6 | | You would know if you were using SDL2 because you'd have to disable our "wsdl" that is hardocded in the engine, and change the build system slightly, and have SDL2 dev libraries compiled and placed in our libraries directory so the game finds them :) And if you're using the latest SDL2 release candidate, you would have to fix the build breakages described on #2041. (The Windows build doesn't even use the v1.2 SDL.dll in binaries/system) |
| 6 | You would know if you were using SDL2 because you would have to disable our "wsdl" that is hardocded in the engine, and change the build system slightly, and have SDL2 dev libraries compiled and placed in our libraries directory so the game finds them :) And if you're using the latest SDL2 release candidate, you would have to fix the build breakages described on #2041. |
| 7 | |
| 8 | (The Windows build doesn't even use the v1.2 SDL.dll in binaries/system, because it's buggy) |