Changes between Initial Version and Version 1 of Ticket #1387, comment 6
- Timestamp:
- Mar 11, 2013, 2:35:01 PM (11 years ago)
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Ticket #1387, comment 6
initial v1 1 Thanks or the patch crezax. It seemed to work , but I think this behaviour should be handled more by UnitAI than by passively recounting now and then in ResourceSupply. Using you patch as a framework I've uploaded a new one.1 Thanks or the patch crezax. It seemed to work (pretty good for a beginner :) ), but I think this behaviour should be handled more by UnitAI than by passively recounting now and then in ResourceSupply. Using you patch as a framework I've uploaded a new one. 2 2 3 3 Units will try to find a new nearby resource if there is one, and if none, they will return to the nearest dropsite. The information about gatherers is broadcast as a message for AIs (and I have updated qBot and Aegis to use them), and "Display Selection State" has been updated too. I have changed all basic templates to have a minimal number of gatherers, the numbers are basically based on "how many units approximately can go around said resource", feel free to discuss.