Changes between Initial Version and Version 1 of Ticket #2118, comment 3
- Timestamp:
- Sep 10, 2013, 6:05:27 PM (11 years ago)
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Ticket #2118, comment 3
initial v1 1 Of course developers can rebuild the engine, but part of the design of the engine is to be easily moddable. If we hardcode 0 A.D. version info in the engine, modding requires recompiling the engine - and distributing the new binaries. This is why I say it would be convenient if it was in config (eventually mods can have a `mod.cfg` file to override `default.cfg` ).1 Of course developers can rebuild the engine, but part of the design of the engine is to be easily moddable. If we hardcode 0 A.D. version info in the engine, modding requires recompiling the engine - and distributing the new binaries. This is why I say it would be convenient if it was in config (eventually mods can have a `mod.cfg` file to override `default.cfg`, this could be useful for lots of things, like data paths). 2 2 3 3 Config data is as much for flexibility and convenience of developers and modders as it is for players, we simply won't show every config option in-game.