Changes between Version 3 and Version 4 of Ticket #1411


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Timestamp:
Jun 8, 2013, 2:14:07 PM (11 years ago)
Author:
Kareem Ergawy
Comment:

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  • Ticket #1411

    • Property Summary Allow actors that are only visible in Atlas[PATCH] Allow actors that are only visible in Atlas
  • Ticket #1411 – Description

    v3 v4  
    1 [PATCH] Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering.
     1Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering.
    22
    33Not sure if they should be hidden in the Atlas simulation test, but for simplicity all Atlas cases could be treated the same.