Changes between Version 3 and Version 4 of Ticket #1411
- Timestamp:
- Jun 8, 2013, 2:14:07 PM (11 years ago)
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Ticket #1411
- Property Summary Allow actors that are only visible in Atlas → [PATCH] Allow actors that are only visible in Atlas
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Ticket #1411 – Description
v3 v4 1 [PATCH]Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering.1 Some entities should only be visible in Atlas for the aid of map designers, in game they should be invisible. For example, [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_pull.xml territory pull] and [source:/ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml block] entities, or some types of ambient emitters (proposed in #1962). Probably this could be done with a flag in the visual actor component, which would check the flag and `g_AtlasGameLoop->running` or something before submitting the model for rendering. 2 2 3 3 Not sure if they should be hidden in the Atlas simulation test, but for simplicity all Atlas cases could be treated the same.