Changes between Version 1 and Version 2 of Ticket #1854, comment 4
- Timestamp:
- Mar 10, 2013, 9:35:23 AM (11 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #1854, comment 4
v1 v2 2 2 3 3 Try to start a game with an AI (added lag) and run "Engine.SetSimRate(20)". You should see units placed oddly around farms/resources. 4 5 Beyond that, patch seems to work fine.