Changes between Version 1 and Version 2 of Ticket #1449, comment 4
- Timestamp:
- Jul 31, 2012, 4:27:01 PM (12 years ago)
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Ticket #1449, comment 4
v1 v2 8 8 9 9 Here's a screen shot of what still happens: 10 [[Image(http://fexor.dyndns.org/files/iberWallOverlap_CvsS.jpg )]]10 [[Image(http://fexor.dyndns.org/files/iberWallOverlap_CvsS.jpg,100%)]] 11 11 12 12 The linear wall (with which the random wall is closed) has similar problems but I think not much more than the in-game method.