Changes between Initial Version and Version 1 of Ticket #2118, comment 3


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Timestamp:
Sep 10, 2013, 6:05:27 PM (11 years ago)
Author:
historic_bruno

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  • Ticket #2118, comment 3

    initial v1  
    1 Of course developers can rebuild the engine, but part of the design of the engine is to be easily moddable. If we hardcode 0 A.D. version info in the engine, modding requires recompiling the engine - and distributing the new binaries. This is why I say it would be convenient if it was in config (eventually mods can have a `mod.cfg` file to override `default.cfg`).
     1Of course developers can rebuild the engine, but part of the design of the engine is to be easily moddable. If we hardcode 0 A.D. version info in the engine, modding requires recompiling the engine - and distributing the new binaries. This is why I say it would be convenient if it was in config (eventually mods can have a `mod.cfg` file to override `default.cfg`, this could be useful for lots of things, like data paths).
    22
    33Config data is as much for flexibility and convenience of developers and modders as it is for players, we simply won't show every config option in-game.