder' identity class. This also allows deduplicating that list of tokens. Update checkrefs & swap std::map fo ...
- By Apr 9, 2021, 5:43:50 PM —
- [25171]: Fix the 'Introductory Tutorial' found in the 'tutorial campaign'. ...
- ... Some information & resources were outdated, preventing progress. Patch by: nwtour Differential Revision: https://code.wildfiregames.com/D3764
- By Mar 31, 2021, 5:58:16 PM —
- [25089]: Move Mirage information to respective components. Moves the functions ...
- Move Mirage information to respective components. Moves the functions that define the properties/functions to mirage to their respective components, making it easier for modders to know their existence and to modify. Closes: #5985 Differential revision ...
- By Mar 20, 2021, 5:01:11 PM —
- [25011]: Fix a rare case of unit 'gliding' while moving. Fixes rP22446: if the ...
- ... This can happen when leaving formation to do something else, though it'srare. This fixes that by instead always calling VisualActor, which does its own checking to avoid redundancy. It's a bit less efficient, but not too much. Note that this relies on UnitMotion::Upda ...
- By Mar 4, 2021, 7:32:48 PM —
- [24961]: Increase safety of UnitAI formation code - PushOrderFront could lead ...
- Increase safety of UnitAI formation code - PushOrderFront could lead to an infinite loop if walking fails. - Move units in formation before issuing the move order (or the formation may not exist). Differential Revision: https://code.wildfiregames.com/D3411
- By Feb 28, 2021, 11:11:30 AM —
- [24935]: Fix garrison error with formations already in range. The formation is ...
- Fix garrison error with formations already in range. The formation is set to an empty state upon disbanding which does not have a `MEMBER`-substate. Caused by r24688 / rP24688. Fixes: #6052 Differential revision: D3588 Reviewed by: @wraitii
- By Feb 21, 2021, 10:18:05 AM —
- [24895]: Fix issues with formation + packing. - rP24869 contained a small ...
- Fix issues with formation + packing. - rP24869 contained a small mistake: this.order wasn't cleared when clearing the orderqueue, which led to a broken codepath in PushOrderFront. - Since rP24467, formation orders their members to reform in IDLE. This wil ...
- By Feb 13, 2021, 11:08:10 AM —
- [24869]: Fix no-formation orders after several formation orders. When giving ...
- Fix no-formation orders after several formation orders. When giving several queued formation-walk orders, then a queued non-formation order (such as gathering), the gather order would be silently dropped. This did not happen if only one formation ...
- By Feb 10, 2021, 8:23:39 PM —
- [24865]: Better fix for formation waltzing, revert rP24831. rP24831 proved ...
- Better fix for formation waltzing, revert rP24831. rP24831 proved unsufficient to fix formation 'waltzing'. This is a better fix, which makes sure units actually try to reach their designated offset in the first place. Further, it removes code that recal ...
- By Feb 10, 2021, 10:59:39 AM —
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