Changes between Initial Version and Version 3 of Ticket #1649


Ignore:
Timestamp:
Sep 11, 2013, 7:30:57 PM (11 years ago)
Author:
sanderd17
Comment:

I think victory conditions can even be pulled away from triggers. The conquest condition is handled (quite inefficient for the moment) in EndGameManager. But as I think the number of victory conditions should be quite limited. These can all be implemented as separate cases.

What I want to ask. If you select f.e. the wonder condition, and you're the first to build a wonder, that means the game ended and you've won. But what if you kill all your enemies before you make a wonder? Do you still need to go the boring way and build a wonder?

The same for the other conditions.

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  • Ticket #1649

    • Property Status newreopened
  • Ticket #1649 – Description

    initial v3  
    33add more victory conditions, for single and multiplayer like:
    44
    5 1) harvest/collect 5000 (for example) of one or each resource
    6 2) build a wonder of the world (takes a lot a resources and time)
    7 3) kill a queen or king
     51. harvest/collect 5000 (for example) of one or each resource
     61. build a wonder of the world (takes a lot a resources and time)
     71. kill a queen or king
    88
    99regards,