1 | | Good examples of this are special entities like [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory_pull] which need to exist in-game, but should only be visible in Atlas for convenience. It should be a property of `VisualActor` or something. |
| 1 | Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering. |
| 2 | |
| 3 | Not sure if they should be hidden in the Atlas simulation test, but for simplicity all Atlas cases could be treated the same. |