Changes between Initial Version and Version 1 of Ticket #2076


Ignore:
Timestamp:
Aug 26, 2013, 3:31:21 PM (11 years ago)
Author:
sanderd17
Comment:

Updated the patch so now it supports changing multiple entity limits (e.g. a CC can change the tower and fortress limit).

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #2076 – Description

    initial v1  
    33It was also discussed in the past that this could be a nice approach for celtic war dogs (it's strange in a way that the number of dogs gets limited by a population limit, while it's not a human population).
    44
    5 So I implemented a class that can change the entity limits of a player, and also implemented the example to have maximum 5 dogs per kennel.
     5So I implemented a class that can change the entity limits of a player, and also implemented the example to have maximum 10 dogs per kennel.