Changes between Initial Version and Version 2 of Ticket #1962


Ignore:
Timestamp:
May 8, 2017, 2:27:19 AM (7 years ago)
Author:
Sandarac
Comment:

A WIP patch is on Phabricator: https://code.wildfiregames.com/P41

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  • Ticket #1962 – Description

    initial v2  
    11An ambient emitter would be a property of an entity, either a special entity placed in Atlas by the map designer, or associated with a normal entity. Examples: sounds of metalwork for a blacksmith structure, sounds attached to animals, or a grassland ambient emitter placed on a grassy area of the map.
    2 
    32The idea is the sound manager or similar would store the ambient emitters and filter them out by the player's camera view, selecting one to play at random. The closer the camera is to the emitter, the more likely it is to play and the louder it would be.
    4 
    53Some properties that ambient emitters could have:
    64* Range - how far the camera can be from the emitter and still hear it