Changes between Initial Version and Version 1 of Ticket #1449, comment 4


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Timestamp:
Jun 2, 2012, 9:22:53 AM (12 years ago)
Author:
FeXoR

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  • Ticket #1449, comment 4

    initial v1  
    1010[[Image(http://fexor.dyndns.org/files/iberWallOverlap_CvsS.jpg)]]
    1111
    12 I will add a wall creation similar to the in-game drag method though it would look much less 'organic'.
     12The linear wall (with which the random wall is closed) has similar problems but I think not much more than the in-game method.
     13
     14I will add a wall creation like the in-game drag method though it would look much less 'organic' and it will not be as generic as the other placement methods (because in the in-game method only the civ can be determined, not the used wall elements).
    1315Guess I will get to work on Monday.