Changes between Initial Version and Version 3 of Ticket #18


Ignore:
Timestamp:
Feb 17, 2012, 1:14:36 AM (12 years ago)
Author:
Jonathan Waller
Comment:

I have attached a patch. The graphical arrow collision is not a perfect match for the gameplay one but it should be close enough.

The code uses a Gaussian distribution and defines spread which determines the scaling of the gaussian. The Gaussian will have width Spread at distance 40m from the archer. This means about 2/3 of the missiles will hit a target of size spread at 40m. The spread is linearly proportional to distance.

Issues: If the entity being attacked dies before the missile arrives then the missile has no effect.

I consider these to be minor

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  • Ticket #18

    • Property Status newassigned
    • Property Summary Entity - Attack - Area Ranged[PATCH] Entity - Attack - Area Ranged
    • Property Keywords review added
    • Property Milestone Advanced Playability DemoAlpha 9
    • Property Owner set to Jonathan Waller
  • Ticket #18 – Description

    initial v3  
    11 * Archers should have inaccurate area (non-focused-fire) attacks (not guaranteed to hit target).
     2* Splash damage should be implemented