Changes between Version 1 and Version 2 of Ticket #1449, comment 8
- Timestamp:
- Jun 8, 2012, 12:13:56 PM (12 years ago)
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Ticket #1449, comment 8
v1 v2 25 25 - Neareastern Badlands: Cliffs are to close 26 26 - Persian Highlands: OK, Mountains and maybe woods prevent larger walls 27 - Phoenician Levant: OK, Mountains pervent larger walls (The is map exported twice at the end which leads to a wrong entity placement angle! This is an export issue as well IMO (caused by the coordinate swap from 2D to 3D for the engine), may filla bug report...)27 - Phoenician Levant: OK, Mountains pervent larger walls (The map is exported twice at the end of the RMS which leads to a wrong entity placement angle! This is an export issue as well IMO (caused by the coordinate swap from 2D to 3D for the engine), may file a bug report...) 28 28 - Rhine Marshlands: Water is to close (Player may be trapped inside his wall), Woods are a bit close too 29 29 - Rivers: Woods are a bit close but OK IMO, Map border prevents larger walls