Changes between Version 1 and Version 2 of Ticket #1
- Timestamp:
- May 13, 2006, 5:46:09 PM (18 years ago)
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Ticket #1 – Description
v1 v2 1 * Ideally JS variables should be attachable to the Player object (via localPlayer?) to declare and set any properties affiliated with the current player. (eg player.resource.food; modder could alter it to add/remove any resources he wishes.)1 * Ideally JS variables should be attachable to the Player object (via localPlayer?) to declare and set any properties affiliated with the current player. (eg player.resource.food; modder could alter it to add/remove any resources he wishes.) 2 2 3 * Civilisation: Celt, Greek, etc ... Chosen from session config.3 * Civilisation: Celt, Greek, etc ... Chosen from session config. 4 4 5 * Colour: Player colour, chosen from session config.5 * Colour: Player colour, chosen from session config. 6 6 7 * Team: In session config, players can choose to be on the same team (allied at start).7 * Team: In session config, players can choose to be on the same team (allied at start). 8 8 9 ** Various team settings, such as allowing teams to have "shared control" and being able to command each other's units.9 * Various team settings, such as allowing teams to have "shared control" and being able to command each other's units. 10 10 11 * Alliance: Diplomatic settings (who's an ally, who's an enemy).11 * Alliance: Diplomatic settings (who's an ally, who's an enemy). 12 12 13 ** array of players matching slot numbers, 1: enemy, 2: ally13 * array of players matching slot numbers, 1: enemy, 2: ally 14 14 15 * Phase: The starting "age" for the player (defaults to village). If otherwise, the player begins with the phase upgrade already researched.15 * Phase: The starting "age" for the player (defaults to village). If otherwise, the player begins with the phase upgrade already researched. 16 16 17 * Resource: Quantities of each of the resources gathered by the player.18 ** Currently resources are tracked by the GUI; every player should have their own set of resources and the entity scripts and GUI should be updated to work with this.17 * Resource: Quantities of each of the resources gathered by the player. 18 * Currently resources are tracked by the GUI; every player should have their own set of resources and the entity scripts and GUI should be updated to work with this. 19 19 20 * Start Location: Position on the map where the player will begin. 21 22 ** Camera should also start centered on this location. 20 * Start Location: Position on the map where the player will begin. 21 * Camera should also start centered on this location. 23 22 24 23