Changes between Initial Version and Version 1 of Ticket #1583, comment 2


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Timestamp:
Aug 9, 2012, 11:51:26 PM (12 years ago)
Author:
historic_bruno

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  • Ticket #1583, comment 2

    initial v1  
    1 There are other ways of doing it, like scanning the first character of the message for special tokens that can signal an ally or enemy chat (something relatively uncommon like "@", "^", or "*"). I think that would at least make a nice shortcut since it can be annoying to use check boxes in the heat of the moment.
     1There are other ways of doing it, like scanning the first character of the message for special tokens that can signal an ally or enemy chat (something relatively uncommon like `"@"`, `"^"`, or `"*"`). I think that would at least make a nice shortcut since it can be annoying to use check boxes in the heat of the moment.
    22
    33There is another case to consider: a private chat between two players. I don't know if we'll want to make a properly secure chat with encryption, but we could at least make a private chat possible in the UI.