Results (61 - 70 of 352)
- [24859]: Reuse the same formation controller when formationtemplate does not ...
- Reuse the same formation controller when formationtemplate does not change When reforming manually, the case of formation template beeing the same was ignored what resulted in creating new formation controllers. Differential revision: D3542
- By Feb 8, 2021, 7:39:26 PM —
- [24831]: Fix units 'waltzing' in place in formation. Following rP24797, Units ...
- Fix units 'waltzing' in place in formation. Following rP24797, Units in formation can get very small movement offsets, that nonetheless require large rotations, and thus at least 2 turns to accomplish. However, following rP24797, PossiblyAtDestination fires() only after t ...
- By Feb 4, 2021, 5:58:19 PM —
- [24811]: Change ENSURE in BinarySerializer to try and get more debug data. I'm ...
- ... I'm hoping this will give us more information on what's going wrong. Also remove comments which were outdated since rP24563 Refs #5987 Differential Revision: https://code.wildfiregames.com/D3501
- By Jan 30, 2021, 10:13:13 AM —
- [24771]: Fix error in GATHERING when disbanding formation while members gather. ...
- Fix error in GATHERING when disbanding formation while members gather. Since rP24480, there is a "LeaveFormation" order to support queued-disbanding. However, I misread the code paths and FinishOrder() isn't always called. This fixes that oversight. Reported by: Freagarach Di ...
- By Jan 23, 2021, 9:07:56 AM —
- [24728]: Hide ip and port from users until they want to join, add optional ...
- ... ) Implementing password protected matches, to deny this information to not trusted players. Further description: Do not send ports and stunip to the bots. Removed from stanza. Do not send ip to the lobby. Removed from mapping gamelist from backend to gui (still on the backend side, because it i ...
- By Jan 20, 2021, 7:31:39 PM —
- [24716]: Update <civ>.json information. Removed false information, added ...
- Update <civ>.json information. Removed false information, added information that was missing. Removed history of stronger Spartan women in the game. Initial patch by: @ValihrAnt Redone by: @Nescio Cleaned in between by: s0600204 Differential revision: D2720 ...
- By Jan 20, 2021, 8:08:08 AM —
- [24703]: Tweaks to the 'auto formation' feature. - Add an option to control ...
- Tweaks to the 'auto formation' feature. - Add an option to control the 'null formation' override, so it can be turned off/on independently of having a default formation set. It defaults to "Walk/Patrol only". - Make only 'walk' and 'patrol' orders use the def ...
- By Jan 19, 2021, 5:14:07 PM —
- [24688]: Fix segfault from a formation infinite loop. #5932 reported a ...
- Fix segfault from a formation infinite loop. #5932 reported a segfault. The direct cause is an infinite loop in Order.Repair in a formation controller. There are multiple issues at play here, but the core problem is that the controller has been marked for des ...
- By Jan 18, 2021, 7:29:40 PM —
- [24641]: Fix lag on OOS with AIs Following rP24462, the OOS debugSerializer ...
- ... (The original idea was that it would print more debugging information, but in practice it seems to mostly print things that show up when diffing but aren't actually sources of OOS, so essentially garbage). Fixes #5917 Differential Revision: https://code.wildfiregames.com/D3361
- By Jan 16, 2021, 11:33:00 AM —
- [24596]: Do not count formation members as 'idle' if the controller is not. ...
- Do not count formation members as 'idle' if the controller is not. This made citizen workers show up in the 'idle worker' GUI button when e.g. formation-patrolling between two points (since rP24360 / D2913) Co-written with: Freagarach Differential Re ...
- By Jan 13, 2021, 4:27:18 PM —
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