Opened 18 years ago
Last modified 4 years ago
#116 new task
Entity-Aligned Controls — at Initial Version
Reported by: | Stuart Walpole | Owned by: | Gee |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
[We can probably get by without this feature, though since we're stacking up a fair number of C++-only controls, it may be worth investigating.]
- Solution: "Magic box" controls that can be relative to an entity (eg health bars, rank icon, a circle of BfME train buttons); set the control properties and who gets it, and the rest is hidden in C++).
- Support for positioning controls relative to entities (ie the context-sensitive train buttons that surround a building).
- GUI controls that remain relative to a world object, like hitpoint bars and "level-up" icons (perhaps an extension of billboard sprites?). Engine function to return object position relative to x/y screen coordinates.
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