Changes between Initial Version and Version 1 of Ticket #1449, comment 4
- Timestamp:
- Jun 2, 2012, 9:22:53 AM (12 years ago)
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Ticket #1449, comment 4
initial v1 10 10 [[Image(http://fexor.dyndns.org/files/iberWallOverlap_CvsS.jpg)]] 11 11 12 I will add a wall creation similar to the in-game drag method though it would look much less 'organic'. 12 The linear wall (with which the random wall is closed) has similar problems but I think not much more than the in-game method. 13 14 I will add a wall creation like the in-game drag method though it would look much less 'organic' and it will not be as generic as the other placement methods (because in the in-game method only the civ can be determined, not the used wall elements). 13 15 Guess I will get to work on Monday.