Changes between Initial Version and Version 1 of Ticket #1942


Ignore:
Timestamp:
Aug 15, 2013, 11:05:44 PM (11 years ago)
Author:
historic_bruno
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #1942 – Description

    initial v1  
    1 The short pathfinder is currently very inefficient, in situations where many units are moving close together (combat) it lags badly. The current design is not scalable. Performance will be the main criteria here, but also the behavior must be sensible in the context of 0 A.D. It must integrate nicely with the new long pathfinder (#1756).
     1The short pathfinder is currently very inefficient, in situations where many units are moving close together (combat) it lags badly. The current design is not scalable. Performance will be the main criteria here, but also the behavior must be sensible in the context of 0 A.D. It must integrate nicely with the new long pathfinder (#1756). In particular we want to avoid pathing mismatches between pathfinders like we have currently (see #881).
    22
    33For possible direction, see this forum post: http://www.wildfiregames.com/forum/index.php?showtopic=13042&st=40#entry216735