Changes between Initial Version and Version 1 of Ticket #1496, comment 15


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Timestamp:
Jul 26, 2013, 5:01:56 AM (11 years ago)
Author:
historic_bruno

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  • Ticket #1496, comment 15

    initial v1  
    11The latest patch still doesn't appear to work correctly, it sets `playersToDamage` if friendly fire is `false` but never passes that variable to `CauseSplashDamage`. Also I think it's more logically consistent to test `!friendlyFire` than to test if it equals `false`.
     2
     3The comment explaining `Player.GetEnemies()` isn't correct, and is it an intentional change to make gaia entities susceptible to splash damage?