Opened 11 years ago
Last modified 5 years ago
#1909 closed task
Projectile hit animation — at Version 3
Reported by: | Pureon | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
When a projectile hits the target a particle animation is played. The particle should be assigned in the unit's actor file (alongside 'loaded-projectile' and 'projectile').
Case: Rock thrower hits ground creating dust and debris.
See the already implemented 'attack_impact' soundgroup which will be played alongside this particle animation.
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I wanted to ask for some clarifications regarding this issue
I know that we should add a new element to actor file which have loaded-projectile and projectile properties
the element can look like: <prop actor="some/path" attachpoint="particle"/> my questions are:
1 - how do we represent particles in 0a.d.? using actors or what?
2 - after assigning the particle that should be played along with the projectile, should I add the code that plays the particle in CUnitAnimation::Update() just like we do with sound groups?