Changes between Initial Version and Version 1 of Ticket #1174, comment 14
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- Jan 25, 2013, 7:37:29 PM (11 years ago)
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Ticket #1174, comment 14
initial v1 1 1 I don't think it's possible without a lot of work, and there are technical reasons for that. For instance, the polygons on our models are one-sided, so transparent structures won't work - you wouldn't be able to see anything on the other side. I'm not sure that shaders could fix that, and even if they could, would it be significantly better results? 2 2 3 This seems like the best compromise between visual appearance, artist work required, programmer work required, and gameplay usefulness. 4 3 5 One thing we do need is more construction dust.