Changes between Version 5 and Version 6 of Ticket #1688, comment 8


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Timestamp:
Oct 5, 2012, 11:04:17 AM (12 years ago)
Author:
FeXoR

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  • Ticket #1688, comment 8

    v5 v6  
    88
    99EDIT: Whow! Indeed it works. It's close to impossible to check the progress though since the loop takes about 95 percentage of the generation time (on tiny maps) and it's impossible to guess how many loops it will take. How many loops it takes in the end and why it restarts is logged. Debugging by showing the areas valid for start locations will not work properly for more than one loop (the lines documented out to paint all tiles valid for start positions in pure colors by the type of check). Average number of loops for a tiny map with 8 players is more like 8 (Ten tests: 4, 21, 8, 7, 2, 5, 1, 1, 9, 20).
    10 
    11 EDIT: It may be a good idea to slightly raise the needed distance between players with the map size. It rarely occurs that bigger then tiny maps need more than one loop so it's OK I guess.