Changes between Initial Version and Version 1 of Ticket #1411


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Timestamp:
Jun 6, 2013, 1:08:20 AM (11 years ago)
Author:
historic_bruno
Comment:

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  • Ticket #1411 – Description

    initial v1  
    1 Good examples of this are special entities like [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory_pull] which need to exist in-game, but should only be visible in Atlas for convenience. It should be a property of `VisualActor` or something.
     1Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering.
     2
     3Not sure if they should be hidden in the Atlas simulation test, but for simplicity all Atlas cases could be treated the same.