Changes between Initial Version and Version 1 of Ticket #1581, comment 4


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Timestamp:
Aug 6, 2012, 12:58:43 AM (12 years ago)
Author:
historic_bruno

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  • Ticket #1581, comment 4

    initial v1  
    1 I was just looking into the building rising part, right before you created this ticket :) It's not too difficult but there are a few issues I've encountered:
     1I was just looking into the building rising part, right before you created this ticket :) It's not too difficult but there are a few visual glitches I've encountered:
    22 * The rising building can't be the final real building because we don't want to allow full interaction (no attack, training, etc.) That means we start with a "preview" entity and then create the real one when construction is finished. Due to random variations, there may be differences between the preview and the final entity, e.g. different props. We probably need some way to copy the variations between entities.
    33 * How to determine the height of the building, this is needed to adjust the height of the preview as it progresses. I'm using the footprint height which looks good for some buildings, but not for others that use default values. The alternative would be using the actor's bounding box (based on the model).