Changes between Version 15 and Version 18 of Ticket #2048
- Timestamp:
- Aug 10, 2013, 10:38:36 AM (11 years ago)
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Ticket #2048 – Description
v15 v18 7 7 The auras themselves can also be changed by technologies (f.e. a technology to enlarge the healing range of a temple). Recalculating all auras isn't a very cheap operation though, so it's best to not change auras too often. 8 8 9 As the changes depend on things needed by the technology manager, some stuff isn't yet ready to be changable:9 As the changes depend on things needed by the technologyManager, some stuff isn't yet ready to be changeable: 10 10 * Motion speeds can't be changed (at least I've found no way how). They probably aren't updated during the game 11 11 * Automatic heal or damage aura (= negative healing) can't work until the Health/RegenRate is implemented 12 12 * TraderGain isn't implemented yet 13 13 14 Due to interface problems from cpp to JS, currently, the cpp components directly use the Technologymanager directly, instead of going through the modified helper script. This means they only apply technology modifications, and no aura modifications. It would be best if the js helper functions can be made available as cpp helper functions and used directly by the cpp components without duplication of code.14 I switched the cpp interface to use the same functions as the JS interface. '''This does require a clean_workspaces, or at least a make clean'''. 15 15 16 16 I also changed the templates of a lot of heroes to reflect there aura description