Changes between Initial Version and Version 1 of Ticket #1174, comment 14


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Timestamp:
Jan 25, 2013, 7:37:29 PM (11 years ago)
Author:
historic_bruno

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  • Ticket #1174, comment 14

    initial v1  
    11I don't think it's possible without a lot of work, and there are technical reasons for that. For instance, the polygons on our models are one-sided, so transparent structures won't work - you wouldn't be able to see anything on the other side. I'm not sure that shaders could fix that, and even if they could, would it be significantly better results?
    22
     3This seems like the best compromise between visual appearance, artist work required, programmer work required, and gameplay usefulness.
     4
    35One thing we do need is more construction dust.